Sunscreen mobile apps: A content analysis

Author(s):  
W.A. Tellez ◽  
W. Nieto-Gutierrez ◽  
A. Taype-Rondan
Keyword(s):  
2019 ◽  
Vol 4 ◽  
Author(s):  
Nick Noguez And Michael Gonzalez

  Despite the ubiquity of smartphone ownership and the increasing integration of social engagement features in smoking cessation apps to engage users, thesocial engagement features that exist in current smoking cessation apps and how effective these social features are in engaging users remain unclear. To fill the gap in the literature, a content analysis of free and paid smoking cessation mobile apps isconducted to examine a) the presence of socialengagement features(e.g., social support, social announcement, social referencing) and non-social engagement features (e.g., personal environmental changes, goal setting), and b) their relationship with user ratingsand engagement scores (e.g., Mobile App rating scale [MARS]). The findings will not only extend the mobile health apps engagement typology,but also inform smoking cessation mobile apps design.


2017 ◽  
Vol 41 (6) ◽  
pp. 625-630 ◽  
Author(s):  
Louise Thornton ◽  
Catherine Quinn ◽  
Louise Birrell ◽  
Ashleigh Guillaumier ◽  
Brad Shaw ◽  
...  

2015 ◽  
Vol 3 (3) ◽  
pp. e81 ◽  
Author(s):  
Danielle E Ramo ◽  
Lucy Popova ◽  
Rachel Grana ◽  
Shirley Zhao ◽  
Kathryn Chavez
Keyword(s):  

2018 ◽  
Vol 6 (7) ◽  
pp. e162 ◽  
Author(s):  
Molli R Grossman ◽  
Deanah Kim Zak ◽  
Elizabeth M Zelinski

2021 ◽  
Vol 11 (23) ◽  
pp. 11327
Author(s):  
Sara Domínguez-Lloria ◽  
Rut Martínez López de Castro ◽  
Sara Fernández-Aguayo ◽  
Margarita Pino-Juste

This article presents the results of the content analysis of 32 painting and drawing mobile applications aimed at children between 4 and 12 years old. The characteristics of the artistic dimension were studied, such as the possibilities of drawing, color, and experimentation, as well as the characteristics of the technical dimension related to the visual design of the interface, usability, and adaptability to users. The results collected show that mobile apps offer tools that have great potential for artistic and creative development, but also reveal certain limitations and problems in the quality of the graphic tools and interface design. One of the central problems of the interfaces of these apps is related to decontextualization and the lack of attention to the diversity and the heterogeneity of users in that age group.


2018 ◽  
Vol 21 (5) ◽  
pp. 333-337 ◽  
Author(s):  
Aaron M. Vieira ◽  
Stephen P. Lewis

Sign in / Sign up

Export Citation Format

Share Document