scholarly journals iWeek experience: the innovation challenges of digital transformation in industry

Author(s):  
Vianney Lara-Prieto ◽  
Gilberto E. Flores-Garza

AbstractInformation Technology, communication, and innovation require specific, essential competencies that employers look for in engineers. Responding to this, Tecnologico de Monterrey has been implementing the Tec21 Educational model to foster students' competencies by involving them in challenge-based learning (CBL). The iWeek is one of the first implementations of this model, where students experience immersive learning for a whole week. This study presents the iWeek Innovation Challenge to improve students' innovation and information technology and communication skills through a CBL didactic technique. During this iWeek, a group of students developed efficient solutions with Microsoft Power Apps to solve real challenges confronting a global company. The results proved that students could quickly learn and apply knowledge and develop practical, innovative solutions to real problems in Industry. It was a revelation to the stakeholders to notice how fast students can become familiar with new information technology tools to propose solutions that positively impact the company. Strong partnerships between academia and industry are crucial to developing student disciplinary and transversal competencies by challenging them to solve real-life problems in real-world environments. This work presents a roadmap for planning and designing a CBL iWeek with an educational partner from Industry. It includes the implementation details, assessment instruments, and results analysis. Finally, we also highlight the significant contributions of iWeek to explain the value of this immersive experience in the teaching–learning process.

2017 ◽  
Vol 7 (2) ◽  
pp. 71-84 ◽  
Author(s):  
Sweta SINHA

The concept of Fuzzy Logic (FL) has gained momentum in areas of artificial intelligence and allied researches because of its absolute ability to present efficient solutions to real life problems. Contrary to the paradigmatic approach to the solutions of being either absolutely true or false [0 or 1] the fuzzy sets provide a range of possible outputs with error prone inputs which are vague and inaccurate using linguistic objects instead of mere mathematical numbers. A multilingual situation poses a similar challenge for a language teacher/learner where languages exist in continuum. Learners with heavy mother tongue influence tend to use their natural languages instinctively in a way that can create their own fuzzy rules to encounter the situation of being taught an entirely new language. A typical Indian language classroom is highly multilingual where scope of errors is numerous though they are ignored. This leads to stress both for the teachers as well as the learners making the classroom ambience more mechanistic than human. To combat such situations FL based Three-Phase Model of language teaching has been proposed which derives its basis on the presumption that the language instructor is aware of general rules of linguistics. An empirical longitudinal study on 150 undergraduate technical students designed on the proposed framework has been conducted to establish the efficiency and the success of the model. Observing language pedagogy through the lens of fuzzy logic and fuzzy thinking will not only make the classroom more real-like but it will also tap the pre-existing linguistic knowledge of the learners. Language interference will be more of a resource than a challenge.


2018 ◽  
Vol 15 (1) ◽  
pp. 44-53 ◽  
Author(s):  
Sajja Radhika ◽  
Aparna Chaparala

Optimization is necessary for finding appropriate solutions to a range of real life problems. Evolutionary-approach-based meta-heuristics have gained prominence in recent years for solving Multi Objective Optimization Problems (MOOP). Multi Objective Evolutionary Approaches (MOEA) has substantial success across a variety of real-world engineering applications. The present paper attempts to provide a general overview of a few selected algorithms, including genetic algorithms, ant colony optimization, particle swarm optimization, and simulated annealing techniques. Additionally, the review is extended to present differential evolution and teaching-learning-based optimization. Few applications of the said algorithms are also presented. This review intends to serve as a reference for further work in this domain.


2021 ◽  
Author(s):  
Radhwan A.A. Saleh ◽  
Rüştü Akay

Abstract As a relatively new model, the Artificial Bee Colony Algorithm (ABC) has shown impressive success in solving optimization problems. Nevertheless, its efficiency is still not satisfactory for some complex optimization problems. This paper has modified ABC and its other recent variants to improve its performance by modify the scout phase. This modification enhances its exploitation ability by intensifying the regions in the search space, which probably includes reasonable solutions. The experiments were performed on the CEC2014 benchmark suite, CEC2015 benchmark functions, and three real-life problems: pressure vessel design problem, tension and compression spring design problem, and Frequency-Modulated (FM) problem. And the proposed modification was applied to basic ABC, Gbest-Guided ABC, Depth First Search ABC, and Teaching Learning Based ABC, and they were compared with their modified counterparts. The results have shown that our modification can successfully increase the performance of the original versions. Moreover, the proposed modified algorithm was compared with the state-of-the-art optimization algorithms, and it produced competitive results.


2016 ◽  
Vol 14 (1) ◽  
pp. 1-20
Author(s):  
Marta Brkovic ◽  
Prue Chiles

Architects, whether they are researchers, practitioners or teachers need better and improved tools to enable them communicate more effectively, change power relationships, co-construct knowledge and engage in real life problems. It is this that stimulated us to develop our own tool in the form of a game to contribute to the debate. Architects should be able to use their creative potential to design innovative tools for evaluating architectural design, and its sustainable aspects. By using such tools they may also be able to put themselves in a teaching role and create a learning experience for participants. Our experience from testing the game internationally in two primary and one secondary school with pupils made us believe that games need serious attention and consideration as a useful alternative to traditional teaching and research tools.


2020 ◽  
pp. 089202062096986
Author(s):  
Elkin O Pérez-Sánchez ◽  
Fernando Chavarro-Miranda ◽  
Julian D Riano-Cruz

Challenge-based Learning (CBL) is a pedagogical approach that actively involves students in a realistic, problematic and meaningful situation related to their environment, which requires defining a challenge and implementing a solution for it (OIETM, 2015). The CBL methodology was applied by instructors with the support of students, part of the management programme from a Colombian university. The goal was to assess the validity of the methodology and examine solutions proposed by students to real-life problems in organisations. After assessing the challenge-based learning (CBL) it can be concluded, that a link to the entrepreneurial orientation exists. This link promotes the development of critical and constructive thinking, while encouraging students to analyse, design, develop and execute solutions for real-life problems, similar to those they will encounter as graduate students in any organisation.


2014 ◽  
Vol 2014 ◽  
pp. 1-14
Author(s):  
Ozden Ustun

In multiobjective optimization methods, multiple conflicting objectives are typically converted into a single objective optimization problem with the help of scalarizing functions. The conic scalarizing function is a general characterization of Benson proper efficient solutions of non-convex multiobjective problems in terms of saddle points of scalar Lagrangian functions. This approach preserves convexity. The conic scalarizing function, as a part of a posteriori or a priori methods, has successfully been applied to several real-life problems. In this paper, we propose a conic scalarizing function based interactive reference point procedure where the decision maker actively takes part in the solution process and directs the search according to her or his preferences. An algorithmic framework for the interactive solution of multiple objective optimization problems is presented and is utilized for solving some illustrative examples.


Author(s):  
Martha Lucía García Naranjo

Resumen Desde tiempo atrás las tecnologías han tenido influencia en la forma de enseñar y aprender, la llamada tecnología educativa ha evolucionado hacia lo que hoy se conoce como tecnologías de la información y la comunicación TIC, de allí que las demandas actuales en el ámbito educativo tienden a la reflexión sobre la integración de éstas a los procesos enseñanza-aprendizaje y sobre el apoyo de las TIC para la mediación pedagógica. En ese sentido es necesario comprender el papel de las TIC en el ámbito educativo, el concepto de mediación pedagógica, los elementos que la constituyen y las etapas generales consideradas en el diseño instruccional que orientan su construcción desde la planeación hasta la evaluación de la acción formativa. Palabras claveTIC, mediación pedagógica, diseño instruccional  Abstract Since long ago technologies have influenced the way we teach and learn, the call educational technology has evolved into what is now known as information technology and communication ICT, hence the current demands in education tend to reflection on their integration into the teaching-learning process and the support of ICT for pedagogical mediation. In that sense it is necessary to understand the role of TIC in education, the concept of pedagogical mediation, its constituent elements and the general steps considered in instructional design that guide their construction from planning to evaluation of the training. Keywords ICT, pedagogical mediation, instructional design 


Author(s):  
Eunsook Hyun

Since the 1970s the notion of transdisciplinarity and pragmatic approaches to it have challenged the monolithic traditional orientation and procedures of academia. The long tradition of monodisciplinary academic departmentalization in higher education institutions has crippled the development of human knowledge, way of doing, and even world view; ironically, it has hindered understanding of the interconnected and interdependent ecological human and the natural world. Monodisciplinary academic departmentalization has perpetually and inherently limited the discovery of knowledge and its application to complex real-life problems that demand solutions to assure a sustainable and democratic human society. This article presents a discussion of strategic engineering in higher education academic affairs aiming toward transdisciplinary teaching, learning, research, service, and curriculum transformation with an emphasis on challenges, dilemmas, and progress.


1970 ◽  
Author(s):  
Matisyohu Weisenberg ◽  
Carl Eisdorfer ◽  
C. Richard Fletcher ◽  
Murray Wexler

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