Shannon Switching Game and Directed Variants

Author(s):  
A. P. Cláudio ◽  
S. Fonseca ◽  
L. Sequeira ◽  
I. P. Silva
Keyword(s):  
Author(s):  
A. Nicholas Day ◽  
Victor Falgas-Ravry

Abstract Motivated by problems in percolation theory, we study the following two-player positional game. Let Λm×n be a rectangular grid-graph with m vertices in each row and n vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims p (as yet unclaimed) edges of the board Λm×n, while on each of his turns Breaker claims q (as yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the (p, q)-crossing game on Λm×n. Given m, n ∈ ℕ, for which pairs (p, q) does Maker have a winning strategy for the (p, q)-crossing game on Λm×n? The (1, 1)-case corresponds exactly to the popular game of Bridg-it, which is well understood due to it being a special case of the older Shannon switching game. In this paper we study the general (p, q)-case. Our main result is to establish the following transition. If p ≥ 2q, then Maker wins the game on arbitrarily long versions of the narrowest board possible, that is, Maker has a winning strategy for the (2q, q)-crossing game on Λm×(q+1) for any m ∈ ℕ. If p ≤ 2q − 1, then for every width n of the board, Breaker has a winning strategy for the (p, q)-crossing game on Λm×n for all sufficiently large board-lengths m. Our winning strategies in both cases adapt more generally to other grids and crossing games. In addition we pose many new questions and problems.


2004 ◽  
Vol 287 (1-3) ◽  
pp. 145-150 ◽  
Author(s):  
Jordan Carlson ◽  
Daniel Stolarski

2009 ◽  
Vol 30 (8) ◽  
pp. 1833-1834 ◽  
Author(s):  
David Forge ◽  
Adrien Vieilleribière

1996 ◽  
Vol 103 (3) ◽  
pp. 250 ◽  
Author(s):  
Richard Mansfield
Keyword(s):  

10.37236/17 ◽  
2012 ◽  
Vol 19 (1) ◽  
Author(s):  
Uwe Schauz

We view a linear code (subspace) $C\leq\mathbb{F}_{q}^n$ as a light pattern on the \(n\)-dimensional Berlekamp Board $\mathbb{F}_{q}^n$ with $q^n$ light bulbs. The lights corresponding to elements of $C$ are ON, the others are OFF. Then we allow axis-parallel switches of complete rows, columns, etc. We show that the dual code $C^\perp$ contains a vector $v$ of full weight, i.e. $v_1,v_2,\dots,v_n\neq0$, if and only if the light pattern $C$ cannot be switched off. Generalizations of this allow us to describe anti-codes with maximal weight $\delta$ in a similar way, or, alternatively, in terms of a switching game in projective space. We provide convenient bases and normal forms to the modules of all light patterns of the generalized games. All our proofs are purely combinatorial and simpler than the algebraic ones used for similar results about anti-codes in $\mathbb{Z}_k^n$.  Aside from coding theory, the game is also of interest in the study of nowhere-zero points of matrices and nowhere-zero flows and colorings of graphs.


10.37236/3767 ◽  
2014 ◽  
Vol 21 (2) ◽  
Author(s):  
Uwe Schauz

Let $G=(V,E)$ be a graph and $q$ be an odd prime power. We prove that $G$ possess a proper vertex coloring with $q$ colors if and only if there exists an odd vertex labeling $x\in F_q^V$ of $G$. Here, $x$ is called odd if there is an odd number of partitions $\pi=\{V_1,V_2,\dotsc,V_t\}$ of $V$ whose blocks $V_i$ are \(G\)-bipartite and \(x\)-balanced, i.e., such that $G|_{V_i}$ is connected and bipartite, and $\sum_{v\in V_i}x_v=0$. Other new characterizations concern edge colorability of graphs and, on a more general level, blocking sets of projective spaces. Some of these characterizations are formulated in terms of a new switching game.


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