scholarly journals Full agreement and the provision of threshold public goods

Public Choice ◽  
2016 ◽  
Vol 166 (1-2) ◽  
pp. 205-233 ◽  
Author(s):  
Federica Alberti ◽  
Edward J. Cartwright
2015 ◽  
Vol 12 (103) ◽  
pp. 20141203 ◽  
Author(s):  
The Anh Han ◽  
Luís Moniz Pereira ◽  
Tom Lenaerts

When creating a public good, strategies or mechanisms are required to handle defectors. We first show mathematically and numerically that prior agreements with posterior compensations provide a strategic solution that leads to substantial levels of cooperation in the context of public goods games, results that are corroborated by available experimental data. Notwithstanding this success, one cannot, as with other approaches, fully exclude the presence of defectors, raising the question of how they can be dealt with to avoid the demise of the common good. We show that both avoiding creation of the common good, whenever full agreement is not reached, and limiting the benefit that disagreeing defectors can acquire, using costly restriction mechanisms, are relevant choices. Nonetheless, restriction mechanisms are found the more favourable, especially in larger group interactions. Given decreasing restriction costs, introducing restraining measures to cope with public goods free-riding issues is the ultimate advantageous solution for all participants, rather than avoiding its creation.


2011 ◽  
Author(s):  
Arnaud Z. Dragicevic ◽  
Jim Engle-Warnick

2015 ◽  
Vol 17 (03) ◽  
pp. 1550004 ◽  
Author(s):  
Friedel Bolle

The launch of a public project requires "enough" support from a group of 'n' players, i.e., a certain threshold has to be passed. The players may be differently important for passing the threshold; they may have different costs of support and different benefits if the project is launched. If players have only binary decision sets (participate or not, vote approvingly or not) this game is called a Binary Threshold Public Goods game (BTPG). We compare the expected equilibrium payoffs in BTPGs with the same costs and benefits but different thresholds. Applying two principles of equilibrium selection, the least and the most demanding threshold, namely "one supporting player is sufficient" (Volunteer's Dilemma) and "support by all players is necessary" (Stag Hunt game) are payoff equivalent for all players. Compared with the Stag Hunt game, all intermediate thresholds are connected with Pareto-inferior payoffs.


2017 ◽  
Vol 101 ◽  
pp. 234-259 ◽  
Author(s):  
Thomas Palfrey ◽  
Howard Rosenthal ◽  
Nilanjan Roy

2019 ◽  
Vol 23 (4) ◽  
pp. 1030-1068
Author(s):  
Luca Corazzini ◽  
Christopher Cotton ◽  
Tommaso Reggiani

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