A reputation score policy and Bayesian game theory based incentivised mechanism for DDoS attacks mitigation and cyber defense

Author(s):  
Amrita Dahiya ◽  
Brij B. Gupta
2021 ◽  
Author(s):  
Jing Xu ◽  
Huizhen Pang ◽  
Bingzhe Zhang ◽  
Qixian Li ◽  
Yu Huang

2011 ◽  
Vol 3 (1) ◽  
pp. 14-36 ◽  
Author(s):  
Antonis Michalas ◽  
Nikos Komninos ◽  
Neeli R. Prasad

This paper proposes a technique to defeat Denial of Service (DoS) and Distributed Denial of Service (DDoS) attacks in Ad Hoc Networks. The technique is divided into two main parts and with game theory and cryptographic puzzles. Introduced first is a new client puzzle to prevent DoS attacks in such networks. The second part presents a multiplayer game that takes place between the nodes of an ad hoc network and based on fundamental principles of game theory. By combining computational problems with puzzles, improvement occurs in the efficiency and latency of the communicating nodes and resistance in DoS and DDoS attacks. Experimental results show the effectiveness of the approach for devices with limited resources and for environments like ad hoc networks where nodes must exchange information quickly.


Author(s):  
Pieter Van der Veeken ◽  
Stijn Van Schooten ◽  
Rhythima Shinde ◽  
Mirko Dunnewind ◽  
Jan van den Berg
Keyword(s):  

2015 ◽  
Vol 1 (3) ◽  
pp. 485-508 ◽  
Author(s):  
HUN CHUNG

ABSTRACT:Hobbes's own justification for the existence of governments relies on the assumption that without a government our lives in the state of nature would result in a state of war of every man against every man. Many contemporary scholars have tried to explain why universal war is unavoidable in Hobbes's state of nature by utilizing modern game theory. However, most game-theoretic models that have been presented so far do not accurately capture what Hobbes deems to be the primary cause of conflict in the state of nature—namely, uncertainty, rather than people's egoistic psychology. Therefore, I claim that any game-theoretic model that does not incorporate uncertainty into the picture is the wrong model. In this paper, I use Bayesian game theory to show how universal conflict can break out in the state of nature—even when the majority of the population would strictly prefer to cooperate and seek peace with other people—due to uncertainty about what type of person the other player is. Along the way, I show that the valuation of one's own life is one of the central mechanisms that drives Hobbes's pessimistic conclusion.


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