scholarly journals The haptic 3D virtual reality dental training simulator as a good educational tool in preclinical simulation learning

Author(s):  
Po-Yu Yang ◽  
Yu-Chao Chang
Author(s):  
Akitaka Hattori ◽  
Ken-ichi Tonami ◽  
Jun Tsuruta ◽  
Masayuki Hideshima ◽  
Yasuyuki Kimura ◽  
...  

2021 ◽  
Vol 139 ◽  
pp. 105241
Author(s):  
Krantiraditya Dhalmahapatra ◽  
J. Maiti ◽  
O.B. Krishna

Author(s):  
Yosra M Mekki ◽  
Mohamed M Mekki ◽  
Mohamed Hamammi ◽  
Susu Zughaier

Introduction: Virtual reality (VR) and augmented reality (AR) are used as simulation models in student-patient interactive medical education and shown to enhance learning outcomes. The rise in global burden of infectious diseases and antibiotic resistance world-wide prompt immediate action to combat this emerging threat. Catheter associated urinary infections (CAUTI) are the leading cause of hospital-acquired infections. The aim of this research is to develop a virtual reality (VR) based educational tool depicting the process of CAUTI caused by antibiotic resistant bacteria. The VR-CAUTI module is designed to provide insights to health care providers and community which help in reducing the burden of antibiotic resistant infections. Material and methods: The VRCAUTI module is designed using tools including Blender, Cinema4D and Unity to create a scientifically accurate first-person interactive movie. The users are launched inside a human bladder that needs to be drained. They can witness the insertion of a medical catheter into the bladder to drain the urine. Bacteria adhere to the catheter to establish colonization and infection. An interaction between antibiotic molecules and bacteria in the biofilm is observed later. After designing the 3D models, a highlight of the interaction between models, taken from the storyboard, is used to determine the necessary animation. Moreover, dialogue that facilitates the understanding of infections and antibiotic resistance is recorded. This is followed by the assembly of the module on Unity, and enrichments such as lights and orientation. Results and conclusion: This VRCAUTI module is the proof-of-concept for designing detailed VR based scientifically very accurate medical simulation that could be used in medical education to maximize learning outcomes. VR based modules that have the potential to transform and revolutionize learning experience and render medical education compatible with the IoT in the current 4th industrial revolution.


2011 ◽  
pp. 724-735
Author(s):  
Maxim Kolesnikov ◽  
Arnold D. Steinberg ◽  
Miloš Žefran

This chapter describes the haptic dental simulator developed at the University of Illinois at Chicago. It explores its use and advantages as an educational tool in dentistry and examines the structure of the simulator, its hardware and software components, the simulator’s functionality, reality assessment, and the users’ experiences with this technology. The authors hope that the dental haptic simulation program should provide significant benefits over traditional dental training techniques. It should facilitate students’ development of necessary tactile skills, provide unlimited practice time and require less student/instructor interaction while helping students learn basic clinical skills more quickly and effectively.


Author(s):  
Maxim Kolesnikov ◽  
Arnold D. Steinberg ◽  
Milos Zefran

This chapter describes the haptic dental simulator developed at the University of Illinois at Chicago. It explores its use and advantages as an educational tool in dentistry and examines the structure of the simulator, its hardware and software components, the simulator’s functionality, reality assessment, and the users’ experiences with this technology. The authors hope that the dental haptic simulation program should provide significant benefits over traditional dental training techniques. It should facilitate students’ development of necessary tactile skills, provide unlimited practice time and require less student/instructor interaction while helping students learn basic clinical skills more quickly and effectively.


2019 ◽  
Vol 31 (6) ◽  
pp. 577-588
Author(s):  
Jianxi Xu ◽  
Zhao Tang ◽  
Huiwen Zhao ◽  
Jianjun Zhang

Abstract Training simulator is an efficient and innovative tool to help users learn professional skills due to its convenience and safety. However, complex human–computer interaction is one of the main disadvantages that limit its effectiveness in safety training, especially for the rescue of a railway accident that requires collaborations. Through designing a set of task-specific hand gestures, we developed a training simulator for the recovery of a railway accident that helps the rescuers learn and practice rescue skills in a life-like environment and gain the firsthand experience. To test the validity of our training simulator, a user experiment is designed to compare it with the controller-based simulator in a between-groups study with 51 participants, focusing on different aspects of effectiveness. The results demonstrate that the hand gesture-based controller can be more efficient and usable to deal with complex interactions than the traditional hand-held controller.


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