Performance characteristics of the Enhanced General Packet Radio Service for the mobile Internet access

Author(s):  
P. Stuckmann
Author(s):  
G. Fleet ◽  
J. Reid

Lately, we have seen the use of a number of new technologies (such as Javascript, XML, and RSS) used to show how Web content can be delivered to users without a traditional browser application (e.g., Microsoft Explorer). In parallel, a growing number of PC applications, whose main job previously was to manage local resources, now are adding Internet connectivity to enhance their role and use (e.g., while iTunes started as a media player for playing and managing compressed audio files, it now includes Web access to download and purchase music, video, podcasts, television shows, and movies).While most attempts at providing Internet access on mobile devices (whether wireless phones or personal digital assistants) have sought to bring the traditional browser, or a mobile version of the browser, to these smaller devices, they have been far from successful (and a far cry from the richer experience provided by browsers on the PC using standard input and control devices of keyboards and a mouse). Next, we will highlight a number of recent trends to show how these physical and use-case constraints can be significantly diminished.


Author(s):  
Minna Isomursu ◽  
Mari Ervasti

This chapter reports user experience findings from two field trials, where Mobile Internet access was supported through Near Field Communication (NFC)-based tag infrastructure, The first field trial was done in public urban environment with the infrastructure of 2650 tags and 248 users, and the other field trial dealt with mobile learning with the infrastructure of 11 tags and 220 users. The authors results show that touch-based interaction can provide enhancement to the Mobile Internet user experience. Touch-based access builds a semantic bridge between the physical context of use and the Mobile Internet experience, the user experience converges seamlessly into one where both the physical and digital worlds play a role. The authors report and analyze the subjective experiences of the end users collected during the field trials. As a result, they summarize recommendations for interface and content design.


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