scholarly journals Hart–Mas-Colell consistency and the core in convex games

Author(s):  
Bas Dietzenbacher ◽  
Peter Sudhölter

AbstractThis paper formally introduces Hart–Mas-Colell consistency for general (possibly multi-valued) solutions for cooperative games with transferable utility. This notion is used to axiomatically characterize the core on the domain of convex games. Moreover, we characterize all nonempty solutions satisfying individual rationality, anonymity, scale covariance, superadditivity, weak Hart–Mas-Colell consistency, and converse Hart–Mas-Colell consistency. This family consists of (a) the Shapley value, (b) all homothetic images of the core with the Shapley value as center of homothety and with positive ratios of homothety not larger than one, and (c) their relative interiors.

2005 ◽  
Vol 07 (01) ◽  
pp. 63-72 ◽  
Author(s):  
M. J. ALBIZURI ◽  
J. ARIN ◽  
J. RUBIO

Lucas and Trall (1963) defined the games in partition function form as a generalization of the cooperative games with transferable utility. In our work we propose by means of an axiomatic characterization a solution for such games in partition function form. This solution will be a generalization of the Shapley value (1953).


2019 ◽  
Vol 7 (1) ◽  
pp. 1-16
Author(s):  
Cui Liu ◽  
Hongwei Gao ◽  
Ovanes Petrosian ◽  
Juan Xue ◽  
Lei Wang

Abstract Irrational-behavior-proof (IBP) conditions are important aspects to keep stable cooperation in dynamic cooperative games. In this paper, we focus on the establishment of IBP conditions. Firstly, the relations of three kinds of IBP conditions are described. An example is given to show that they may not hold, which could lead to the fail of cooperation. Then, based on a kind of limit characteristic function, all these conditions are proved to be true along the cooperative trajectory in a transformed cooperative game. It is surprising that these facts depend only upon the individual rationalities of players for the Shapley value and the group rationalities of players for the core. Finally, an illustrative example is given.


2021 ◽  
Vol 41 (1) ◽  
pp. 1135-1150
Author(s):  
Haitao Liu ◽  
Qiang Zhang

This paper studies cooperative games in which players have multiple attributes. Such games are applicable to situations in which each player has a finite number of independent additive attributes in cooperative games and the payoffs of coalitions are endogenous functions of these attributes. The additive attributes cooperative game, which is a special case of the multiattribute cooperative game, is studied with respect to the core, the conditions for existence and boundedness and methods of transformation regarding a general cooperative game. A coalitional polynomial form is also proposed to discuss the structure of coalition. Moreover, a Shapley-like solution called the efficient resource (ER) solution for additive attributes cooperative games is studied via the axiomatical method, and the ER solution of two additive attribute games with equivalent total resources coincides with the Shapley value. Finally, some examples of additive attribute games are given.


Author(s):  
SILVIU GUIASU

A solution of n-person games is proposed, based on the minimum deviation from statistical equilibrium subject to the constraints imposed by the group rationality and individual rationality. The new solution is compared with the Shapley value and von Neumann-Morgenstern's core of the game in the context of the 15-person game of passing and defeating resolutions in the UN Security Council involving five permanent members and ten nonpermanent members. A coalition classification, based on the minimum ramification cost induced by the characteristic function of the game, is also presented.


2020 ◽  
Vol 12 (4) ◽  
pp. 93-111
Author(s):  
Анна Тур ◽  
Anna Tur ◽  
Леон Аганесович Петросян ◽  
Leon Petrosyan

The paper describes a class of differential games on networks. The construction of cooperative optimality principles using a special type of characteristic function that takes into account the network structure of the game is investigated. The core, the Shapley value and the tau-value are used as cooperative optimality principles. The results are demonstrated on a model of a differential research investment game, where the Shapley value and the tau-value are explicitly constructed.


2005 ◽  
Vol 07 (01) ◽  
pp. 25-42 ◽  
Author(s):  
JUDITH TIMMER ◽  
PETER BORM ◽  
STEF TIJS

This paper introduces a new model concerning cooperative situations in which the payoffs are modeled by random variables. We analyze these situations by means of cooperative games with random payoffs. Special attention is paid to three types of convexity, namely coalitional-merge, individual-merge and marginal convexity. The relations between these types are studied and in particular, as opposed to their deterministic counterparts for TU games, we show that these three types of convexity are not equivalent. However, all types imply that the core of the game is nonempty. Sufficient conditions on the preferences are derived such that the Shapley value, defined as the average of the marginal vectors, is an element of the core of a convex game.


2017 ◽  
Vol 19 (03) ◽  
pp. 1750012 ◽  
Author(s):  
Pierre Dehez

The concept of dividend in transferable utility games was introduced by Harsanyi [1959], offering a unifying framework for studying various valuation concepts, from the Shapley value to the different notions of values introduced by Weber. Using the decomposition of the characteristic function used by Shapley to prove uniqueness of his value, the idea of Harsanyi was to associate to each coalition a dividend to be distributed among its members to define an allocation. Many authors have contributed to that question. We offer a synthesis of their work, with a particular attention to restrictions on dividend distributions, starting with the seminal contributions of Vasil’ev, Hammer, Peled and Sorensen and Derks, Haller and Peters, until the recent papers of van den Brink, van der Laan and Vasil’ev.


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