A Gap Repair Algorithm Based on Clustered Barrier Coverage in 3D Environment

Author(s):  
Xiaochao Dang ◽  
Yuexia Li ◽  
Zhanjun Hao
2011 ◽  
Vol 31 (4) ◽  
pp. 918-921
Author(s):  
Ying-ying CAO ◽  
Jian-jiang YU ◽  
Li-cai ZHU ◽  
Jia-jun SUN ◽  
Xiao-xia WAN
Keyword(s):  

2021 ◽  
Vol 11 (8) ◽  
pp. 3635
Author(s):  
Ioannis Liritzis ◽  
Pantelis Volonakis ◽  
Spyros Vosinakis

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology. Being involved in almost all stages of implementation steps and assessing the level of participation, university students use tools of computer gaming platform and participate in ways of planning the virtual environment which improves their education through e-Learning. The virtual 3D environment is made with different imaging methods (helium-filled balloon, Structure for motion, 3D repository models) and a developmental plan has been designed for use in many future applications. Digital tools were used with 3D reconstructed buildings from the museum archive to Unity 3D for the design. The pilot study of Information Technology work has been employed to introduce cultural heritage and archaeology to university syllabuses. It included students with a questionnaire which has been evaluated accordingly. As a result, the university students were inspired to immerse themselves into the virtual lab, aiming to increasing the level of interaction. The results show a satisfactory learning outcome by an easy to use and real 3D environment, a step forward to fill in needs of contemporary online sustainable learning demands.


Author(s):  
Diya Thomas ◽  
Rajan Shankaran ◽  
Mehmet Orgun ◽  
Subhas Mukhopadhyay

2021 ◽  
Vol 22 (6) ◽  
pp. 2925
Author(s):  
Victor Häussling ◽  
Romina H Aspera-Werz ◽  
Helen Rinderknecht ◽  
Fabian Springer ◽  
Christian Arnscheidt ◽  
...  

A large British study, with almost 3000 patients, identified diabetes as main risk factor for delayed and nonunion fracture healing, the treatment of which causes large costs for the health system. In the past years, much progress has been made to treat common complications in diabetics. However, there is still a lack of advanced strategies to treat diabetic bone diseases. To develop such therapeutic strategies, mechanisms leading to massive bone alterations in diabetics have to be well understood. We herein describe an in vitro model displaying bone metabolism frequently observed in diabetics. The model is based on osteoblastic SaOS-2 cells, which in direct coculture, stimulate THP-1 cells to form osteoclasts. While in conventional 2D cocultures formation of mineralized matrix is decreased under pre-/diabetic conditions, formation of mineralized matrix is increased in 3D cocultures. Furthermore, we demonstrate a matrix stability of the 3D carrier that is decreased under pre-/diabetic conditions, resembling the in vivo situation in type 2 diabetics. In summary, our results show that a 3D environment is required in this in vitro model to mimic alterations in bone metabolism characteristic for pre-/diabetes. The ability to measure both osteoblast and osteoclast function, and their effect on mineralization and stability of the 3D carrier offers the possibility to use this model also for other purposes, e.g., drug screenings.


2016 ◽  
Vol 21 (3) ◽  
pp. 179 ◽  
Author(s):  
Biaofei Xu ◽  
Yuqing Zhu ◽  
Deying Li ◽  
Donghyun Kim ◽  
Weili Wu

2012 ◽  
Vol 268-270 ◽  
pp. 845-850
Author(s):  
Gang Sun ◽  
Yuan Li ◽  
Jian Feng Yu ◽  
Jie Zhang ◽  
Liang Dong

Fixtures, tools, and other assembly resources have an important role in the assembly of complex products, so it is very necessary to consider the interactive relationship between the resources model and the product model for assembly order planning in 3D environment. Firstly, the features of assembly process planning involved resources are analyzed. Secondly, the concept of the assembly process intention(AsmPI) is introduced,and an assembly process can be divided into an AsmPI sequence. Thirdly, based on the graph theory, a resource-involved assembly process model is built up. At last, setting a typical structure as an example, the validity of this modeling method is verified.


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