The Effect of Vibrotactile Feedback on Novice Older Adults in Target Selection Tasks

Author(s):  
Bora Üzüm ◽  
Mehmet Göktürk
2015 ◽  
Vol 113 (7) ◽  
pp. 2127-2136 ◽  
Author(s):  
Chia-Cheng Lin ◽  
Susan L. Whitney ◽  
Patrick J. Loughlin ◽  
Joseph M. Furman ◽  
Mark S. Redfern ◽  
...  

Vibrotactile feedback (VTF) has been shown to improve balance performance in healthy people and people with vestibular disorders in a single-task experimental condition. It is unclear how age-related changes in balance affect the ability to use VTF and if there are different attentional requirements for old and young adults when using VTF. Twenty younger and 20 older subjects participated in this two-visit study to examine the effect of age, VTF, sensory condition, cognitive task, duration of time, and visit on postural and cognitive performance. Postural performance outcome measures included root mean square of center of pressure (COP) and trunk tilt, and cognitive performance was assessed using the reaction time (RT) from an auditory choice RT task. The results showed that compared with younger adults, older adults had an increase in COP in fixed platform conditions when using VTF, although they were able to reduce COP during sway-referenced platform conditions. Older adults also did not benefit fully from using VTF in their first session. The RTs for the secondary cognitive tasks increased significantly while using the VTF in both younger and older adults. Older adults had a larger increase compared with younger adults, suggesting that greater attentional demands were required in older adults when using VTF information. Future training protocols for VTF should take into consideration the effect of aging.


2021 ◽  
Vol 5 (ISS) ◽  
pp. 1-18
Author(s):  
Futian Zhang ◽  
Sachi Mizobuchi ◽  
Wei Zhou ◽  
Edward Lank

One common task when controlling smart displays is the manipulation of menu items. Given current examples of smart displays that support distant bare hand control, in this paper we explore menu item selection tasks with three different mappings of barehand movement to target selection. Through a series of experiments, we demonstrate that Positional mapping is faster than other mappings when the target is visible but requires many clutches in large targeting spaces. Rate-based mapping is, in contrast, preferred by participants due to its perceived lower effort, despite being slightly harder to learn initially. Tradeoffs in the design of target selection in smart tv displays are discussed.


2018 ◽  
Vol 63 ◽  
pp. 202-207 ◽  
Author(s):  
Carleigh M. High ◽  
Hannah F. McHugh ◽  
Stephen C. Mills ◽  
Shinichi Amano ◽  
Jane E. Freund ◽  
...  

Author(s):  
Sean T. Hayes ◽  
Julie A. Adams

Smartphones pose new design challenges for precise interactions, prompting the development of indirect interaction techniques that improve performance by reducing the occlusion caused by touch input. Direct touch interaction (e.g., tap to select) is imprecise, due to occlusion and the finger’s surface area. Many cursor-based interaction techniques address this issue; however, these techniques do not dynamically adjust the control-to-display movement ratio ( CDratio ) to improve accuracy and interaction times. This paper analyzes the performance benefits of applying adaptive CDratio enhancements to smartphone interaction for target-selection tasks. Existing desktop computer enhancements and a new enhancement method, Magnetic Targets, are compared. Magnetic Targets resulted in significantly shorter target selection times compared to the existing enhancements. Further, a simple method that combined enhancements to provide a CDratio based on a greater context of the interactions demonstrated performance improvements.


Author(s):  
Juan Sebastián Casallas ◽  
James H. Oliver ◽  
Jonathan W. Kelly ◽  
Frédéric Merienne ◽  
Samir Garbaya

1999 ◽  
Vol 14 (1) ◽  
pp. 155-169 ◽  
Author(s):  
Paul D. Rokke ◽  
Judith A. Tomhave ◽  
Zeljko Jocic

2020 ◽  
Author(s):  
Caitlyn E. Seim ◽  
Brandon Ritter ◽  
Kara E. Flavin ◽  
Maarten G. Lansberg ◽  
Allison M. Okamura

Vibrotactile feedback is mechanical stimulation produced using actuators in contact with the body. The stimulation parameters (frequency, amplitude, location, duration) can be adjusted to produce a variety of sensations. By characterizing how users respond to different settings, interaction designers can create more usable and enjoyable haptic interfaces. This form of haptic feedback is being used widely for alerts, gaming, and simulation; however, emerging technologies in the fields of brain health and physical therapy are introducing new users to this stimulation. For applications using vibrotactile stimulation to advance, researchers are studying perceived sensations and affective response. However, these studies often focus on healthy, younger users. It is well known that older adults and those with acquired brain injury have different physiology and different perception than young adults. Here we present a set of vibrotactile signals to adults over 40 years old with and without history of stroke and query affective impression and experienced sensations. Signals on the palm and those with a changing stimulus location were associated with higher valence ratings, while low-amplitude signals showed lowest arousal. Users preferred stimulation that they could perceive, and they could not perceive most signals applied to the forearm. Reported sensations include tickle, tingling, and numbness.


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