A Novel Solution of Dijkstra’s Algorithm for Shortest Path Routing with Polygonal Obstacles in Wireless Networks Using Fuzzy Mathematics

Author(s):  
Dhruba Ghosh ◽  
Sunil Kumar ◽  
Paurush Bhulania
Author(s):  
J. O. Olusina ◽  
J. B. Olaleye

This paper describes some benefits of crime mapping in a Geographic Information Systems (G.I.S.) environment. The underlining principle of Journey to Crime was discussed. Crime Spots and Police Stations in the study area were mapped, Shortest-Path, Closest Facility, Service Area and OD (Origin – Destination) Cost Matrix were determined based on Dijkstra's Algorithm. Results show that the distribution of police stations does not correspond with the spread of crime spots.


2018 ◽  
Vol 7 (3.10) ◽  
pp. 59 ◽  
Author(s):  
Ms S.Girija ◽  
Mrs S.Kayathri ◽  
Ms S.Meena

In the concurrent system, each node avails as a packet over the network depends on the length of the node. The length of the node generated through straight line routing algorithm. The cost of routing depends on the shortest path routing algorithm. The shortest path is determined by the cost of a distance from one node to another over the network. The capacity of a network is balanced and maintained by the straight routing. The traffic and cost is balanced over the network by using the algorithms.   


Author(s):  
Muhammad Rhifky Wayahdi ◽  
Subhan Hafiz Nanda Ginting ◽  
Dinur Syahputra

The problem of finding the shortest path from a path or graph has been quite widely discussed. There are also many algorithms that are the solution to this problem. The purpose of this study is to analyze the Greedy, A-Star, and Dijkstra algorithms in the process of finding the shortest path. The author wants to compare the effectiveness of the three algorithms in the process of finding the shortest path in a path or graph. From the results of the research conducted, the author can conclude that the Greedy, A-Star, and Dijkstra algorithms can be a solution in determining the shortest path in a path or graph with different results. The Greedy algorithm is fast in finding solutions but tends not to find the optimal solution. While the A-Star algorithm tends to be better than the Greedy algorithm, but the path or graph must have complex data. Meanwhile, Dijkstra's algorithm in this case is better than the other two algorithms because it always gets optimal results.


Author(s):  
Jeremy Mayeres ◽  
Charles Newton ◽  
Helena Arpudaraj

This paper introduces a lock-free version of a Pairing heap. Dijkstra's algorithm is a search algorithm to solve the single-source shortest path problem. The performance of Dijkstra's algorithm improves when threads can also perform work concurrently (in particular, when decreaseKey calls occur concurrently.) However, current implementations of decreaseKey on popular backing data structures such as Pairing heaps and Fibonacci heaps severely limit concurrency. Lock-free techniques can improve the concurrency of search structures such as heaps. In this paper we introduce decreaseKey and insert operators for Pairing heaps that provide lock-free guarantees while still running in constant time.


2021 ◽  
Vol 348 ◽  
pp. 01001
Author(s):  
Paryati ◽  
Krit Salahddine

Kruskal’s Algorithm is an algorithm used to find the minimum spanning tree in graphical connectivity that provides the option to continue processing the least-weighted margins. In the Kruskal algorithm, ordering the weight of the ribs makes it easy to find the shortest path. This algorithm is independent in nature which will facilitate and improve path creation. Based on the results of the application system trials that have been carried out in testing and comparisons between the Kruskal algorithm and the Dijkstra algorithm, the following conclusions can be drawn: that a strength that is the existence of weight sorting will facilitate the search for the shortest path. And considering the characteristics of Kruskal’s independent algorithm, it will facilitate and improve the formation of the path. The weakness of the Kruskal algorithm is that if the number of nodes is very large, it will be slower than Dijkstra’s algorithm because it has to sort thousands of vertices first, then form a path.


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