A Novel for Light-Weighted Indoor Positioning Algorithm with Hybridizing Trilateration and Fingerprinting Method Considering Bluetooth Low Energy Environment

Author(s):  
Jaeho Lee ◽  
Bong-Ki Son
Author(s):  
P.V. Stepanov ◽  

The article analyzes the possibility of using Bluetooth Low Energy technology to solve the problem of identifying and positioning objects. The analysis and comparison of methods for solving the problem of navigation in the room and the problems of identification and positioning of objects is carried out. The features in the methodology, the positioning algorithm and the architecture of the information system are revealed. An adaptive logic for the operation of labels is proposed. The methods of intelligent processing of signals from labels are considered. The method of selective activation of labels and methods of limiting the activation and signal reception zones are described.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 136858-136871
Author(s):  
Lu Bai ◽  
Fabio Ciravegna ◽  
Raymond Bond ◽  
Maurice Mulvenna

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 215173-215191
Author(s):  
Haiyun Yao ◽  
Hong Shu ◽  
Xinlian Liang ◽  
Hongji Yan ◽  
Hongxing Sun

Sensors ◽  
2019 ◽  
Vol 19 (20) ◽  
pp. 4550 ◽  
Author(s):  
Vasilis Stavrou ◽  
Cleopatra Bardaki ◽  
Dimitris Papakyriakopoulos ◽  
Katerina Pramatari

This paper has developed and deployed a Bluetooth Low Energy (BLE) beacon-based indoor positioning system in a two-floor retail store. The ultimate purpose of this study was to compare the different indoor positioning techniques towards achieving efficient position determination of moving customers in the retail store. The innovation of this research lies in its context (the retail store) and the fact that this is not a laboratory, controlled experiment. Retail stores are challenging environments with multiple sources of noise (e.g., shoppers’ moving) that impede indoor localization. To the best of the authors’ knowledge, this is the first work concerning indoor localization of consumers in a real retail store. This study proposes an ensemble filter with lower absolute mean and root mean squared errors than the random forest. Moreover, the localization error is approximately 2 m, while for the random forest, it is 2.5 m. In retail environments, even a 0.5 m deviation is significant because consumers may be positioned in front of different store shelves and, thus, different product categories. The more accurate the consumer localization, the more accurate and rich insights on the customers’ shopping behavior. Consequently, retailers can offer more effective customer location-based services (e.g., personalized offers) and, overall, better consumer localization can improve decision making in retailing.


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