The association of conformity to feminine norms with women's food consumption after a negative mood induction

Appetite ◽  
2019 ◽  
Vol 133 ◽  
pp. 123-129 ◽  
Author(s):  
Thomas P. Le

2007 ◽  
Author(s):  
Bryan T. Denny ◽  
William M. Kelley ◽  
Joseph M. Moran ◽  
Todd F. Heatherton


2017 ◽  
Vol 32 (5) ◽  
pp. 1105-1113 ◽  
Author(s):  
Zachary F. Miller ◽  
Jessica K. Fox ◽  
Jason S. Moser ◽  
Aline Godfroid


Author(s):  
Stefan Weber ◽  
Fred W. Mast ◽  
David Weibel

Research suggests that immersion in computer games is beneficial for recovering from stress and improving mood. However, no study linked explicit measures of presence—individually experienced immersion—to mood enhancement. In the present experiment, immersion of a gaming activity was varied, and levels of presence and enjoyment were measured and connected to mood repair after a stress-induction. The participants (N = 77) played a game in virtual reality (VR; high immersion), on the desktop (medium immersion), or watched a recording of the game (low immersion). Positive emotions were enhanced in the high and medium, but not the low immersion condition. Presence was a significant predictor in the VR condition. Furthermore, an explanatory mediation analysis showed that enjoyment mediated the effect of presence on mood repair. These findings demonstrate positive effects of presence experiences in gaming. Strong presence in VR seems especially helpful for enhancing mood and building up positive emotional resources.



1995 ◽  
Vol 26 (4) ◽  
pp. 747-759 ◽  
Author(s):  
Jeffrey D. Baker ◽  
Donald A. Williamson ◽  
Connie Sylve


2021 ◽  
pp. 102986492110303
Author(s):  
Michael J. Silverman ◽  
Sonia Bourdaghs ◽  
Jessica Abbazio ◽  
Amy Riegelman

Background: Conditioning- and cue-induced craving theories indicate that music has the potential to induce substance craving. A better understanding of this phenomenon could enhance treatment and prevent misuse, relapse, and overdose. Objective: The purpose of this systematic review was to locate and examine studies using music to induce substance craving in humans. We sought to discover if music can induce substance craving as well as specific aspects of the music and how it was used. Method: Adhering to the PRISMA Statement and Checklist, we conducted a systematic review of literature on music-induced substance craving in nine databases. We extracted data from studies meeting our inclusion criteria, which related to substance craving induced by music and data based on music intervention reporting guidelines. Results: We reviewed 751 research outputs. A total of 33 articles meeting the inclusion criteria were found, indicating that various types of music can induce alcohol, cannabis, nicotine, and general substance craving. In most of the studies, music was used as a component of a mood induction technique or in a virtual reality setting that led to craving. There tended to be a lack of detail about the music itself and most authors did not adhere to music intervention reporting guidelines. In the majority of studies, the researchers selected the music to induce negative mood states so as to elicit craving. Conclusion: Music has the potential to induce substance craving. While the music used in studies varied considerably and tended to be well controlled from a research design perspective, the music was not based on the music psychology literature, and authors did not adequately report essential aspects of the music. Implications for clinical practice, limitations, and suggestions for future research are provided.



PLoS ONE ◽  
2019 ◽  
Vol 14 (1) ◽  
pp. e0208616 ◽  
Author(s):  
Anne Guhn ◽  
Bruno Steinacher ◽  
Angela Merkl ◽  
Philipp Sterzer ◽  
Stephan Köhler




2020 ◽  
pp. 216770262095363
Author(s):  
T. H. Stanley Seah ◽  
Lindsey M. Matt ◽  
Karin G. Coifman

Self-distancing is associated with adaptive emotion regulation (ER), thereby making it a common treatment target across psychotherapies. However, less is known about cognitive processes that facilitate self-distancing. Working memory capacity (WMC) has been associated with self-distancing and ER, although research has not directly examined WMC and spontaneous self-distancing activity. Here, we tested the association between WMC and self-distancing (indexed by pronoun use) in relation to ER during a negative-mood induction in college students ( N = 209). Results suggested a mediation model: Higher WMC predicted lower I and greater we pronouns (i.e., greater self-distancing), which in turn predicted lower negative affect. Furthermore, higher WMC predicted greater we pronouns, which predicted higher positive affect. No significant mediation was observed for you. These findings enrich current theoretical models describing WMC and self-distancing in ER and suggest important future research to further elucidate the cognitive processes underlying self-distancing with implications for clinical practice.





2005 ◽  
Vol 114 (1) ◽  
pp. 153-164 ◽  
Author(s):  
Cynthia A. Conklin ◽  
Kenneth A. Perkins


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