scholarly journals OR fire virtual training simulator: design and face validity

2016 ◽  
Vol 31 (9) ◽  
pp. 3527-3533 ◽  
Author(s):  
Denis Dorozhkin ◽  
◽  
Jaisa Olasky ◽  
Daniel B. Jones ◽  
Steven D. Schwaitzberg ◽  
...  
Author(s):  
T. Minakawa ◽  
J. Sugawara ◽  
Y. Ichikawa ◽  
K. Suzuki ◽  
T. Narita ◽  
...  

1983 ◽  
Vol 27 (12) ◽  
pp. 1001-1005
Author(s):  
T. Govindaraj ◽  
Yuan-Liang Su

A marine powerplant on a large supertanker is a complex system made up of a number of interconnected subsystems where most functions are automated. A human operator manages the system in supervisory control mode, intervening only when an event occurs requiring his action to restore normal operations. For training marine engineering personnel to detect, diagnose, and compensate for failures, simulators at different fidelity levels are being developed. A low fidelity simulator uses information displayed on an Apple II computer terminal in conjunction with system schematics provided on paper. Details of the low fidelity simulator are described, and the results of a pilot experiment are discussed.


Author(s):  
Heather A. Holbrook ◽  
Katherine S. Cennamo

Perceptions of one's ability to perform a task, or self-efficacy, is one aspect of the multifaceted nature of an individual's identity. It is generally accepted that having a high perceived self-efficacy about a certain task can lead to positive performance outcomes. Bandura (1977) has suggested that efficacy influences and expectations can come from four sources: personal performance accomplishments; vicarious experiences; verbal persuasion; and emotional arousal. Trainers and training agencies use a variety of simulations and simulators to provide learners with valuable and necessary training experiences. This mixed methods study explored the influence of one high-fidelity virtual training simulator on the learners' self-efficacy. Participants in this study were recruits enrolled in a law enforcement academy. Data were collected through pre- and post-simulation-use surveys that combined general self-efficacy questions (Schwarzer & Jerusalem, 1995) and task-specific self-efficacy questions (Bandura, 1977, 1997, 2006; Bandura, Adams, Hardy, & Howells, 1980), observations of participants using the simulator, and post simulator interviews. The most prominent theme that emerged from the data was emotional arousal due to the realism of the virtual environment. Emotional arousal seemed to impact both their perceived self-efficacy and task performance; yet, despite the variety of emotional arousal they experienced, the participants perceived their training in the high-fidelity virtual training simulator as valuable.


2016 ◽  
Vol 128 ◽  
pp. 513-520 ◽  
Author(s):  
Thomas Uhlig ◽  
Frank-Cyrus Roshani ◽  
Ciro Amodio ◽  
Alessandro Rovera ◽  
Nikola Zekusic ◽  
...  

1985 ◽  
Vol PAS-104 (6) ◽  
pp. 1276-1280
Author(s):  
H. Biglari ◽  
E. Cashar ◽  
K. Hemmaplardh ◽  
D. Lee ◽  
H. Ramchandani ◽  
...  

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