A ghost in the machine? The predictive role of metacognitive beliefs, cognitive biases, and machine-related features in the severity of problematic slot machine gambling

Author(s):  
Steffen Moritz ◽  
Josefine Gehlenborg ◽  
Julia Bierbrodt ◽  
Charlotte E. Wittekind ◽  
Lara Bücker
2021 ◽  
Author(s):  
◽  
Lauren Colls

<p>Slot machines are a remarkably popular mode of gambling even though they are programmed to make a profit by paying out less money than is put in. One common feature of slot machines, which may increase the likelihood of persistent gambling in the face of this monetary loss, is the near win. This study’s aim was to investigate the conditioned reinforcing properties of near wins using an observing response procedure in the context of a simulated slot machine. In an observing response procedure, participants can use an observing button to produce a stimulus correlated with the availability of reinforcement (S+) or a stimulus correlated with no reinforcement or less reinforcement (S-). The percentage of observing responses made for each stimulus is thought to reflect the reinforcing efficacy of the reinforcer correlated with each stimulus. Experiment 1 successfully tested the procedure with an obvious reinforcer - wins - and found consistently more observing for the S+. In Experiment 2 and 3 the S+ was correlated with near wins, and in Experiment 2 only those with slot-machine experience had consistently more observing for the S+. Experiment 3 increased the probability of wins to enhance the reinforcing efficacy of near wins, but failed to find consistently more observing for the S+, regardless of slot machine or scratchie card experience. These results indicated that near wins are not conditioned reinforcers. However, participants tended to bet more following near wins than losses, which suggested that near wins may instead function as discriminative stimuli.</p>


2021 ◽  
Author(s):  
◽  
Gordon Tan

<p>A systematic replication of Dixon, Nastally, Jackson and Habib (2009) was carried out to further examine the role of relational framing in attaching meaning to near-win stimuli in a slot machine simulation. The original study found that the verbally reported meaning of near-win stimuli could be altered through a verbal matching-to-sample training procedure. The current study confirmed this finding. Additionally this study had participants play on a simulated slot machine to assess if such relational training also resulted in changes in (non-verbal) response latencies when participants were presented with near-win outcomes during play. A study by Daly et al. (in prep.) had found that near-wins produced response latencies (in terms of initiating a new trial or 'spin') between that of wins and losses during slot machine play; a general finding replicated here also. However, in the current study it was also expected that changes to the meanings of near-wins would influence near-win response latencies. For example, response latencies following near-wins might become more like latencies following losses as a result of prior relational framing of near-win stimuli. The results of this study found a dissociation between verbal and non-verbal responses to near-win stimuli. The verbal training affected verbal responses but did not affect non-verbal responses. Some explanations are postulated for why this happened. These include the possibility that the near-win latency was merely an artefact of the experimental paradigm. Another explanation is that the dissociation between response types occurred because the contexts in the ratings and verbal training tasks were different to the context of the slot machine task.</p>


2021 ◽  
Author(s):  
◽  
Gordon Tan

<p>A systematic replication of Dixon, Nastally, Jackson and Habib (2009) was carried out to further examine the role of relational framing in attaching meaning to near-win stimuli in a slot machine simulation. The original study found that the verbally reported meaning of near-win stimuli could be altered through a verbal matching-to-sample training procedure. The current study confirmed this finding. Additionally this study had participants play on a simulated slot machine to assess if such relational training also resulted in changes in (non-verbal) response latencies when participants were presented with near-win outcomes during play. A study by Daly et al. (in prep.) had found that near-wins produced response latencies (in terms of initiating a new trial or 'spin') between that of wins and losses during slot machine play; a general finding replicated here also. However, in the current study it was also expected that changes to the meanings of near-wins would influence near-win response latencies. For example, response latencies following near-wins might become more like latencies following losses as a result of prior relational framing of near-win stimuli. The results of this study found a dissociation between verbal and non-verbal responses to near-win stimuli. The verbal training affected verbal responses but did not affect non-verbal responses. Some explanations are postulated for why this happened. These include the possibility that the near-win latency was merely an artefact of the experimental paradigm. Another explanation is that the dissociation between response types occurred because the contexts in the ratings and verbal training tasks were different to the context of the slot machine task.</p>


2021 ◽  
Author(s):  
◽  
Lauren Colls

<p>Slot machines are a remarkably popular mode of gambling even though they are programmed to make a profit by paying out less money than is put in. One common feature of slot machines, which may increase the likelihood of persistent gambling in the face of this monetary loss, is the near win. This study’s aim was to investigate the conditioned reinforcing properties of near wins using an observing response procedure in the context of a simulated slot machine. In an observing response procedure, participants can use an observing button to produce a stimulus correlated with the availability of reinforcement (S+) or a stimulus correlated with no reinforcement or less reinforcement (S-). The percentage of observing responses made for each stimulus is thought to reflect the reinforcing efficacy of the reinforcer correlated with each stimulus. Experiment 1 successfully tested the procedure with an obvious reinforcer - wins - and found consistently more observing for the S+. In Experiment 2 and 3 the S+ was correlated with near wins, and in Experiment 2 only those with slot-machine experience had consistently more observing for the S+. Experiment 3 increased the probability of wins to enhance the reinforcing efficacy of near wins, but failed to find consistently more observing for the S+, regardless of slot machine or scratchie card experience. These results indicated that near wins are not conditioned reinforcers. However, participants tended to bet more following near wins than losses, which suggested that near wins may instead function as discriminative stimuli.</p>


2014 ◽  
Author(s):  
Daryl R. Van Tongeren ◽  
Jeffrey D. Green ◽  
Timothy L. Hulsey ◽  
Cristine H. Legare ◽  
David G. Bromley ◽  
...  

2019 ◽  
Vol 156 (6) ◽  
pp. S-1124
Author(s):  
Clara Caenepeel ◽  
Sara Vieira-Silva ◽  
Jorge F. Vázquez-Castellanos ◽  
Bram Verstockt ◽  
Marc Ferrante ◽  
...  

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