Viking Development of an Infantry Scenario Multi-Task Environment

2002 ◽  
Author(s):  
Wayne C. Harris ◽  
Raja Parasuraman ◽  
Marla Zinni ◽  
Peter A. Hancock ◽  
Scot C. Harris
Keyword(s):  
2018 ◽  
Author(s):  
Andrew D Wilson

Ever since Gibson proposed the concept of ‘affordances’ in 1979, we have been arguing about the best way to formalize the idea in a way that can allow us to successfully explain behavior. The first approach was to consider them as dispositional properties of task environment which can support skillful perception and action. A more recent approach considers them more broadly as relations between properties of organisms and their environments. This expands the spatial and temporal scope of affordances; we stand in many kinds of relations to our physical but also social and cultural environments. Relational affordances are therefore offered as an ecological way to explain behaviors in these domains. However, these relational affordances do not, as a rule, interact with perceptual media and therefore do not create perceptual information about themselves. This means they cannot be perceived, which in turn means they cannot play any role in an ecological explanation of a behavior. This paper briefly reviews the dispositional vs relational accounts of affordances, explains the problem, and proposes an information-based alternative (building on Golonka, 2015). Affordances are not relational, but fortunately information is, and this is where we should focus our attention.


2016 ◽  
Vol 35 (4) ◽  
pp. 1-22 ◽  
Author(s):  
Lisa Milici Gaynor ◽  
Andrea Seaton Kelton ◽  
Molly Mercer ◽  
Teri Lombardi Yohn

SUMMARY A primary goal of both financial reporting research and audit research is to understand the determinants of quality, and researchers in both areas have identified a wide set of variables that enhance or impair quality. In this paper, we define financial reporting quality and audit quality and use a person/task/environment framework to summarize prior findings on the determinants of each. We use this framework to discuss the links between the financial reporting and audit academic literatures and highlight the recursive relation between financial reporting quality and audit quality. Our discussion provides insights and suggestions on how financial reporting and audit researchers can learn from each other to improve our collective understanding of financial reporting and audit quality. Using this framework, we also identify opportunities for future research.


Author(s):  
Mark O Sullivan ◽  
Carl T Woods ◽  
James Vaughan ◽  
Keith Davids

As it is appreciated that learning is a non-linear process – implying that coaching methodologies in sport should be accommodative – it is reasonable to suggest that player development pathways should also account for this non-linearity. A constraints-led approach (CLA), predicated on the theory of ecological dynamics, has been suggested as a viable framework for capturing the non-linearity of learning, development and performance in sport. The CLA articulates how skills emerge through the interaction of different constraints (task-environment-performer). However, despite its well-established theoretical roots, there are challenges to implementing it in practice. Accordingly, to help practitioners navigate such challenges, this paper proposes a user-friendly framework that demonstrates the benefits of a CLA. Specifically, to conceptualize the non-linear and individualized nature of learning, and how it can inform player development, we apply Adolph’s notion of learning IN development to explain the fundamental ideas of a CLA. We then exemplify a learning IN development framework, based on a CLA, brought to life in a high-level youth football organization. We contend that this framework can provide a novel approach for presenting the key ideas of a CLA and its powerful pedagogic concepts to practitioners at all levels, informing coach education programs, player development frameworks and learning environment designs in sport.


2012 ◽  
Vol 21 (1) ◽  
pp. 58-68 ◽  
Author(s):  
Sergio Moya ◽  
Dani Tost ◽  
Sergi Grau

We describe a graphical narrative editor that we have developed for the design of serious games for cognitive neurorehabilitation. The system is addressed to neuropsychologists. It is aimed at providing them an easy, user-friendly, and fast way of specifying the therapeutical contents of the rehabilitation tasks that constitute the serious games. The editor takes as input a description of the virtual task environment and the actions allowed inside. Therapists use it to describe the actions that they expect patients to do in order to fulfill the goals of the task and the behavior of the game if patients do not reach their goals. The output of the system is a complete description of the task logic. We have designed a 3D game platform that provides to the editor a description the 3D virtual environments, and that translates the task description created in the editor into the task logic. The main advantage of the system is that it is fully automatic, it allows therapists to interactively design the tasks and immediately validate them by realizing it virtually. We describe the design of the two applications and present the results of system testing.


2005 ◽  
Vol 6 (1) ◽  
pp. 27-40 ◽  
Author(s):  
Wayne D. Gray ◽  
Michael J. Schoelles ◽  
Chris R. Sims

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