scholarly journals Efficiently Rendering Large Volume Data Using Texture Mapping Hardware

Author(s):  
Xin Tong ◽  
Wenping Wang ◽  
Waiwan Tsang ◽  
Zesheng Tang
2020 ◽  
Vol 26 (10) ◽  
pp. 3008-3021 ◽  
Author(s):  
Jonathan Sarton ◽  
Nicolas Courilleau ◽  
Yannick Remion ◽  
Laurent Lucas

2019 ◽  
Vol 26 ◽  
pp. 1-13 ◽  
Author(s):  
E. Sánchez ◽  
J.H. Castro-Chacón ◽  
J.S. Silva ◽  
J.B. Hernández-Águila ◽  
M. Reyes-Ruiz ◽  
...  

2019 ◽  
Vol 2019 ◽  
pp. 1-15 ◽  
Author(s):  
Hisham A. Kholidy ◽  
Abdelkarim Erradi

The Cypher Physical Power Systems (CPPS) became vital targets for intruders because of the large volume of high speed heterogeneous data provided from the Wide Area Measurement Systems (WAMS). The Nonnested Generalized Exemplars (NNGE) algorithm is one of the most accurate classification techniques that can work with such data of CPPS. However, NNGE algorithm tends to produce rules that test a large number of input features. This poses some problems for the large volume data and hinders the scalability of any detection system. In this paper, we introduce VHDRA, a Vertical and Horizontal Data Reduction Approach, to improve the classification accuracy and speed of the NNGE algorithm and reduce the computational resource consumption. VHDRA provides the following functionalities: (1) it vertically reduces the dataset features by selecting the most significant features and by reducing the NNGE’s hyperrectangles. (2) It horizontally reduces the size of data while preserving original key events and patterns within the datasets using an approach called STEM, State Tracking and Extraction Method. The experiments show that the overall performance of VHDRA using both the vertical and the horizontal reduction reduces the NNGE hyperrectangles by 29.06%, 37.34%, and 26.76% and improves the accuracy of the NNGE by 8.57%, 4.19%, and 3.78% using the Multi-, Binary, and Triple class datasets, respectively.


Author(s):  
Yanyang Zeng ◽  
Panpan Jia

The underwater acoustics is primary and most effective method for underwater object detection and the complex underwater acoustics battlefield environment can be visually described by the three-dimensional (3D) energy field. Through solving the 3D propagation models, the traditional underwater acoustics volume data can be obtained, but it is large amount of calculation. In this paper, a novel modeling approach, which transforms two-dimensional (2D) wave equation into 2D space and optimizes energy loss propagation model, is proposed. In this way, the information for the obtained volume data will not be lost too much. At the same time, it can meet the requirements of data processing for the real-time visualization. In the process of volume rendering, 3D texture mapping methods is used. The experimental results are evaluated on data size and frame rate, showing that our approach outperforms other approaches and the approach can achieve better results in real time and visual effects.


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