Fluid-dynamics problems of reactors and ground vehicles

1990 ◽  
Vol 33 (1-2) ◽  
pp. 454
2013 ◽  
Vol 57 (3-4) ◽  
pp. 435-459 ◽  
Author(s):  
V.G. Ferreira ◽  
M.K. Kaibara ◽  
G.A.B. Lima ◽  
J.M. Silva ◽  
M.H. Sabatini ◽  
...  

Author(s):  
Perumandla Karunakar ◽  
Uddhaba Biswal ◽  
Snehashish Chakraverty

2000 ◽  
Vol 8 (4) ◽  
pp. 211-230 ◽  
Author(s):  
Philip W. Grant ◽  
Magne Haveraaen ◽  
Michael F. Webster

It has long been acknowledged that the development of scientific applications is in need of better software engineering practices. Here we contrast the difference between conventional software development of CFD codes with a method based on coordinate free mathematics. The former approach leads to programs where different aspects, such as the discretisation technique and the coordinate systems, can get entangled with the solver algorithm. The latter approach yields programs that segregate these concerns into fully independent software modules. Such considerations are important for the construction of numerical codes for practical problems. The two approaches are illustrated on the coating problem: the simulation of coating a wire with a polymer.


Author(s):  
Linxu Fan ◽  
Yongou Zhang ◽  
Chizhong Wang ◽  
Tao Zhang

Smoothed particle hydrodynamics (SPH) is regarded as a pure Lagrangian approach, which can solve fluid dynamics problems without the creation of mesh. In this paper, a paralleled SPH solver is developed to solve particle-based computational acoustics (PCA). The aim of this paper is to study the feasibility of using SPH to solve acoustic problems and to improve the efficiency of solving processes by paralleling some procedures on GPU during calculating. A stand SPH code running serially in a CPU is proposed to solve wave equation. This is a wave propagating in a two-dimensional domain. After finishing the computation, the results are compared with the theoretical solutions and they agree well. So its feasibility is verified. There are two main methods for searching neighbor particles: all-pair search method and linked-list search method. Both methods are used in different codes to simulate an identical problem and their runtimes are compared to investigate their searching efficiencies. The runtime results show that linked-list search method has a higher efficiency, which can save a lot of searching time when simulating problems with huge amounts of particles. Furthermore, the percentages of different procedures’ runtimes in a simulation are also discussed to find the most consuming one. Then, some codes are modified to run in different GPUs and their runtimes are compared with those of serial ones on a CPU. Runtime results show that the paralleled algorithm can be more than 80 times faster than the serial one. The result shows that GPU paralleled SPH computing can achieve desirable accuracy and speed in solving acoustic problems.


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