scholarly journals Development of an AR Drawing System with Point Cloud Data suitable for Real-time Gripping Movement by using Kinect

2018 ◽  
Vol 126 ◽  
pp. 2050-2057
Author(s):  
Hiroki Inatome ◽  
Masato Soga
Electronics ◽  
2020 ◽  
Vol 9 (5) ◽  
pp. 836 ◽  
Author(s):  
Young-Hoon Jin ◽  
In-Tae Hwang ◽  
Won-Hyung Lee

Augmented reality (AR) is a useful visualization technology that displays information by adding virtual images to the real world. In AR systems that require three-dimensional information, point cloud data is easy to use after real-time acquisition, however, it is difficult to measure and visualize real-time objects due to the large amount of data and a matching process. In this paper we explored a method of estimating pipes from point cloud data and visualizing them in real-time through augmented reality devices. In general, pipe estimation in a point cloud uses a Hough transform and is performed through a preprocessing process, such as noise filtering, normal estimation, or segmentation. However, there is a disadvantage in that the execution time is slow due to a large amount of computation. Therefore, for the real-time visualization in augmented reality devices, the fast cylinder matching method using random sample consensus (RANSAC) is required. In this paper, we proposed parallel processing, multiple frames, adjustable scale, and error correction for real-time visualization. The real-time visualization method through the augmented reality device obtained a depth image from the sensor and configured a uniform point cloud using a voxel grid algorithm. The constructed data was analyzed according to the fast cylinder matching method using RANSAC. The real-time visualization method through augmented reality devices is expected to be used to identify problems, such as the sagging of pipes, through real-time measurements at plant sites due to the spread of various AR devices.


2013 ◽  
Vol 19 (10) ◽  
pp. 928-935 ◽  
Author(s):  
Ga-Ram Jang ◽  
Yong-Deuk Shin ◽  
Jae-Shik Yoon ◽  
Jae-Han Park ◽  
Ji-Hun Bae ◽  
...  

Sensors ◽  
2020 ◽  
Vol 20 (24) ◽  
pp. 7221
Author(s):  
Baifan Chen ◽  
Hong Chen ◽  
Dian Yuan ◽  
Lingli Yu

The object detection algorithm based on vehicle-mounted lidar is a key component of the perception system on autonomous vehicles. It can provide high-precision and highly robust obstacle information for the safe driving of autonomous vehicles. However, most algorithms are often based on a large amount of point cloud data, which makes real-time detection difficult. To solve this problem, this paper proposes a 3D fast object detection method based on three main steps: First, the ground segmentation by discriminant image (GSDI) method is used to convert point cloud data into discriminant images for ground points segmentation, which avoids the direct computing of the point cloud data and improves the efficiency of ground points segmentation. Second, the image detector is used to generate the region of interest of the three-dimensional object, which effectively narrows the search range. Finally, the dynamic distance threshold clustering (DDTC) method is designed for different density of the point cloud data, which improves the detection effect of long-distance objects and avoids the over-segmentation phenomenon generated by the traditional algorithm. Experiments have showed that this algorithm can meet the real-time requirements of autonomous driving while maintaining high accuracy.


Sign in / Sign up

Export Citation Format

Share Document