scholarly journals 3D MODEL VISUALIZATION ENHANCEMENTS IN REAL-TIME GAME ENGINES

Author(s):  
A. Merlo ◽  
C. Sánchez Belenguer ◽  
E. Vendrell Vidal ◽  
F. Fantini ◽  
A. Aliperta
Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


2019 ◽  
Vol 9 (1) ◽  
Author(s):  
Siti Arpah Ahmad ◽  
Zarina Zainol ◽  
Rozita Yunos ◽  
Adzhar Abd Kadir ◽  
Mohd. Zaki Haji Ghazali ◽  
...  

Augmented Reality (AR) is a visual technology that able to provide users with a semi-real time experience. The advancement of mobile phone and camera technology have make the potential of AR emerged. Companies wants high product sales and look more advanced than their competitors. One of the effort is to provide customers with correct experience of their products. Catalog is a tool to market a product. However, paper printing catalog is two dimensional, and has limitation in fully presenting the product. This work, presents the adoption of AR in T-shirt catalog. The application utilized Android mobile phone to view the 3D model of the t-shirt. The user scan the catalog using the android handphone on the paper printing catalog, and they able to view in 3D the different angle of the T-shirt. This application has successfully developed and testing has been made on compatibility and functionality test.


Sensors ◽  
2019 ◽  
Vol 19 (10) ◽  
pp. 2333 ◽  
Author(s):  
Simone Mentasti ◽  
Federico Pedersini

In this paper we present a simple stand-alone system performing the autonomous acquisition of multiple pictures all around large objects, i.e., objects that are too big to be photographed from any side just with a camera held by hand. In this approach, a camera carried by a drone (an off-the-shelf quadcopter) is employed to carry out the acquisition of an image sequence representing a valid dataset for the 3D reconstruction of the captured scene. Both the drone flight and the choice of the viewpoints for shooting a picture are automatically controlled by the developed application, which runs on a tablet wirelessly connected to the drone, and controls the entire process in real time. The system and the acquisition workflow have been conceived with the aim to keep the user intervention minimal and as simple as possible, requiring no particular skill to the user. The system has been experimentally tested on several subjects of different shapes and sizes, showing the ability to follow the requested trajectory with good robustness against any flight perturbations. The collected images are provided to a scene reconstruction software, which generates a 3D model of the acquired subject. The quality of the obtained reconstructions, in terms of accuracy and richness of details, have proved the reliability and efficacy of the proposed system.


Sign in / Sign up

Export Citation Format

Share Document