Enhancing collaborative learning in Web 2.0-based e-learning systems: A design framework for building collaborative e-learning contents

2016 ◽  
Vol 22 (5) ◽  
pp. 2351-2364 ◽  
Author(s):  
Abderrahim El Mhouti ◽  
Azeddine Nasseh ◽  
Mohamed Erradi ◽  
José Marfa Vasquèz
Author(s):  
Yingqin Zhong ◽  
John Lim

Globalization makes cultural diversity a pertinent factor in e-learning, as distributed learning teams with mixed cultural backgrounds become commonplace in most e-learning programs, which can be study-based (schools and universities) or work-based (training units) (Zhang & Zhou, 2003). In these programs, collaborative learning is supported via computermediated communication technologies and instructional technologies. The primary goal of enhancing learning with technology aids, aligning with the goal of education at all levels, is to engage students in meaningful learning activities, which require learners to construct knowledge by actively interpreting, acquiring, and analyzing their experience (Alavi, Marakas, & Yoo, 2002). In accordance, meaningful learning requires knowledge to be constructed by the learners but not by the teachers. In this regard, collaborative learning, an activity where two or more people work together to create meaning, explore a topic, or improve skills, is considered superior to other individualistic instructional methods (Lerouge, Blanton, & Kittner, 2004). The basic premise underlying this is the socio-learning theory, which advocates that learning and development occur during cooperative socialization among peers and emerge through shared understandings (Leidner & Jarvenpaa, 1995). This highlights the criticality of the communication and collaboration pertaining to an individual’s learning process. Since culture reflects the way one learns (Hofstede, 1997; Vygotsky, 1978), group members’ cultural backgrounds play a significant role in affecting the collaborative learning process (Chang & Lim, 2005). Language, cognitive style, and learning style are some aspects of culture that concern collaborative learning in the short term. Groups which have members of different cultural backgrounds are expected to be availed a wider variety of skills, information, and experiences that could potentially improve the quality of collaborative learning (Rich, 1997). In contrast, a group comprising members of similar backgrounds is vulnerable to the “groupthink” syndrome; when the syndrome operates, members could ignore alternatives, resulting in a deterioration of efficiency in making a group decision (Janis, 1982). Accordingly, it is conceivable that groups formed by members of different cultural backgrounds are inherently less prone to the “groupthink” syndrome. However, the advantages of cultural diversity in achieving meaningful collaborative learning are not easily realized, as the basic modes of communication may vary among different cultures and, in consequence, communication distortion often occurs (Chidambaram, 1992). Collaborative learning systems (CLS) are being increasingly researched owing to their potential capabilities and the associated new opportunities in supporting collaborative learning, in particular for distributed groups involving members of different cultural backgrounds (Alavi & Leidner, 2001). Collaborative learning systems provide the necessary medium to support interaction among learners, and therefore modify the nature and the ef- ficiency of the collaborative learning activities (Mandryk, Inkepn, Bilezikjian, Klemmer, & Landay, 2001). The current article looks into how collaborative learning systems may better accommodate cultural diversity in e-learning groups. In addition, this article discusses pertinent issues regarding the role of a leader in building the common ground among learners in order to maximize the potential of collaborative learning systems when cultural diversity is present.


Author(s):  
Mario Mallia Milanes ◽  
Matthew Montebello

The use of artificially intelligent techniques to overcome specific shortcomings within e-learning systems is a well-researched area that keeps on evolving in an attempt to optimise such resourceful practices. The lack of personalization and the sentiment of isolation coupled with a feeling of being treated like all others, tends to discourage and push learners away from courses that are very well prepared academically and excellently projected intellectually. The use of recommender systems to deliver relevant information in a timely manner that is specifically differentiated to a unique learner is once more being investigated to alievate the e-learning issue of being impersonal.  The application of such a technique also assists the learner by reducing information overload and providing learning material that can be shared, criticized and reviewed at one’s own pace. In this paper we propose the use of a fully automated recommender system based on recent AI developments together with Web 2.0 applications and socially networked technologies. We argue that such technologies have provided the extra capabilities that were required to deliver a realistic and practical interfacing medium to assist online learners and take recommender systems to the next level.


Author(s):  
Laurent Tessier ◽  
Virginie Tremion

En la post-Web 2.0, el papel del vídeo se ha vuelto cada vez más importante, tanto en el e-learning como en los sistemas de aprendizaje semipresencial. Este artículo pretende identificar cómo la anotación en vídeo puede ayudar a explorar la comunicación en la formación de profesores. Habida cuenta de la necesidad de tener en cuenta la gran diversidad de alumnos, el trabajo en colaboración y los intercambios en línea pueden contribuir a aumentar la comprensión de la comunicación intercultural. En primer lugar, comenzamos con una presentación de anotaciones en vídeo colaborativo para observar el lugar y el papel de la interacción en este sistema. A continuación, tratamos de descubrir elementos del proceso de diseño en un proyecto de investigación basado en el diseño sobre el celuloide, un dispositivo de anotación de vídeo a través de la descripción de dos experimentos: sus contextos, los vídeos utilizados, las modalidades de consulta y los procesos de anotación desarrollados para aumentar la interacción. In post-Web 2.0, the role of video has become increasingly important, both in e-learning and in blended learning systems. This article aims to identify how video annotation can help explore communication in teacher training. With the necessity to take into account the great diversity of pupils, collaborative work and online exchanges may help increase understanding of intercultural communication. Firstly, we begin with a presentation of collaborative video annotation to observe the place and the role of interaction in this system. Then, we seek to uncover elements of the design process in a design-based research project on Celluloid, a video annotation device through the description of two experiments: their contexts, the videos used, the consultation modalities and the annotation processes developed to increase interaction.


2017 ◽  
Vol 2 (2) ◽  
pp. 1-14
Author(s):  
Ibam E. Onwuka ◽  
Agbonifo O. Catherine ◽  
Adewale O. Sunday

Online collaborative learning systems have emerged as one of the most valuable aspects of e-learning systems. E-learning products that lack features for online collaboration among participants are deemed to be incomplete or sub-standard. Collaboration modules within an e-learning system consist of assets for group communication and work “spaces” and facilities. Activities within the collaborative framework of an e-learning system advances collaborative social interaction and the social construction of knowledge. Participants in an e-learning environment get involved in many activities which if not well coordinated could hamper collaboration instead of enhancing it. Therefore, the need to create measurable tools (models) that can coordinate these collaborative activities and provide up-to-date information or status of individual participant and group participants in collaborative activities within an e-learning environment has become inevitable. This work seeks to presents the design of activities management system model for online collaborative learning systems. The model contains some mathematical models for determining the level of involvements of a participant or groups in online classes (class attendance), discussions, project and polls. Their levels of participation are assigned weights and their aggregate value interpreted to give up-to-date status of their involvement in collaborative activities. The model is developed using WAMP tools.


Author(s):  
Christian Safran ◽  
Victor Manuel Garcia-Barrios ◽  
Martin Ebner

The recent years have shown the remarkable potential use of Web 2.0 technologies in education, especially within the context of informal learning. The use of Wikis for collaborative work is one example for the application of this theory. Further, the support of learning in fields of education, which are strongly based on location-dependent information, may also benefit from Web 2.0 techniques, such as Geo-Tagging and m-Learning, allowing in turn learning in-the-field. This chapter presents first developments on the combination of these three concepts into a geospatial Wiki for higher education, TUGeoWiki. Our solution proposal supports mobile scenarios where textual data and images are managed and retrieved in-the-field as well as some desktop scenarios in the context of collaborative e-Learning. Within this scope, technical restrictions might arise while adding and updating textual data via the collaborative interface, and this can be cumbersome in mobile scenarios. To solve this bottleneck, we integrated another popular Web 2.0 technique into our solution approach, Microblogging. Thus, the information pushed via short messages from mobile clients or microblogging tools to our m-Learning environment enables the creation of Wiki-Micropages as basis for subsequent collaborative learning scenarios.


Author(s):  
Ramón Zatarain-Cabada ◽  
M. Lucia Barrón-Estrada ◽  
Leopoldo Zepeda-Sánchez ◽  
Guillermo Sandoval ◽  
J. Moises Osorio-Velazquez ◽  
...  

Author(s):  
Dimitrios Georgiou ◽  
Sotirios Botsios ◽  
Georgios Tsoulouhas

Adaptation and personalization of the information and instruction offered to the users in on-line e-learning environments are considered to be the turning point of recent research efforts. Collaborative learning may contribute to adaptive and personalized asynchronous e-learning. In this chapter authors intend to introduce the Virtual co Learner (VcL) that is a system designed on a basis of distributed architecture able to imitate the behavior of a learning companion who has suitable to the user’s cognitive and learning style and behavior. To this purpose an asynchronous adaptive collaborating e-learning system is proposed in the sense of reusing digitized material which deployed before by the users of computer supported collaborating learning systems. Matching real and simulated learners who have cognitive characteristics of the same type, one can find that learning procedure becomes more efficient and productive. Aiming to establish such VcL, one faces a number of questions. An important question is related to the user’s cognitive or learning characteristics diagnosis. Other questions are examined too.


2014 ◽  
pp. 1089-1107 ◽  
Author(s):  
Najat Smeda ◽  
Eva Dakich ◽  
Nalin Sharda

The purpose of this chapter is to present the vision of a framework for developing Web 2.0 tools for collaborative learning using digital storytelling as the underlying pedagogical model. Storytelling can be used as a pedagogical tool to enhance learning outcomes across the curriculum, and digital storytelling is its new manifestation, as it can be used to enhance collaboration and creativity when learning in the classroom. A number of story development models have been created in recent years to help educators achieve better outcomes with digital storytelling. This chapter shows how, by creating an innovative e-Learning system based on Web 2.0 tools, a constructivist learning environment for knowledge remixing, sharing, and reusing through digital storytelling is also created.


Author(s):  
Najat Smeda ◽  
Eva Dakich ◽  
Nalin Sharda

The purpose of this chapter is to present the vision of a framework for developing Web 2.0 tools for collaborative learning using digital storytelling as the underlying pedagogical model. Storytelling can be used as a pedagogical tool to enhance learning outcomes across the curriculum, and digital storytelling is its new manifestation, as it can be used to enhance collaboration and creativity when learning in the classroom. A number of story development models have been created in recent years to help educators achieve better outcomes with digital storytelling. This chapter shows how, by creating an innovative e-Learning system based on Web 2.0 tools, a constructivist learning environment for knowledge remixing, sharing, and reusing through digital storytelling is also created.


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