Problematic Online Gaming Questionnaire-Short Form

2012 ◽  
Author(s):  
Orsolya Pápay ◽  
Róbert Urbán ◽  
Mark D. Griffiths ◽  
Katalin Nagygyörgy ◽  
Judit Farkas ◽  
...  
YMER Digital ◽  
2021 ◽  
Vol 20 (10) ◽  
pp. 49-54
Author(s):  
Mahima Sahi ◽  
◽  
Dr. Geeta Bhagat ◽  

Online Gaming has been trending amongst the adolescents lately. A variety of studies posit Online Games to have diverse influences on the adolescent’s behavior viz. reducing stress, regulating anger, helping in relaxation etc. While other studies report a linear relationship between Online Gaming and Aggression. This paradox, therein, generates a curiosity to explore, the relationship between Online Gaming and Aggression. For this purpose, the current investigation, attempts to evaluate the relationship between “Online Gaming and Aggression amongst Adolescents” in the Indian setup. The sample comprised of 300 adolescents (150 males and 150 females) in the age range of 14-16 years. The Problematic Online Gaming Questionnaire- Short Form, POGQ-SF (Papay et al., 2013) and The Aggression Questionnaire (Buss & Perry, 1992) were administered. Positive associations were observed between Online Gaming and various dimensions of Aggression viz. Verbal Aggression, Hostility, Anger and Total Aggression (p < .01). Results from the current investigation, therefore, could be utilized heuristically to develop interventional strategies so as to regulate the gaming activity of adolescents and reduce their overall levels of Aggression.


Author(s):  
Shiao Ling Ling ◽  
Nik Ruzyanei Nik Jaafar ◽  
Kit-Aun Tan ◽  
Norharlina Bahar ◽  
Azlin Baharudin ◽  
...  

In recent years, increased interest in Internet Gaming Disorder has led to the development of the Internet Gaming Disorder Scale-Short Form. Translation and subsequent validation of such a scale are important for cross-cultural use. The aim of the present study was to examine the psychometric properties (factor structure, reliability, and validity) of the Malay Version of the Internet Gaming Disorder Scale-Short Form using a sample of Malaysian undergraduates. The present sample included 137 Malaysian undergraduates. Participants completed a self-administered online survey containing demographic items, the Malay Version of the Internet Gaming Disorder Scale-Short Form, the Problematic Online Gaming Questionnaire-Short Form, and the Malay Version of the Internet Addiction Test. The present findings confirm the one-factor model of the Malay Version of the Internet Gaming Disorder Scale-Short Form. Good reliability, as measured by Cronbach alpha, was found for the Malay Version of the Internet Gaming Disorder Scale-Short Form. The Malay Version of the Internet Gaming Disorder Scale-Short Form has demonstrated concurrent validity by significantly correlating with the Problematic Online Gaming Questionnaire-Short Form as well as demonstrated convergent validity with respect to the Malay Version of the Internet Addiction Test. The Malay Version of the Internet Gaming Disorder Scale-Short Form is a reliable and valid tool for assessing Internet Gaming Disorder in Malaysian undergraduates. As more research is still needed to confirm the status of Internet Gaming Disorder as a formal disorder, it is hoped that the Malay Version of the Internet Gaming Disorder Scale-Short Form can facilitate future research examining antecedents and consequences of Internet Gaming Disorder in a Malaysian setting.


2014 ◽  
pp. 61-97 ◽  
Author(s):  
Orsolya Király ◽  
Katalin Nagygyörgy ◽  
Mark D. Griffiths ◽  
Zsolt Demetrovics

2021 ◽  
Author(s):  
Kazuya Inoue ◽  
Kengo Yokomitsu ◽  
Tomonari Irie ◽  
Makoto Matsuyama ◽  
Masanori Tanaka

2021 ◽  
Vol 92 (8) ◽  
pp. A17.3-A18
Author(s):  
Samantha N Sallie ◽  
Valentin JE Ritou ◽  
Henrietta Bowden-Jones ◽  
Valerie Voon

Objectives and AimsThe Coronavirus (COVID-19) pandemic has required drastic safety measures to contain virus spread, including an extended self-isolation period. Those with greater perceived or actual life stress are vulnerable to develop or reinstate problematic behaviours characterised by addiction and compulsive mechanisms. Thus, we assessed how the COVID-19 pandemic and isolation measures affected alcohol consumption and internet use in the general population.MethodsWe developed an online international survey, entitled Habit Tracker (HabiT), completed by 1,346 adults (≥18 years), which measured changes in amount and severity of alcohol consumption (Alcohol Use Disorders Identification Test; AUDIT),online gaming (Internet Gaming Disorder Scale-Short Form; IGDS9-SF), and pornography viewing (Cyber Pornography Addiction Test; CYPAT) before (post-hoc recall)and during the COVID-19 pandemic and consequent lockdown. These measures were related to ten COVID-19-specific stress factors. Lastly, we assessed psychiatric factors widely recognized to be associated with problematic alcohol and internet use such as anxiety, depression (Hospital Anxiety and Depression Scale; HADS), and impulsivity (Short Impulsive-Behavior Scale; SUPPS-P).ResultsOf the sample, we observed an overall increase in online gaming and a decrease alcohol consumption and pornography viewing. Those who increased their amount and severity of alcohol use (36%) during lockdown reported stress associated with the pandemic itself, such as being an essential worker directly caring for those with or having a loved one become severely ill from COVID-19. Further, those residing in the United Kingdom- as opposed the United States or Canada- increased their weekly amount of alcohol consumption. Alternatively, those who increased online gaming (64%) and pornography viewing (43%)reported low frequency or poor quality social interactions resultant of lockdown measures. All three groups displayed higher levels of depression, anxiety, and urgency impulsivity.ConclusionsOur findings underscore the theoretical mechanism of negative emotionality underlying forms of compulsive behaviour driven by stress, depression, and anxiety; while highlighting distinct avenues by which these behaviours can manifest. Limitations include subjects being within varying phases of lockdown during the time of testing and a large degree of study dropout (n=1,515). We emphasise the relevance of identifying those in need of greater support services to mitigate negative health outcomes associated with problematic alcohol consumption and internet usage in the context of COVID-19 isolation.


Author(s):  
Fiordalisa Melodia ◽  
Natale Canale ◽  
Mark D. Griffiths

AbstractOver the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The reasons and motivations for playing greatly contribute to its popularity. Escapism and avoidance coping strategies have been studied extensively and conceptualized as motives to play. A growing research base has demonstrated a strong association between these motives to play and negative gaming outcomes. Consequently, the aim of the present systematic review was to provide a comprehensive overview of the role of avoidance coping and escape motives in problematic online gaming. A systematic literature search was carried out using academic databases and a total of 26 empirical studies met the inclusion criteria. The results show that escapism and avoidance coping represent both a predictor of IGD and play a mediating role between many psychological factors (e.g., self-esteem, loneliness, self-concept, anxiety) and problematic online gaming. However, the review also highlights the paucity of longitudinal studies that hinder the determination of the causal direction of these associations. Despite this limitation, the evidence has important implication for developing more effective prevention programs and clinical interventions.


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