ARTWORK: CEVDET EREK

Tempo ◽  
2016 ◽  
Vol 70 (278) ◽  
pp. 84-85

The solo exhibition ‘Week’ was conceived for the sky-lit gallery on the upper floor of the Kunsthalle Basel in 2012. At the very centre of the gallery space a mono-block of loudspeakers was playing 7, a visual representation of which was notated for the brochure of the exhibition. 7 is constructed from two versions of an acoustic bass drum sample, which acts as a minimal ‘audio-diagram’ representing the ever-repeating cycle of the seven days of the week. The piece was constructed using a scale of 1:86400 (24 hours × 60 minutes × 60 seconds); in other words, a second refers to a day in ‘real time’. The bass drum sample sounds on each second, creating a steady beat with a tempo of 60 bpm which, for some visitors, is a direct reminder of certain types of electronic dance music. On top of the beat, a computer-generated voice recites the days of the week in English, one day per second. Occasionally, the voice switches to counting the days without specific names: ‘day, day, day … ’. The audio piece used the vocabulary and acoustic characteristics of minimal electronic music in order to represent a temporal unit, by using the means of time itself, whilst the visual representation (notation) was used as an aid to describe the simple idea behind the sonic counterpart.

2019 ◽  
Vol 11 (1) ◽  
Author(s):  
Hanolda Gema Akbar

ABSTRACT EDM is an electronic music that is rising in popularity in the present era. This phenomenon that led to the birth of a young DJ, and also gave birth to a big festival with the theme of EDM. EDM has a relationship with the concept of DJ which is the operator who controls the music to be presented at every show. DJ has had a rapid development, which formerly departed from broadcaster radio. Now DJs can be found everywhere since EDM has expanded out of its normal place in discotheques. Ari Wulu is a DJ who has different characters. The purpose of this research is to know the creativity of Ari Wulu which is explained based on the opinion of Rhodes using 4P consisting of Person, Press, Procces, and Product. The result of the research is the creativity of Ari Wulu as a DJ in EDM, much influenced from his experience as an electronic music composer. The music form chosen by Ari Wulu is purely electronic music that has a repetitive rhythm and uses pentatonic melodies. Kata Kunci : EDM, Ari Wulu, kreativitas, dan bentuk musik


2021 ◽  
Author(s):  
Sara Wei-Ming Chan

This study is an exploration into how dance music cultures (better known as "rave" or "club" cultures) find ways to straddle the divide between human and machine through their incorporation of both of these oft-competing elements. Electronic dance music and its digital composition methods represent what Mike Berk calls "a new sonic paradigm." The different modes of production, performance and consumption within this paradigm require alternative ways of thinking about originality, creativity, and authenticity. While I do look briefly at issues of consumption and performance within dance music cultures, I focus specifically on how electronic music producers are bound by a unique vision of musical authenticity and creativity, borne out of their own "technological imagination" and the sonic possibilities enabled by digital technology. To use the concepts employed within my paper, I contend that dance music cultures make evident what Michael Punt calls the "postdigital analogue"--a cultural condition in which the decidedly more "human" or "analogue" elements of felt experience and authenticity coexist and converse with the predominance of the digital technologies of simulation and artifice. Dance music cultures are an emergent social formation, to use Williams' term, revising and questioning the typical relationships understood between digital and analogue. This postdigital analogue manifests in a number of ways in the cultural, aesthetic, and technological principles promoted by dance music cultures. In terms of production in particular, signs of digital and analogue coexist in a form of virtual authenticity, as the sound of the technological process engaged to make electronic dance music bears the mark of musical creativity and originality. This study reveals the unique manner in which dance music cultures incorporate both analogue and digital principles, bridging a sense of humanity with the acceptance of the technological.


2017 ◽  
Vol 41 (2) ◽  
pp. 21-37 ◽  
Author(s):  
Cárthach Ó Nuanáin ◽  
Perfecto Herrera ◽  
Sergi Jordá

In this article, we summarize recent research examining concatenative synthesis and its application and relevance in the composition and production of styles of electronic dance music. We introduce the conceptual underpinnings of concatenative synthesis and describe key works and systematic approaches in the literature. Our system, RhythmCAT, is proposed as a user-friendly system for generating rhythmic loops that model the timbre and rhythm of an initial target loop. The architecture of the system is explained, and an extensive evaluation of the system's performance and user response is discussed based on our results.


2016 ◽  
Vol 31 (2) ◽  
pp. 228-234 ◽  
Author(s):  
Matthew Brendan Munn ◽  
Adam Lund ◽  
Riley Golby ◽  
Sheila A. Turris

AbstractBackgroundWith increasing attendance and media attention, large-scale electronic dance music events (EDMEs) are a subset of mass gatherings that have a unique risk profile for attendees and promoters. Shambhala Music Festival (Canada) is a multi-day event in a rural setting with a recognized history of providing harm reduction (HR) services alongside medical care.Study/ObjectiveThis manuscript describes the medical response at a multi-day electronic music festival where on-site HR interventions and dedicated medical care are delivered as parallel public health measures.MethodsThis study was a descriptive case report. Medical encounters and event-related data were documented prospectively using an established event registry database.ResultsIn 2014, Shambhala Music Festival had 67,120 cumulative attendees over a 7-day period, with a peak daily attendance of 15,380 people. There were 1,393 patient encounters and the patient presentation rate (PPR) was 20.8 per one thousand. The majority of these (90.9%) were for non-urgent complaints. The ambulance transfer rate (ATR) was 0.194 per one thousand and 0.93% of patient encounters were transferred by ambulance. No patients required intubation and there were no fatalities.Harm reduction services included mobile outreach teams, distribution of educational materials, pill checking facilities, a dedicated women’s space, and a “Sanctuary” area that provided non-medical peer support for overwhelmed guests. More than 10,000 encounters were recorded by mobile and booth-based preventive and educational services, and 2,786 pills were checked on-site with a seven percent discard rate.ConclusionDedicated medical and HR services represent two complementary public health strategies to minimize risk at a multi-day electronic music festival. The specific extent to which HR strategies reduce the need for medical care is not well understood. Incorporation of HR practices when planning on-site medical care has the potential to inform patient management, reduce presentation rates and acuity, and decrease utilization and cost for local, community-based health services.MunnMB, LundA, GolbyR, TurrisSA. Observed benefits to on-site medical services during an annual 5-day electronic dance music event with harm reduction services. Prehosp Disaster Med. 2016;31(2):228–234.


Author(s):  
Leila Adu-Gilmore

This open electronic music compositional activity is designed as preparation for a university-level final assignment in any style, including electroacoustic music, electronic dance music, hip-hop, and song. Working with a seed requires discipline and creativity, and when used in the context of electronic music, it pushes composers to learn the ins and outs of the platform they are using. In addition, there is also a reflective written element (scratchpad) embedded in this activity, which is intended to percolate students’ creative goals. Finally, this activity is designed to induce a rigorous, fulfilling, and well-paced compositional process for an autonomous yet supported final piece.


2020 ◽  
pp. 211-232
Author(s):  
Eirik Sørbø

The massive invasion of electronic dance music in the popular music scene in combination with accessible and affordable technology has created a large group of young musicians having acquired their skills and experience via online resources, often in solitude. This, in turn, creates challenges for the teachers regarding what the expected knowledge base is for the students entering the programs, how to maintain a balanced program, and how to relate to ever-evolving technologies, just to mention a few. In an educational system such as the Norwegian system, based on learning objectives and effectivity, some aspects of the broader educational purpose tend to get downsized. Based on the framework of Biesta’s educational purposes, this article proposes that educators in higher electronic music education emphasize subjectification in addition to qualification and socialization, and the objective of this article is to address questions pertinent to how teachers and curriculum-makers in popular electronic music might create balanced programs for their students. It is argued that subjectification might be approached through the emphasis on the students’ unique artistic expression, and that this opportunity is distinct in art education in general and in electronic music education in particular. Further, it is argued that electronic music students might benefit from having a conscious relationship to the technologies they are immersed in, in order to see alternative ways of making (popular) electronic music.


2018 ◽  
Vol 3 (02) ◽  
Author(s):  
Nur Hadisukmana ◽  
Ida Made Santika Kusuma Yogi

Music is the art of combining vocal or instrumental sounds or tones in varying melody, harmony, rhythm, and timbre. Music can come from any instruments, even there are many musician use household furniture to create a music. Nowadays, the development of music industry is much influenced by technology. One new genre music that emerge because of technology development is EDM. EDM is stand for Electronic Dance Music. EDM is a broad range of percussive electronic music genres produced largely for nightclubs, raves and festival. A lot of software, applications and tools were created to compose the sound to create EDM. Although these software are easy to install but most of these software are difficult to use and take time to learn it. What people need in this era are simplicity, portability, user friendly and easy to use.


2021 ◽  
Author(s):  
Sara Wei-Ming Chan

This study is an exploration into how dance music cultures (better known as "rave" or "club" cultures) find ways to straddle the divide between human and machine through their incorporation of both of these oft-competing elements. Electronic dance music and its digital composition methods represent what Mike Berk calls "a new sonic paradigm." The different modes of production, performance and consumption within this paradigm require alternative ways of thinking about originality, creativity, and authenticity. While I do look briefly at issues of consumption and performance within dance music cultures, I focus specifically on how electronic music producers are bound by a unique vision of musical authenticity and creativity, borne out of their own "technological imagination" and the sonic possibilities enabled by digital technology. To use the concepts employed within my paper, I contend that dance music cultures make evident what Michael Punt calls the "postdigital analogue"--a cultural condition in which the decidedly more "human" or "analogue" elements of felt experience and authenticity coexist and converse with the predominance of the digital technologies of simulation and artifice. Dance music cultures are an emergent social formation, to use Williams' term, revising and questioning the typical relationships understood between digital and analogue. This postdigital analogue manifests in a number of ways in the cultural, aesthetic, and technological principles promoted by dance music cultures. In terms of production in particular, signs of digital and analogue coexist in a form of virtual authenticity, as the sound of the technological process engaged to make electronic dance music bears the mark of musical creativity and originality. This study reveals the unique manner in which dance music cultures incorporate both analogue and digital principles, bridging a sense of humanity with the acceptance of the technological.


2010 ◽  
Vol 16 (1) ◽  
Author(s):  
Brent Auerbach

In the video gameDance Dance Revolution(DDR), players earn points by depressing buttons with their feet in time with instructions given on the screen by scrolling arrows. The arrows, which reveal the step components of pre-programmed dance routines, are spaced such that all rhythmic attacks are perfectly coordinated with the beats and/or rhythms of Electronic Dance Music. Many aspects of the game, including its emphasis on accurate rhythmic performance and the presence of an objective, real-time scoring mechanism, causeDDRto have significant implications for musicianship training. This article discusses howDDRmay be profitably incorporated into the undergraduate aural skills classroom to help improve sight-reading, rhythm performance, and the dictation of popular music. This article includes both video recorded demonstrations of the game along with a sample curriculum for instructors interested in setting up labs for students to train withDDR.


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