The purpose is to provide a more reliable human-computer interaction (HCI) guarantee for animation works under virtual reality (VR) technology. Inspired by artificial intelligence (AI) technology and based on the convolutional neural network—support vector machine (CNN-SVM), the differences between animation works under VR technology and traditional animation works are analyzed through a comprehensive analysis of VR technology. The CNN-SVM gesture recognition algorithm using the error correction strategy is designed based on HCI recognition. To have better recognition performance, the advantages of depth image and color image are combined, and the collected information is preprocessed including the relations between the times of image training iterations and the accuracy of different methods in the direction of the test set. After experiments, the maximum accuracy of the preprocessed image can reach 0.86 showing the necessity of image preprocessing. The recognition accuracy of the optimized CNN-SVM is compared with other algorithm models. Experiments show that the accuracy of the optimized CNN-SVM has an upward trend compared with the previous CNN-SVM, and the accuracy reaches 0.97. It proves that the designed algorithm can provide good technical support for VR animation, so that VR animation works can interact well with the audience. It is of great significance for the development of VR animation and the improvement of people’s artistic life quality.
At present, wireless network technology is advancing rapidly, and intelligent equipment is gradually popularized, which rapidly developed the mobile streaming media business. All kinds of mobile video applications have enriched people’s lives by carrying huge traffic randomly. Wireless networks (WNs) are facing an unprecedented burden, which allocates very important wireless video resources. Similarly, in WNs, the network status is dynamic and the terminal is heterogeneous, which causes the traditional video transmission system to fail to meet the needs of users. Hence, Scalable Video Coding (SVC) has been introduced in the video transmission system to achieve bit rate adaptation. However, in a strictly hierarchical traditional computer network, the wireless resource allocation strategy usually takes throughput as the only way to optimize the target, and it is terrible to make more optimizations for scalable video transmission. This article proposed a cross-layer design to enable information to be transmitted between the wireless base station and the video server to achieve joint optimization. To improve users’ satisfaction with video services, the wireless resource allocation problem and the video stream scheduling problem are jointly considered, which keep the optimization space larger. Based on the proposed architecture, we further study the design of wireless resource allocation algorithms and rate-adaptive algorithms for the scenario of multiuser transmission of scalable video in the Long-Term Evolution (LTE) downlink. Experimental outcomes have shown substantial performance enhancement of the proposed work.
The development of information technology has brought tremendous changes to our country’s education. Based on the 5G + Internet, the article proposes a brand-new intelligent education model and proposes an ST analysis method, which mainly studies the teacher and students in the classroom. Class performance, based on Yebes network, proposed a learning decision method and application. The research results of the article show the following: (1) The article compares the monthly test scores of three variables under two different teaching modes. The results show that the performance of the online teaching mode is generally better than that of the traditional teaching mode, and the performance of the experimental class has increased more, with an average growth score of 4.83, indicating that there are significant differences in students’ learning and cognitive abilities under different teaching models. (2) The article compares the students’ knowledge mastery under two different teaching modes. The results show that under the traditional teaching mode, the students’ knowledge mastery is low, and the complete mastery rate is only 15%. In the network multimedia teaching mode, the students’ knowledge mastery rate has been greatly improved, the complete mastery rate is as high as 45%, and the students’ mastery of knowledge has been extremely improved, indicating that the network multimedia teaching mode can stimulate students’ learning interest more, improve learning efficiency. (3) Studying the differences in the source of curriculum resources of three different types of teachers, and the results show that the proportion of curriculum resources downloaded through the Internet is the largest; in the investigation of the impact of multimedia teaching on the classroom, the cooperation rate of students when multimedia teaching is not used, classroom practice accuracy and classroom completion rate are low, but after using multimedia teaching, students’ cooperation rate and classroom practice accuracy rate have been greatly improved, among which the accuracy rate of the experimental class is as high as 62.4%, and the students’ thinking ability is also good. Great improvement.
Developing an electronic voting system that meets the practical needs of administrators has been a difficult task for a long time. Now, blockchain technologies solve this problem by providing a distributed ledger with immutable, encrypted, and secure transactions. Distributed ledger technologies are an interesting technological leap in the field of data innovation, transparency, and trustability. In public blockchain, distributed ledger technology is widely used. The blockchain technology can be used in an almost infinite number of ways to benefit from sharing economies. The purpose of this study is to assess how blockchain may be utilized to build electronic voting systems that can be used as a service. The purpose of electronic voting systems is explained in this article, as are the technological and legal limitations of employing blockchain as a service. Then, using blockchain as a foundation, we propose a new electronic voting system that fixes the flaws we observed. In general, this paper evaluates the capabilities of distributed ledger technologies by depicting a contextual investigation in order to fine-tune the process of political election decisions and employing a blockchain-based application that improves security and lowers the cost of conducting nationwide elections.
Congestion and complexity in the field of highway transportation have risen steadily in recent years, particularly because the growth rate of vehicles has far outpaced the growth rate of roads and other transportation facilities. To ensure smooth traffic, reduce traffic congestion, improve road safety, and reduce the negative impact of air pollution on the environment, an increasing number of traffic management departments are turning to new scientifically developed technology. The urban road traffic is simulated by nodes and sidelines in this study, which is combined with graph theory, and the information of real-time changes of road traffic is added to display and calculate the relevant data and parameters in the road. On this foundation, the dynamic path optimization algorithm model is discussed in the context of high informationization. Although the improved algorithm’s optimal path may not be the conventional shortest path, its actual travel time is the shortest, which is more in line with users’ actual travel needs to a large extent.
In Bike-Sharing System (BSS), the initial number of bikes at station will affect the time interval and the amount of rebalancing, which is usually empirically determined and does not reflect the characteristics of consumer demand in finer time granularity, thus possibly leading to biased conclusions. In this paper, a fleet allocation method considering demand gap is first proposed to calculate the initial number of bikes at each station. Then, taking the number of demand gap periods as the decision variable, an optimization model is built to minimize the total rebalancing amount. Furthermore, the research periods are divided into multiple subcycles, the single-cycle and multicycle rebalancing strategies are presented, and the additional subcycle rebalancing method is introduced to amend the number of bikes between subcycles to decrease the rebalancing amount of the next subcycle. Finally, our methods are verified in effectively decreasing the rebalancing amount in a long-term rebalancing problem.
Aiming at the problems of low success rate, delay, and high communication cost in distance English teaching resource sharing, this paper puts forward a method of distance English teaching resource sharing based on Internet O2O mode. Based on the model of distance English teaching resource sharing, this paper designs four processes: query, reply, resource substitution, and resource sharing optimization. Experimental results show that the proposed method can achieve high success rate of resource sharing, low latency, communication cost, and high transmission efficiency. Therefore, it is an effective method.
In the cross-media image reproduction technology, the accurate transfer and reproduction of colour between different media are an important issue in the reproduction process, and the colour mapping technology is the key technology to effectively maintain the image details and improve the level of colour reproduction. Wooden structure in the image colour and colour piece is different, the image of each colour of visual perception is not independent, and every colour in the image pixels is affected by the surrounding pixels, but in the process of image map, without thinking of the pixel space, adjacent pixels of mutual influence in particular, do not let a person particularly be satisfied with the resulting map figure. In the process of image processing by traditional colour mapping algorithm, the colour distortion caused by colour component is ignored and the block diagram of colour mapping system is constructed. With the continuous development of mapping recognition algorithms, the maximum and minimum brightness values in the image are mapped to the maximum and minimum brightness values of the display device by linear mapping algorithm according to the flow of the established recognition algorithm. By establishing the colour adjustment method of the colour mapping image, the processing effect of the mapping algorithm is analysed. The results show that the brightness deviation of the image is reduced and the colour resolution is improved by the colour brightness compensation.
In practical terms, teachers are supported to use more straightforward teaching methods, such as creating real-life contextual problems, to help students develop deep learning skills. In this paper, using Bayesian theory and Bayesian classifier research methods, a machine learning model was constructed using Python to establish the correspondence between online teaching of civics and high-level semantic features and to achieve computer learning through text and teaching design evaluation research that can identify high-frequency knowledge points. The inter-relationship model knowledge mapping, the accuracy is 90%, and the continuous knowledge update help to improve the model accuracy.
With the rise of piano teaching in recent years, many people participated in the team of learning steel playing. However, expensive piano teaching fees and its unique one-to-one teaching model have caused piano education resources to be very short, so learning piano performance has become a very extravagant event. The factors affecting music performance are varying, and there are many types of their evaluation such as rhythm, expressiveness, music, and style grasp. The computer is used to simulate this evaluation process to essentially identify the mathematical relationship between factors affecting music performance and evaluation indicators. The use of computer multimedia software for piano teaching has become a feasible way to alleviate the contradiction. This paper discusses the implementation method of piano teaching software, the issues of computer piano teaching, the computer teaching as one-way knowledge, and the lack of interaction. The neural network (NN) model is used to evaluate the piano performance and simulate teachers to guide students through their exercise. The performance of the proposed system is tested for the piano music of “Ode to Joy,” which is different from the collection of NN training samples, and is delivered ten times by another piano teacher, student A (piano level 6), and student B (piano level 5).