scholarly journals The Human Interface Technology Laboratory New Zealand (HIT Lab NZ)

2011 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Mark Billinghurst

The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is the leading research laboratory in New Zealand for Augmented Reality (AR) and advanced user interface research, and one of the largest AR research groups in the world. This paper provides an introduction to the HIT Lab NZ, an overview of its history and a review of past and current and future research projects.

Epidemiologia ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 315-324
Author(s):  
Juan M. Banda ◽  
Ramya Tekumalla ◽  
Guanyu Wang ◽  
Jingyuan Yu ◽  
Tuo Liu ◽  
...  

As the COVID-19 pandemic continues to spread worldwide, an unprecedented amount of open data is being generated for medical, genetics, and epidemiological research. The unparalleled rate at which many research groups around the world are releasing data and publications on the ongoing pandemic is allowing other scientists to learn from local experiences and data generated on the front lines of the COVID-19 pandemic. However, there is a need to integrate additional data sources that map and measure the role of social dynamics of such a unique worldwide event in biomedical, biological, and epidemiological analyses. For this purpose, we present a large-scale curated dataset of over 1.12 billion tweets, growing daily, related to COVID-19 chatter generated from 1 January 2020 to 27 June 2021 at the time of writing. This data source provides a freely available additional data source for researchers worldwide to conduct a wide and diverse number of research projects, such as epidemiological analyses, emotional and mental responses to social distancing measures, the identification of sources of misinformation, stratified measurement of sentiment towards the pandemic in near real time, among many others.


Author(s):  
Bryan Croft ◽  
Jeffrey D. Clarkson ◽  
Eric Voncolln ◽  
Alex Campos ◽  
Scott Patten ◽  
...  

2011 ◽  
pp. 66-81 ◽  
Author(s):  
Eusebio Scornavacca ◽  
Stuart J. Barnes

One pertinent area of recent m-commerce development is in methods for personal transaction and information transfer. Several companies around the world have begun to use barcodes for the provision of m-commerce services. This chapter provides background on the enabling technological platform for providing such services. It then continues with three cases where mobile barcodes have been used—in Japan, New Zealand, and the UK. Subsequently, these are used as the basis for a discussion and analysis of the key business models, and strategic implications for particular markets. The chapter concludes with predictions for the market and directions for future research.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Chien Chiang Lin ◽  
Hsing-Hung Lin ◽  
Kun-Chih Huang

In last 70 years TRIZ(Theory of Inventive Problem Solving) has been developed prosperously,  including the establishment of associations, training centers, consulting companies, and software suppliers; research projects as well as related outcomes from various domains did enrich the accumulation of the literature. Actually, a plethora of studies could be discovered from different databases extensively tackling related issues of TRIZ from theoretical perspectives, methodological concerns and the combination of TRIZ and other tools. Practically speaking, manufacturing as well as service industries were the major playground for utilizing TRIZ to improve operational performance for achieving excellence. It is, therefore, about the right time to understand the progress of applying TRIZ methodology from various fields in the world and to set a research agenda for future research and application. The authors conducted a systematic review of previous studies selected from several databases. Based on statistical analysis and the results of text/data mining, the current study concluded that the most adopted tools in TRIZ are contradiction and patent analysis; furthermore, quality function deployment (QFD) and green design are the most popular methods used in combination with TRIZ.


Author(s):  
Sandra Maria Correia Loureiro ◽  
Eduardo Moraes Sarmento ◽  
João Ferreira do Rosário

The chapter exposes the importance of tourism in the world economy, gives an overview of what academic and practitioners are doing regarding the use of engagement-facilitating technologies in tourism, and suggests avenues for further research. Authors give insights about the evolution and important of tourism. The chapter presents an overview of the state of the art on the use of engagement-facilitating technologies (mainly virtual and augmented reality) in research. Examples of applications of engagement-facilitating technologies are given. Authors suggest future research directions and present conclusions.


2020 ◽  
Vol 22 (4) ◽  
pp. 356-365
Author(s):  
Garth den Heyer

A number of police agencies around the world have introduced conductive energy devices such as the TASER as a less-than-lethal weapon to restrain physically violent subjects. Despite the increase in TASER use, there is a limited amount of literature available that examines its use and effectiveness. The New Zealand Police introduced the TASER in 2009 following a successful trial of the device. This research examines the use and effectiveness of the TASER by the New Zealand Police for the period 2010 to 2017 and shows that the use of the device has increased year-on-year. The analysis also found that while use of the device has increased at violent events, the form of that use has changed. Over the period of analysis, use of the discharge mode has increased compared with the show mode and as the use of the TASER increased, injuries sustained by subjects and officers also increased. The research also highlights the limitations of the methodology adopted to measure the effectiveness of TASER use and discusses options that could assist future research in examining use of the TASER by police agencies.


2008 ◽  
Vol 9 (3) ◽  
pp. 481-503 ◽  
Author(s):  
Chris Creed ◽  
Russell Beale

Numerous research groups around the world are attempting to build realistic and believable autonomous embodied agents that attempt to have natural interactions with users. Research into these entities has primarily focused on their potential to enhance human–computer interaction. As a result, there is little understanding of the potential for embodied entities to abuse and manipulate users for questionable purposes. We highlight the potential opportunities for abuse when interacting with embodied agents in virtual worlds and discuss how our social interactions with such entities can contribute to abusive behaviour. Suggestions for reducing such risks are also provided, along with suggestions for important future research areas.


Author(s):  
Giovanni Mosiello ◽  
Andrey Kiselev ◽  
Amy Loutfi

AbstractMobile Robotic Telepresence (MRP) helps people to communicate in natural ways despite being physically located in different parts of the world. User interfaces of such systems are as critical as the design and functionality of the robot itself for creating conditions for natural interaction. This article presents an exploratory study analysing different robot teleoperation interfaces. The goals of this paper are to investigate the possible effect of using augmented reality as the means to drive a robot, to identify key factors of the user interface in order to improve the user experience through a driving interface, and to minimize interface familiarization time for non-experienced users. The study involved 23 participants whose robot driving attempts via different user interfaces were analysed. The results show that a user interface with an augmented reality interface resulted in better driving experience.


Author(s):  
Brasilina Passarelli ◽  
Francisco Carlos Paletta

Internet is one of the biggest revolutions throughout the history of mankind. It has been opening minds, flourishing new abilities and creating social inclusion chances, helping to lead people to economical growth and a feel of purpose. Internet and its branches also bring issues, inherent to the ways of production, share ability and copyright, empowerment and other new challenges. This paper aims to highlight some examples of researchers regarding their studies on literacy (and illiteracy) in the WEB, inviting readers to think about the creative usage of Internet, facing it as much more than a mere tool: as a rich and challenging part of our lives, questioning the thoughts that usually leads us to “on” and “offline” categories. This classification seems to do not answer today's problems any longer, specially with the Internet of Things and Big Data reaching critical mass. Experiences with the School of the Future Research Laboratory – USP and more episodes are expounded, composing a peculiar landscape of the Internet as part of development of new skills and ways of thinking the world and mankind.


Author(s):  
Eusebio Scornavacca ◽  
Stuart J. Barnes

One pertinent area of recent m-commerce development is in methods for personal transaction and information transfer. Several companies around the world have begun to use barcodes for the provision of m-commerce services. This chapter provides background on the enabling technological platform for providing such services. It then continues with three cases where mobile barcodes have been used—in Japan, New Zealand, and the UK. Subsequently, these are used as the basis for a discussion and analysis of the key business models, and strategic implications for particular markets. The chapter concludes with predictions for the market and directions for future research.


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