A Web Content Accessibility Evaluation Process for Learning Objects in the Context of a Virtual Learning Environment

Author(s):  
Cecilia Avila ◽  
Silvia Baldiris ◽  
Ramon Fabregat ◽  
Juan Carlos Guevara
Author(s):  
Rubí Estela Morales-Salas ◽  
Daniel Montes-Ponce

A virtual learning environment is conceived as an interaction space that ease the realization of mediated activities by technology, in this case the internet; besides using multimedia materials, learning objects, social networks, among others; which have changed imminently the traditional education. In this article an instrument is proposed in a checklist format, to evaluate any platform that has interaction spaces such as a Virtual Learning Environment, in this case responding to four spaces or general indicators: information Space, Mediation / Interaction Space, Instructional Design Space and Exhibition Space. Criteria are used according to the interactions and activities carried out by the consultant and virtual student. These, in turn, come up from the analysis and interaction of the advisers achieved in the discussion forums and portfolio activities through collaborative work. It was situated as a qualitative research, with a descriptive nature since it is not limited to data collection only, but also it refers and analyzes the interaction of the advisers achieved in the discussion forums and portfolio activities through the collaborative work of the workshop course "Virtual Learning Environments" developed in a virtual learning environment.


2005 ◽  
Vol 1 (4) ◽  
pp. 383 ◽  
Author(s):  
Tom Boyle ◽  
Claire Bradley ◽  
Peter Chalk ◽  
Ken Fisher ◽  
Poppy Pickard

Author(s):  
Fredrik Paulsson ◽  
Mikael Berglund

A general SOA framework for Virtual Learning Environments, based on the VWE Learning Object Taxonomy, is suggested in this chapter. Five basic and general services are suggested for implementation of modular Virtual Learning Environments. The design of the service framework was tested by implementation in two prototypes, using two different approaches where a Java-RMI based implementation was compared to a Web Service (SOAP) based implementation. By implementing the VWE Learning Object Taxonomy and the VWE SOA framework, the prototypes showed that a level of modularity, similar to the level of modularity of Learning Objects, could be achieved for the Virtual Learning Environment as well. Using the VWE Learning Object Taxonomy, this was accomplished by including the learning content and the Virtual Learning Environment into the same conceptual space. The comparison of the prototypes showed that the Web Service approach was preferred in favor of the Java-RMI approach. This was mainly due to platform neutrality and the use of the http-protocol. The study was supplemented by an analysis of the two approaches in relation to a third, REST-based approach.


2017 ◽  
Vol 70 (3) ◽  
pp. 572-579 ◽  
Author(s):  
Pétala Tuani Candido de Oliveira Salvador ◽  
Manacés dos Santos Bezerril ◽  
Camila Maria Santos Mariz ◽  
Maria Isabel Domingues Fernandes ◽  
José Carlos Amado Martins ◽  
...  

ABSTRACT Objective: To analyze the concept of virtual learning object and environment according to Rodgers' evolutionary perspective. Method: Descriptive study with a mixed approach, based on the stages proposed by Rodgers in his concept analysis method. Data collection occurred in August 2015 with the search of dissertations and theses in the Bank of Theses of the Coordination for the Improvement of Higher Education Personnel. Quantitative data were analyzed based on simple descriptive statistics and the concepts through lexicographic analysis with support of the IRAMUTEQ software. Results: The sample was made up of 161 studies. The concept of "virtual learning environment" was presented in 99 (61.5%) studies, whereas the concept of "virtual learning object" was presented in only 15 (9.3%) studies. Conclusion: A virtual learning environment includes several and different types of virtual learning objects in a common pedagogical context.


2021 ◽  
Vol 10 (2) ◽  
pp. e41110212727
Author(s):  
Carlos Gomes Fontinelle ◽  
Laura Michaella Batista Ribeiro ◽  
Vitor Bremgartner da Frota ◽  
Daniel Nascimento-e-Silva

This study developed a virtual learning environment to support face-to-face teaching of the subject of Mobile Cellular Telephony of a federal institution of professional and technological education that operates in Northern Brazil. The methodology used consisted of quantitative-qualitative research, of a technological nature, developed in seven stages: 1) installation of the XAMPP and Moodle software, 2) configuration of the teaching environment, 3) allocation of the Moodle platform, 4) use of virtual resources interactive, 5) production of learning objects, 6) measurement of environmental performance indicators and 7) analysis and generation of results. The results showed that a) this was the first virtual learning experience for almost all participating students and teachers interviewed, b) teachers and students were motivated to use virtual environments in their teaching and learning activities, since c) the environment proved to be highly efficient and effective in generating effective learning and d) almost all students carried out the evaluation questions without much difficulty, as usually happens with traditional classes. The conclusion was that a discipline planned from the Moodle platform's perspective has several advantages, such as optimizing study time and the dynamics of classes.


2012 ◽  
pp. 419-435
Author(s):  
Fredrik Paulsson ◽  
Mikael Berglund

A general SOA framework for Virtual Learning Environments, based on the VWE Learning Object Taxonomy, is suggested in this chapter. Five basic and general services are suggested for implementation of modular Virtual Learning Environments. The design of the service framework was tested by implementation in two prototypes, using two different approaches where a Java-RMI based implementation was compared to a Web Service (SOAP) based implementation. By implementing the VWE Learning Object Taxonomy and the VWE SOA framework, the prototypes showed that a level of modularity, similar to the level of modularity of Learning Objects, could be achieved for the Virtual Learning Environment as well. Using the VWE Learning Object Taxonomy, this was accomplished by including the learning content and the Virtual Learning Environment into the same conceptual space. The comparison of the prototypes showed that the Web Service approach was preferred in favor of the Java-RMI approach. This was mainly due to platform neutrality and the use of the http-protocol. The study was supplemented by an analysis of the two approaches in relation to a third, REST-based approach.


2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


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