Learning of Action Generation from Raw Camera Images in a Real-World-Like Environment by Simple Coupling of Reinforcement Learning and a Neural Network

Author(s):  
Katsunari Shibata ◽  
Tomohiko Kawano
2010 ◽  
Vol 2010 ◽  
pp. 1-9 ◽  
Author(s):  
Kenta Goto ◽  
Katsunari Shibata

To develop a robot that behaves flexibly in the real world, it is essential that it learns various necessary functions autonomously without receiving significant information from a human in advance. Among such functions, this paper focuses on learning “prediction” that is attracting attention recently from the viewpoint of autonomous learning. The authors point out that it is important to acquire through learning not only the way of predicting future information, but also the purposive extraction of prediction target from sensor signals. It is suggested that through reinforcement learning using a recurrent neural network, both emerge purposively and simultaneously without testing individually whether or not each piece of information is predictable. In a task where an agent gets a reward when it catches a moving object that can possibly become invisible, it was observed that the agent learned to detect the necessary factors of the object velocity before it disappeared, to relay the information among some hidden neurons, and finally to catch the object at an appropriate position and timing, considering the effects of bounces off a wall after the object became invisible.


Author(s):  
Yun Seong Nam ◽  
Jianfei Gao ◽  
Chandan Bothra ◽  
Ehab Ghabashneh ◽  
Sanjay Rao ◽  
...  

The performance of Adaptive Bitrate (ABR) algorithms for video streaming depends on accurately predicting the download time of video chunks. Existing prediction approaches (i) assume chunk download times are dominated by network throughput; and (ii) apriori cluster sessions (e.g., based on ISP and CDN) and only learn from sessions in the same cluster. We make three contributions. First, through analysis of data from real-world video streaming sessions, we show (i) apriori clustering prevents learning from related clusters; and (ii) factors such as the Time to First Byte (TTFB) are key components of chunk download times but not easily incorporated into existing prediction approaches. Second, we propose Xatu, a new prediction approach that jointly learns a neural network sequence model with an interpretable automatic session clustering method. Xatu learns clustering rules across all sessions it deems relevant, and models sequences with multiple chunk-dependent features (e.g., TTFB) rather than just throughput. Third, evaluations using the above datasets and emulation experiments show that Xatu significantly improves prediction accuracies by 23.8% relative to CS2P (a state-of-the-art predictor). We show Xatu provides substantial performance benefits when integrated with multiple ABR algorithms including MPC (a well studied ABR algorithm), and FuguABR (a recent algorithm using stochastic control) relative to their default predictors (CS2P and a fully connected neural network respectively). Further, Xatu combined with MPC outperforms Pensieve, an ABR based on deep reinforcement learning.


Author(s):  
Siyi Li ◽  
Tianbo Liu ◽  
Chi Zhang ◽  
Dit-Yan Yeung ◽  
Shaojie Shen

While deep reinforcement learning (RL) methods have achieved unprecedented successes in a range of challenging problems, their applicability has been mainly limited to simulation or game domains due to the high sample complexity of the trial-and-error learning process. However, real-world robotic applications often need a data-efficient learning process with safety-critical constraints. In this paper, we consider the challenging problem of learning unmanned aerial vehicle (UAV) control for tracking a moving target. To acquire a strategy that combines perception and control, we represent the policy by a convolutional neural network. We develop a hierarchical approach that combines a model-free policy gradient method with a conventional feedback proportional-integral-derivative (PID) controller to enable stable learning without catastrophic failure. The neural network is trained by a combination of supervised learning from raw images and reinforcement learning from games of self-play. We show that the proposed approach can learn a target following policy in a simulator efficiently and the learned behavior can be successfully transferred to the DJI quadrotor platform for real-world UAV control. 


2021 ◽  
Vol 22 (2) ◽  
pp. 12-18 ◽  
Author(s):  
Hua Wei ◽  
Guanjie Zheng ◽  
Vikash Gayah ◽  
Zhenhui Li

Traffic signal control is an important and challenging real-world problem that has recently received a large amount of interest from both transportation and computer science communities. In this survey, we focus on investigating the recent advances in using reinforcement learning (RL) techniques to solve the traffic signal control problem. We classify the known approaches based on the RL techniques they use and provide a review of existing models with analysis on their advantages and disadvantages. Moreover, we give an overview of the simulation environments and experimental settings that have been developed to evaluate the traffic signal control methods. Finally, we explore future directions in the area of RLbased traffic signal control methods. We hope this survey could provide insights to researchers dealing with real-world applications in intelligent transportation systems


2021 ◽  
Vol 2 (1) ◽  
pp. 1-25
Author(s):  
Yongsen Ma ◽  
Sheheryar Arshad ◽  
Swetha Muniraju ◽  
Eric Torkildson ◽  
Enrico Rantala ◽  
...  

In recent years, Channel State Information (CSI) measured by WiFi is widely used for human activity recognition. In this article, we propose a deep learning design for location- and person-independent activity recognition with WiFi. The proposed design consists of three Deep Neural Networks (DNNs): a 2D Convolutional Neural Network (CNN) as the recognition algorithm, a 1D CNN as the state machine, and a reinforcement learning agent for neural architecture search. The recognition algorithm learns location- and person-independent features from different perspectives of CSI data. The state machine learns temporal dependency information from history classification results. The reinforcement learning agent optimizes the neural architecture of the recognition algorithm using a Recurrent Neural Network (RNN) with Long Short-Term Memory (LSTM). The proposed design is evaluated in a lab environment with different WiFi device locations, antenna orientations, sitting/standing/walking locations/orientations, and multiple persons. The proposed design has 97% average accuracy when testing devices and persons are not seen during training. The proposed design is also evaluated by two public datasets with accuracy of 80% and 83%. The proposed design needs very little human efforts for ground truth labeling, feature engineering, signal processing, and tuning of learning parameters and hyperparameters.


2021 ◽  
Vol 11 (7) ◽  
pp. 3257
Author(s):  
Chen-Huan Pi ◽  
Wei-Yuan Ye ◽  
Stone Cheng

In this paper, a novel control strategy is presented for reinforcement learning with disturbance compensation to solve the problem of quadrotor positioning under external disturbance. The proposed control scheme applies a trained neural-network-based reinforcement learning agent to control the quadrotor, and its output is directly mapped to four actuators in an end-to-end manner. The proposed control scheme constructs a disturbance observer to estimate the external forces exerted on the three axes of the quadrotor, such as wind gusts in an outdoor environment. By introducing an interference compensator into the neural network control agent, the tracking accuracy and robustness were significantly increased in indoor and outdoor experiments. The experimental results indicate that the proposed control strategy is highly robust to external disturbances. In the experiments, compensation improved control accuracy and reduced positioning error by 75%. To the best of our knowledge, this study is the first to achieve quadrotor positioning control through low-level reinforcement learning by using a global positioning system in an outdoor environment.


2021 ◽  
Author(s):  
Gabriel Dulac-Arnold ◽  
Nir Levine ◽  
Daniel J. Mankowitz ◽  
Jerry Li ◽  
Cosmin Paduraru ◽  
...  

2021 ◽  
Author(s):  
Amarildo Likmeta ◽  
Alberto Maria Metelli ◽  
Giorgia Ramponi ◽  
Andrea Tirinzoni ◽  
Matteo Giuliani ◽  
...  

AbstractIn real-world applications, inferring the intentions of expert agents (e.g., human operators) can be fundamental to understand how possibly conflicting objectives are managed, helping to interpret the demonstrated behavior. In this paper, we discuss how inverse reinforcement learning (IRL) can be employed to retrieve the reward function implicitly optimized by expert agents acting in real applications. Scaling IRL to real-world cases has proved challenging as typically only a fixed dataset of demonstrations is available and further interactions with the environment are not allowed. For this reason, we resort to a class of truly batch model-free IRL algorithms and we present three application scenarios: (1) the high-level decision-making problem in the highway driving scenario, and (2) inferring the user preferences in a social network (Twitter), and (3) the management of the water release in the Como Lake. For each of these scenarios, we provide formalization, experiments and a discussion to interpret the obtained results.


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