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Author(s):  
Marco A. López-Medina ◽  
J. Raymundo Marcial-Romero ◽  
Guillermo De Ita Luna ◽  
José A. Hernández

We present a novel algorithm based on combinatorial operations on lists for computing the number of models on two conjunctive normal form Boolean formulas whose restricted graph is represented by a grid graph Gm,n. We show that our algorithm is correct and its time complexity is O ( t · 1 . 618 t + 2 + t · 1 . 618 2 t + 4 ) , where t = n · m is the total number of vertices in the graph. For this class of formulas, we show that our proposal improves the asymptotic behavior of the time-complexity with respect of the current leader algorithm for counting models on two conjunctive form formulas of this kind.


2021 ◽  
Vol 2021 ◽  
pp. 1-6
Author(s):  
Rizwan Ullah ◽  
Gul Rahmat ◽  
Muhammad Numan ◽  
Kraidi Anoh Yannick ◽  
Adnan Aslam

Let G be a simple graph with vertex set V G and edge set E G . An edge labeling δ : E G ⟶ 0,1 , … , p − 1 , where p is an integer, 1 ≤ p ≤ E G , induces a vertex labeling δ ∗ : V H ⟶ 0,1 , … , p − 1 defined by δ ∗ v = δ e 1 δ e 2 ⋅ δ e n mod p , where e 1 , e 2 , … , e n are edges incident to v . The labeling δ is said to be p -total edge product cordial (TEPC) labeling of G if e δ i + v δ ∗ i − e δ j + v δ ∗ j ≤ 1 for every i , j , 0 ≤ i ≤ j ≤ p − 1 , where e δ i and v δ ∗ i are numbers of edges and vertices labeled with integer i , respectively. In this paper, we have proved that the stellation of square grid graph admits a 3-total edge product cordial labeling.


Axioms ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 183
Author(s):  
José Ángel Sánchez Martín ◽  
Victor Mitrana

In this paper, we propose direct simulations between a given network of evolutionary processors with an arbitrary topology of the underlying graph and a network of evolutionary processors with underlying graphs—that is, a complete graph, a star graph and a grid graph, respectively. All of these simulations are time complexity preserving—namely, each computational step in the given network is simulated by a constant number of computational steps in the constructed network. These results might be used to efficiently convert a solution of a problem based on networks of evolutionary processors provided that the underlying graph of the solution is not desired.


2021 ◽  
Vol 17 (3) ◽  
pp. 1-42
Author(s):  
Karl Bringmann ◽  
Marvin KüNnemann ◽  
André Nusser

The discrete Fréchet distance is a popular measure for comparing polygonal curves. An important variant is the discrete Fréchet distance under translation, which enables detection of similar movement patterns in different spatial domains. For polygonal curves of length n in the plane, the fastest known algorithm runs in time Õ( n 5 ) [12]. This is achieved by constructing an arrangement of disks of size Õ( n 4 ), and then traversing its faces while updating reachability in a directed grid graph of size N := Õ( n 5 ), which can be done in time Õ(√ N ) per update [27]. The contribution of this article is two-fold. First, although it is an open problem to solve dynamic reachability in directed grid graphs faster than Õ(√ N ), we improve this part of the algorithm: We observe that an offline variant of dynamic s - t -reachability in directed grid graphs suffices, and we solve this variant in amortized time Õ( N 1/3 ) per update, resulting in an improved running time of Õ( N 4.66 ) for the discrete Fréchet distance under translation. Second, we provide evidence that constructing the arrangement of size Õ( N 4 ) is necessary in the worst case by proving a conditional lower bound of n 4 - o(1) on the running time for the discrete Fréchet distance under translation, assuming the Strong Exponential Time Hypothesis.


Author(s):  
Serhii Sapunov

Automata walking on graphs are a mathematical formalization of autonomous mobile agents with limited memory operating in discrete environments. Under this model a broad area of studies of the behaviour of automata in labyrinths arose and intensively developing last decades (a labyrinth is an embedded directed graph of special form). Research in this regard received a wide range of applications, for example, in the problems of image analysis and navigation of mobile robots. Automata operating in labyrinths can distinguish directions, that is, they have a compass. This paper deals with the problem of constructing square grid graph vertex labelling thanks to which a finite automaton without a compass can walk on graph in any arbitrary direction. The automaton looking over neighbourhood of the current vertex and may travel to some neighbouring vertex selected by its label. In this paper, we propose a minimal deterministic traversable vertex labelling that satisfies the required property. A labelling is said to be deterministic if all vertices in closed neighbourhood of every vertex have different labels. In previous works we have proved that minimal deterministic traversable vertex labelling of square grid graph uses labels of five different types. In this paper we prove that a collective of one automaton and three pebbles can construct this labelling on initially unlabelled infinite square grid graph. We consider pebbles as automata of the simplest form, whose positions are completely determined by the remaining automata of the collective.


Author(s):  
Dennis Clemens ◽  
Meysam Miralaei ◽  
Damian Reding ◽  
Mathias Schacht ◽  
Anusch Taraz

Abstract The size-Ramsey number of a graph F is the smallest number of edges in a graph G with the Ramsey property for F, that is, with the property that any 2-colouring of the edges of G contains a monochromatic copy of F. We prove that the size-Ramsey number of the grid graph on n × n vertices is bounded from above by n3+o(1).


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
MAHYUS IHSAN ◽  
DEDI SUHAIMI ◽  
MARWAN RAMLI ◽  
SYARIFAH MEURAH YUNI ◽  
IKHSAN MAULIDI

A non-perfect maze is a maze that contains loop or cycle and has no isolated cell. A non-perfect maze is an alternative to obtain a maze that cannot be satisfied by perfect maze. This paper discusses non-perfect maze generation with two kind of biases, that is, horizontal and vertical wall bias and cycle bias. In this research, a maze is modeled as a graph in order to generate non-perfect maze using Kruskal algorithm modifications. The modified Kruskal algorithm used Fisher Yates algorithm to obtain a random edge sequence and disjoint set data structure to reduce process time of the algorithm. The modification mentioned above are adding edges randomly while taking account of the edge’s orientation, and by adding additional edges after spanning tree is formed. The algorithm designed in this research constructs an  non-perfect maze with complexity of  where  and  denote vertex and edge set of an  grid graph, respectively. Several biased non-perfect mazes were shown in this research by varying its dimension, wall bias and cycle bias.


2021 ◽  
Vol 50 ◽  
pp. 27-35
Author(s):  
Amina Ainouche ◽  
Sadek Bouroubi

The contamination game of a grid graph G(n,m) is a dynamic variant of the domination, similar to the power domination. This standard is introduced by Haynes, Hedetniemi and Henning in 2002, which is initially defined as a basic domination for a set of vertices S in a graph G, and then a propagation of this domination in all vertices of G, while starting with S. On the other hand, the contamination phenomena in G(n,m) is interpreted by an evolutionary automaton cellular, which aims to propagate viruses according to a given propagation rules. In this paper, we define a mathematical self-playing game called a contamination game based on the power domination, in which, we identify the minimum number of contaminant cells for G(n,m), called the contamination number and denoted γ(G(n,m)).


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