3D Model Visualization and Interaction Using a Cubic Fiducial Marker

Author(s):  
Ihsan Rabbi ◽  
Sehat Ullah
Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


2019 ◽  
Vol 1358 ◽  
pp. 012062
Author(s):  
Norhafiza Hamzah ◽  
Norma Alias ◽  
Syamshiyatul Abdul Wahab ◽  
Z Ali Omar

Author(s):  
A. Merlo ◽  
C. Sánchez Belenguer ◽  
E. Vendrell Vidal ◽  
F. Fantini ◽  
A. Aliperta

Author(s):  
X. Bao ◽  
G. Q. Zhou ◽  
T. Yue ◽  
H. Y. Wang ◽  
W. X. Zhang ◽  
...  

Abstract. There are some problems in the visualization of 3D model of buildings at present, such as redundant texture data and large memory occupation of loading texture data, which pose challenges to the smooth loading of 3D building visualization. In this paper, we propose a method which using fractal quadtrees to simplify texture data and compress management. Firstly, this method uses the fractal self-similarity and the feature that the same texture has the same fractal dimension to screen all the textures, when the fractal dimension of multiple textures is within the threshold range. Radon transform will be performed on these textures to calculate their standard deviation and further simplify the texture. Secondly, we use fractal texture compression to create a multi-resolution texture data structure with quadtree structure, so that the building 3D model can achieve dynamic visualization of different scales. Finally, the parallel texture mapping of all faces of the 3D model of the building is implemented according to the texture calling rules. Experimental results demonstrate that the texture is managed by the method proposed in this paper, which shortens the loading time of texture and reduces the memory occupation by about 48.92%. Therefore, the method of texture simplification and compression proposed in this paper has a significant effect in the process of building 3D model visualization.


2016 ◽  
Vol 54 (12) ◽  
pp. 1343-1404
Author(s):  
LS Spitzhorn ◽  
MA Kawala ◽  
J Adjaye
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document