The Social Newsroom: Visual Analytics for Social Business Intelligence

Author(s):  
Christopher Zimmerman ◽  
Ravi Vatrapu
2015 ◽  
Vol 41 (2) ◽  
pp. 64-78
Author(s):  
Vytautas Kvieska
Keyword(s):  

Tempo ◽  
2019 ◽  
Vol 73 (290) ◽  
pp. 25-39
Author(s):  
Chikako Morishita

AbstractOn 27 August 2018, the first Women Composers Meeting (中堅女性作曲家サミット vol. 1) was held at the Social Business Lab in Tokyo as part of the Project PPP Summer Composition Academy. Eight Japanese women composers in their mid-thirties to early forties were invited to speak: Noriko Koide, Yu Kuwabara, Tomoko Momiyama, Chikako Morishita (moderator), Akiko Ushijima, Ai Watanabe, Yukiko Watanabe, and Akiko Yamane. This article is a compilation drawn from their three-hour discussion as well as from the opening and closing dialogues. All conversations were held in Japanese and are here translated for publication by the author with the aid of Michiko Saiki.


Author(s):  
Indira Lanza-Cruz ◽  
Rafael Berlanga ◽  
María José Aramburu

Social Business Intelligence (SBI) enables companies to capture strategic information from public social networks. Contrary to traditional Business Intelligence (BI), SBI has to face the high dynamicity of both the social network contents and the company analytical requests, as well as the enormous amount of noisy data. Effective exploitation of these continuous sources of data requires efficient processing of the streamed data to be semantically shaped into insightful facts. In this paper, we propose a multidimensional formalism to represent and evaluate social indicators directly from fact streams derived in turn from social network data. This formalism relies on two main aspects: the semantic representation of facts via Linked Open Data and the support of OLAP-like multidimensional analysis models. Contrary to traditional BI formalisms, we start the process by modeling the required social indicators according to the strategic goals of the company. From these specifications, all the required fact streams are modeled and deployed to trace the indicators. The main advantages of this approach are the easy definition of on-demand social indicators, and the treatment of changing dimensions and metrics through streamed facts. We demonstrate its usefulness by introducing a real scenario user case in the automotive sector.


Author(s):  
Xhimi Hysa ◽  
Vusal Gambarov ◽  
Besjon Zenelaj

On-campus retailing is a spread practice, but academia has almost underestimated its potential. Nevertheless, not every type of retail activity adds value to customers and society. When the proposed value is society-driven and sensitive to consumers' wellbeing, customers' engagement increases. One business model, through which it is possible to exploit the benefits of on-campus retailing by adding social value, is the Yunus Social Business. This is a case-based study aiming to describe, through the Social Business Model Canvas, the founding of an organic shop within a university that is supplied by administrative staff of the university that are at the same time also local farmers. Further, the shop aims to resell organic food to university staff and students. The case study is theoretically enriched by traditional Porterian frameworks and new service frameworks such as the service-dominant logic by emphasizing the role of value proposition, value co-creation, and value-in-context.


Author(s):  
Ciara Heavin ◽  
Karen Neville ◽  
Sheila O'Riordan

The use of social media technologies to connect with peers/colleagues is prevalent amongst students and practitioners alike. These technologies are being used to share ideas, content, resources, and experiences for both social and professional purposes. However, modern learning environments do not always implement the latest technologies and are therefore failing to support the needs and career expectations of Generation 2020.The social business gaming platform considered in this chapter leverages the social networking concept in an academic environment. This study was undertaken in order to develop Information Systems (IS) security skillsets through the creation and facilitation of social business gaming. The game was utilised as a part of the continual assessment process to evaluate group interaction, role-playing, competition and learning in an ISS assignment and facilitate the students to measure their own performances of understanding.


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