Modeling, scheduling and simulation of product development process by extended stochastic high-level evaluation Petri nets

2003 ◽  
Vol 19 (4) ◽  
pp. 329-342 ◽  
Author(s):  
Hong-Sen Yan ◽  
Zheng Wang ◽  
Xiao-Cheng Jiao
2017 ◽  
Vol 02 (04) ◽  
pp. 1750015 ◽  
Author(s):  
Faisal Rasool ◽  
Pisut Koomsap ◽  
Meghla Clara Costa

Co-creation, an active end-users involvement in product development process, has been recognized as an effective way of minimizing risk of misinterpretation of end-user needs and achieving product success. Furthermore, high level of co-creation has seemed to create high perceived value to products. With an aim of encouraging many more firms to involve their end-users in the product development process, a quantitative tool developed to help the firms evaluate their readiness and potential for co-creation is presented in this paper. Important characteristics for co-creation have been established from the literature and have been classified with the help of expert opinion into three different levels: must-have, should-have and nice-to-have. The firms that fulfill all the must-have characteristics are ready for co-creation, and their potential is evaluated from the should-have and nice-to-have characteristics. An exploratory case study on three shoe manufacturers was conducted for illustration.


2015 ◽  
Vol 740 ◽  
pp. 957-960
Author(s):  
Xiao Ling Yin ◽  
Bo Yang ◽  
Hai Tao Li

To take a wonderful understanding of design process, a modeling method based on colored hierarchical timed Petri nets and a model for a typical process of product design using this method are introduced. Then, aiming at some key issues, the model are simulated by CPN Tools and the results are shown in the paper according to which some convictive conclusions are drawn which indicates the method introduced is valid and reasonable.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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