3d environment
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2022 ◽  
Vol 73 ◽  
pp. 102255
Author(s):  
Yingshen Zhao ◽  
Philippe Fillatreau ◽  
Linda Elmhadhbi ◽  
Mohamed Hedi Karray ◽  
Bernard Archimede

2022 ◽  
pp. 608-630
Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.


2021 ◽  
Author(s):  
Takahiro Hiraga ◽  
Yasufumi Yamada ◽  
Ryo Kobayashi

Bats perceive the three-dimensional (3D) environment by emitting ultrasound pulses from their nose or mouth and receiving echoes through both ears. To detect the position of a target object, it is necessary to know the distance and direction of the target. Certain bat species synchronize the movement of their pinnae with pulse emission, and it is this behavior that enables 3D direction detection. However, the significance of bats’ ear motions remains unclear. In this study, we construct a model of an active listening system including the motion of the ears, and conduct mathematical investigations to clarify the importance of ear motion in 3D direction detection. The theory suggests that only certain ear motions, namely three-axis rotation, accomplish accurate and robust 3D direction detection. Our theoretical analysis also strongly supports the behavior whereby bats move their pinnae in the antiphase mode. In addition, we provide the conditions for ear motions to ensure accurate and robust direction detection, suggesting that simple shaped hearing directionality and well-selected uncomplicated ear motions are sufficient to achieve precise and robust 3D direction detection. Our findings and mathematical approach have the potential to be used in the design of active sensing systems in various engineering fields.


Author(s):  
Juan Carlos Marin Paya ◽  
Blanca Díaz Benito ◽  
Luis Amaro Martins ◽  
Sandra Clara Trujillo ◽  
Lourdes Cordón ◽  
...  

2021 ◽  
Vol 5 (4) ◽  
pp. 79
Author(s):  
Radha Nila Meghanathan ◽  
Patrick Ruediger-Flore ◽  
Felix Hekele ◽  
Jan Spilski ◽  
Achim Ebert ◽  
...  

Although the focus of Virtual Reality (VR) lies predominantly on the visual world, acoustic components enhance the functionality of a 3D environment. To study the interaction between visual and auditory modalities in a 3D environment, we investigated the effect of auditory cues on visual searches in 3D virtual environments with both visual and auditory noise. In an experiment, we asked participants to detect visual targets in a 360° video in conditions with and without environmental noise. Auditory cues indicating the target location were either absent or one of simple stereo or binaural audio, both of which assisted sound localization. To investigate the efficacy of these cues in distracting environments, we measured participant performance using a VR headset with an eye tracker. We found that the binaural cue outperformed both stereo and no auditory cues in terms of target detection irrespective of the environmental noise. We used two eye movement measures and two physiological measures to evaluate task dynamics and mental effort. We found that the absence of a cue increased target search duration and target search path, measured as time to fixation and gaze trajectory lengths, respectively. Our physiological measures of blink rate and pupil size showed no difference between the different stadium and cue conditions. Overall, our study provides evidence for the utility of binaural audio in a realistic, noisy and virtual environment for performing a target detection task, which is a crucial part of everyday behaviour—finding someone in a crowd.


2021 ◽  
Vol 11 (24) ◽  
pp. 11613
Author(s):  
Agapi Chrysanthakopoulou ◽  
Konstantinos Kalatzis ◽  
Konstantinos Moustakas

Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multiple fields, such as education, architecture, and cultural heritage. Museums are no longer places for only placing and exhibiting collections and artworks. They use such technologies to offer a new way of communicating art and history with their visitors. In this paper, we present the initial results of a proposed workflow towards highlighting and interpreting a historic event with the use of an immersive and interactive VR experience and the utilization of multiple senses of the user. Using a treadmill for navigating and haptic gloves for interacting with the environment, combined with the detailed 3D models, deepens the sense of immersion. The results of our study show that engaging multiple senses and visual manipulation in an immersive 3D environment can effectively enhance the perception of visual realism and evoke a stronger sense of presence, amplifying the educational and informative experience in a museum.


2021 ◽  
Author(s):  
Pavel Voinov ◽  
Günther Knoblich

We investigated whether prescribing an agreement can result in optimal inter-individual integration of perceptual judgments in absence of verbal communication. Participants in pairs performed a localization task in a virtual 3D environment, where the goal was to make projections from an upper plane to the target on the bottom plane. Partners were provided with complementary viewpoints and could be optimal if each took over one orthogonal dimension. In the Revision condition partners saw each other’s individual judgments and could rely on them. In the Agreement condition they provided a joint response. In both conditions communication was not allowed. We found that participants could optimally distribute the dimensions, but only when agreement was mandated. Without the agreement requirement, participants failed to properly rely on their partner on the dimension where the latter were more accurate. We also found, that prescription of agreement exerts a general positive effect on individual performance.Our results demonstrate that even in absence of verbal communication, interacting in a shared environment can result in optimal integration of perceptual information under the condition that an agreement is reached.


Materials ◽  
2021 ◽  
Vol 14 (23) ◽  
pp. 7121
Author(s):  
Juan Carlos Marín-Payá ◽  
Blanca Díaz-Benito ◽  
Luis Amaro Martins ◽  
Sandra Clara Trujillo ◽  
Lourdes Cordón ◽  
...  

The development of three-dimensional environments to mimic the in vivo cellular response is a problem in the building of disease models. This study aimed to synthesize and validate three-dimensional support for culturing monoclonal plasma cells (mPCs) as a disease model for multiple myeloma. The three-dimensional environment is a biomimetic microgel formed by alginate microspheres and produced on a microfluidic device whose surface has been functionalized by a layer-by-layer process with components of the bone marrow’s extracellular matrix, which will interact with mPC. As a proof of concept, RPMI 8226 cell line cells were cultured in our 3D culture platform. We proved that hyaluronic acid significantly increased cell proliferation and corroborated its role in inducing resistance to dexamethasone. Despite collagen type I having no effect on proliferation, it generated significant resistance to dexamethasone. Additionally, it was evidenced that both biomolecules were unable to induce resistance to bortezomib. These results validate the functionalized microgels as a 3D culture system that emulates the interaction between tumoral cells and the bone marrow extracellular matrix. This 3D environment could be a valuable culture system to test antitumoral drugs efficiency in multiple myeloma.


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