Scalable Prototype Learning Using GPUs

Author(s):  
Tonghua Su ◽  
Songze Li ◽  
Peijun Ma ◽  
Shengchun Deng ◽  
Guangsheng Liang
Keyword(s):  
2021 ◽  
pp. 107910
Author(s):  
Shuai Wang ◽  
Wenji Mao ◽  
Penghui Wei ◽  
Daniel D. Zeng

2021 ◽  
Vol 2 (1) ◽  
pp. 42-57
Author(s):  
Cheng-Hao Tu ◽  
Huei-Fang Yang ◽  
Shih-Min Yang ◽  
Mei-Chen Yeh ◽  
Chu-Song Chen
Keyword(s):  

2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Sri Haryati ◽  
Erviyenni Erviyenni ◽  
Usman Rery ◽  
Elva Yasmi ◽  
Fauzia Rahmi

The research aims to develop devices integrated learning Malay culture in the form of RPP, LKPD and evaluation tools to improve character education learners. This type of research is the development of research (research and the development) with the procedural model. Research has been conducted in the development of chemistry teaching lab FKIP Riau University from June to November 2016. The prototype learning device generated through research is Learning Implementation Plan (RPP) consisting of 4x meeting, Activity Sheet Students (LKPD) for 4x meetings and 1 set of tools evaluation. Product prototype learning device has been evaluated by 3 validator. Data collected through questionnaires and observation techniques. The data analysis technique is a descriptive quantitative by calculating the percentage of the value of the validation. The average score ratings seventh aspect of the RPP is 95.95% with a valid category. The average score of the four aspects of the feasibility assessment LKPD is 95.95% with a valid category. The average score of all fifth aspects of the feasibility assessment evaluation tool was 94.58% with a valid category. While the percentage of learners response to LKPD is 97.36% which is at the criteria very well.


2021 ◽  
Author(s):  
Dongmei Zhi ◽  
Vince D. Calhoun ◽  
Chuanyue Wang ◽  
Xianbin Li ◽  
Xiaohong Ma ◽  
...  

Author(s):  
Elisabeth Davenport ◽  
Katherine Taylor

The authors present the design and evaluation process for a prototype learning platform that can assist micro-organizations to work together in the interests of local or regional development. The prototype addresses important issues in knowledge management. These include ways in which the tacit knowledge of one group may be extended across other groups as a public good; the extent to which social learning may be 'engineered'...


2020 ◽  
Vol 34 (07) ◽  
pp. 11053-11060
Author(s):  
Linjiang Huang ◽  
Yan Huang ◽  
Wanli Ouyang ◽  
Liang Wang

In this paper, we propose a weakly supervised temporal action localization method on untrimmed videos based on prototypical networks. We observe two challenges posed by weakly supervision, namely action-background separation and action relation construction. Unlike the previous method, we propose to achieve action-background separation only by the original videos. To achieve this, a clustering loss is adopted to separate actions from backgrounds and learn intra-compact features, which helps in detecting complete action instances. Besides, a similarity weighting module is devised to further separate actions from backgrounds. To effectively identify actions, we propose to construct relations among actions for prototype learning. A GCN-based prototype embedding module is introduced to generate relational prototypes. Experiments on THUMOS14 and ActivityNet1.2 datasets show that our method outperforms the state-of-the-art methods.


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