Using immersive game-based virtual reality to teach fire-safety skills to children

2009 ◽  
Vol 13 (2) ◽  
pp. 87-99 ◽  
Author(s):  
Shana Smith ◽  
Emily Ericson
Author(s):  
Tomaz Hozjan ◽  
Kamila Kempna ◽  
Jan Smolka

Actual and future concerns in fire safety in buildings and infrastructure are challenging. Modern technologies provide rapid development in area of fire safety, especially in education, training, and fire-engineering. Modelling as a tool in fire-engineering provides possibility to design specific fire scenarios and investigate fire spread, smoke movement or evacuation of occupants from buildings. Development of emerging technologies and software provides higher possibility to apply these models with interactions of augmented and virtual reality. Augmented reality and virtual reality expand effectivity of training and preparedness of first (fire wardens) and second (firefighters) responders. Limitations such as financial demands, scale and scenarios of practical training of first and second responders are much lower than in virtual reality. These technologies provide great opportunities in preparedness to crisis in a safety way with significantly limited budget. Some of these systems are already developed and applied in safety and security area e.g. XVR (firefighting, medical service).


2009 ◽  
Vol 21 (6) ◽  
pp. 523-535 ◽  
Author(s):  
Peter J. Knudson ◽  
Raymond G. Miltenberger ◽  
Amanda Bosch ◽  
Amy Gross ◽  
Carrie Brower-Breitwieser ◽  
...  

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