Development and Evaluation of New User Interface for Security Scanner with Usability in Human Interface Study

Author(s):  
Michitaka Yoshimoto ◽  
Takashi Katoh ◽  
Bhed Bahadur Bista ◽  
Toyoo Takata
2012 ◽  
Vol 9 (2) ◽  
pp. 338-348
Author(s):  
Muhammad Irsyad ◽  
Cepy Slamet ◽  
Ate Susanto ◽  

1985 ◽  
Vol 29 (5) ◽  
pp. 475-479 ◽  
Author(s):  
R. S. Fish ◽  
K. Gandy ◽  
D. L. Imhoff ◽  
R. A. Virzi

In software engineering the argument in favor of using software tools to produce robust code is widely accepted. We maintain that the use of such tools is key to the engineering of effective user interfaces as well. Here we report on our experiences using a variety of tools to design a user interface, including cases where it was necessary to alter (sharpen) the tool in order to do the job properly. In addition to producing an effective interface, this approach led to shortened development time and far greater adherence to human systems engineering requirements. We believe that the long-term success of human interface specialists will depend on their ability to use and sharpen software tools to expedite the interface design process.


1988 ◽  
Vol 32 (5) ◽  
pp. 308-312 ◽  
Author(s):  
Anne Nicol

Now that large stores of information in a variety of media can truly be at our fingertips, how do we know what we have and how to get at it? Hypermedia databases present new challenges to interface designers whose goals are to make such databases truly accessible and easy to use. In this paper, using HyperCard (1987) as an example, I discuss some of the user interface issues that arose as we observed children and adults interacting with computerized hypermedia environments. And I describe some design principles and examples that have emerged from our work in the Human Interface Group at Apple Computer, Inc.


Author(s):  
IZUMI SUZUKI ◽  
ARIO OHSATO

This paper presents a "Global Learning Method" (G.L.M.) that can be used to construct a human-friendly interface for man-machine systems. The aims of the G.L.M. is to identify, in a user-friendly manner, the user's requirements of the environments by means of a fuzzy set in order to give adequate instructions to the machine to make a desired environment for the user. First, man-machine systems are considered from the viewpoint of human friendly interface. Second, the G.L.M. is proposed, and third, the method is applied to the practical problem of identifying the user's requirements in a color environment of the Graphical User Interface (GUI) of personal computers and the results are shown. Finally, the effectiveness of introducing the G.L.M. to the construction of a human friendly interface is discussed from the viewpoint of man-machine systems.


2011 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Mark Billinghurst

The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is the leading research laboratory in New Zealand for Augmented Reality (AR) and advanced user interface research, and one of the largest AR research groups in the world. This paper provides an introduction to the HIT Lab NZ, an overview of its history and a review of past and current and future research projects.


Author(s):  
Manjit Singh Sidhu ◽  
Waleed Maqableh

Tangible User Interfaces (TUI) is an emerging human-machine interaction (HMI) style where significant number of new TUIs has been incorporated into the educational technology domain. This work presents the design of new user interface for technology-assisted problem solving (TAPS) packages for Engineering Mechanics subject at University Tenaga Nasional (UNITEN). In this study the TAPS packages were further enhanced by adopting TUI and compared to the previous TAPS packages. The study found additional benefits when using TUI whereby it provided human interface senses, such as haptics and tactile (touch) making it more natural to use.


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