graph search
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2021 ◽  
Vol 9 (2) ◽  
pp. 222-238
Author(s):  
Aydın GULLU ◽  
Hilmi KUŞÇU

Graph search algorithms and shortest path algorithms, designed to allow real mobile robots to search unknown environments, are typically run in a hybrid manner, which results in the fast exploration of an entire environment using the shortest path. In this study, a mobile robot explored an unknown environment using separate depth-first search (DFS)  and breadth-first search (BFS) algorithms. Afterward, developed DFS + Dijkstra and BFS + Dijkstra algorithms were run for the same environment. It was observed that the newly developed hybrid algorithm performed the identification using less distance. In experimental studies with real robots, progression with DFS for the first-time discovery of an unknown environment is very efficient for detecting boundaries. After finding the last point with DFS, the shortest route was found with Dijkstra for the robot to reach the previous node. In defining a robot that works in a real environment using DFS algorithm for movement in unknown environments and Dijkstra algorithm in returning, time and path are shortened. The same situation was tested with BFS and the results were examined. However, DFS + Dijkstra was found to be the best algorithm in field scanning with real robots. With the hybrid algorithm developed, it is possible to scan the area with real autonomous robots in a shorter time. In this study, field scanning was optimized using hybrid algorithms known.


2021 ◽  
Author(s):  
Patrick Scheffe ◽  
Matheus Vitor de Andrade Pedrosa ◽  
Kathrin Flaßkamp ◽  
Bassam Alrifaee

<pre>It is hard to find the global optimum to general nonlinear, nonconvex optimization problems in reasonable time. This paper presents a method to transfer the receding horizon control approach, where nonlinear, nonconvex optimization problems are considered, into graph-search problems. Specifically, systems with symmetries are considered to transfer system dynamics into a finite state automaton. In contrast to traditional graph-search approaches where the search continues until the goal vertex is found, the transfer of a receding horizon control approach to graph-search problems presented in this paper allows to solve them in real-time. We proof that the solutions are recursively feasible by restricting the graph search to end in accepting states of the underlying finite state automaton. The approach is applied to trajectory planning for multiple networked and autonomous vehicles. We evaluate its effectiveness in simulation as well as in experiments in the Cyber-Physical Mobility Lab, an open source platform for networked and autonomous vehicles. We show real-time capable trajectory planning with collision avoidance in experiments on off-the-shelf hardware and code in MATLAB for two vehicles.</pre>


2021 ◽  
Author(s):  
Patrick Scheffe ◽  
Matheus Vitor de Andrade Pedrosa ◽  
Kathrin Flaßkamp ◽  
Bassam Alrifaee

<pre>It is hard to find the global optimum to general nonlinear, nonconvex optimization problems in reasonable time. This paper presents a method to transfer the receding horizon control approach, where nonlinear, nonconvex optimization problems are considered, into graph-search problems. Specifically, systems with symmetries are considered to transfer system dynamics into a finite state automaton. In contrast to traditional graph-search approaches where the search continues until the goal vertex is found, the transfer of a receding horizon control approach to graph-search problems presented in this paper allows to solve them in real-time. We proof that the solutions are recursively feasible by restricting the graph search to end in accepting states of the underlying finite state automaton. The approach is applied to trajectory planning for multiple networked and autonomous vehicles. We evaluate its effectiveness in simulation as well as in experiments in the Cyber-Physical Mobility Lab, an open source platform for networked and autonomous vehicles. We show real-time capable trajectory planning with collision avoidance in experiments on off-the-shelf hardware and code in MATLAB for two vehicles.</pre>


2021 ◽  
Author(s):  
Matjaž Krnc ◽  
Nevena Pivač

Graph searching is one of the simplest and most widely used tools in graph algorithms. Every graph search method is defined using some partic-ular selection rule, and the analysis of the corre-sponding vertex orderings can aid greatly in de-vising algorithms, writing proofs of correctness, or recognition of various graph families. We study graphs where the sets of vertex order-ings produced by two di˙erent search methods coincide. We characterise such graph families for ten pairs from the best-known set of graph searches: Breadth First Search (BFS), Depth First Search (DFS), Lexicographic Breadth First Search (LexBFS) and Lexicographic Depth First Search (LexDFS), and Maximal Neighborhood Search (MNS).


2021 ◽  
Vol 16 (1) ◽  
Author(s):  
Naveed Ahmed Azam ◽  
Jianshen Zhu ◽  
Yanming Sun ◽  
Yu Shi ◽  
Aleksandar Shurbevski ◽  
...  

AbstractAnalysis of chemical graphs is becoming a major research topic in computational molecular biology due to its potential applications to drug design. One of the major approaches in such a study is inverse quantitative structure activity/property relationship (inverse QSAR/QSPR) analysis, which is to infer chemical structures from given chemical activities/properties. Recently, a novel two-phase framework has been proposed for inverse QSAR/QSPR, where in the first phase an artificial neural network (ANN) is used to construct a prediction function. In the second phase, a mixed integer linear program (MILP) formulated on the trained ANN and a graph search algorithm are used to infer desired chemical structures. The framework has been applied to the case of chemical compounds with cycle index up to 2 so far. The computational results conducted on instances with n non-hydrogen atoms show that a feature vector can be inferred by solving an MILP for up to $$n=40$$ n = 40 , whereas graphs can be enumerated for up to $$n=15$$ n = 15 . When applied to the case of chemical acyclic graphs, the maximum computable diameter of a chemical structure was up to 8. In this paper, we introduce a new characterization of graph structure, called “branch-height” based on which a new MILP formulation and a new graph search algorithm are designed for chemical acyclic graphs. The results of computational experiments using such chemical properties as octanol/water partition coefficient, boiling point and heat of combustion suggest that the proposed method can infer chemical acyclic graphs with around $$n=50$$ n = 50 and diameter 30.


Author(s):  
Thiago Castanheira Retes de Sousa ◽  
Rafael Lima de Carvalho

Artificial Intelligence has always been used in designing of automated agents for playing games such as Chess, Go, Defense of the Ancients 2, Snake Game, billiard and many others. In this work, we present the development and performance evaluation of an automated bot that mimics a real life player for the RPG Game Tibia. The automated bot is built using a combination of AI techniques such as graph search algorithm A* and computer vision tools like template matching. Using four algorithms to get global position of player in game, handle its health and mana, target monsters and walk through the game, we managed to develop a fully automated Tibia bot based in raw input image. We evaluated the performance of the agent in three different scenarios, collecting and analyzing metrics such as XP Gain, Supplies Usage and Balance. The simulation results shows that the developed bot is capable of producing competitive results according to in-game metrics when compared to human players.


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