Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games
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2012 ◽
Vol 1
(2)
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pp. 161-179
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2018 ◽
Vol 2018
(0)
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pp. 2A1-F14
2020 ◽
Vol 34
(07)
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pp. 12281-12288
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2021 ◽
Vol 2021
(0)
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pp. 1A1-E17