scholarly journals Virtual Reality (VR) Technology and Landscape Architecture

2018 ◽  
Vol 227 ◽  
pp. 02005 ◽  
Author(s):  
Jialu Song ◽  
Sijia Huang

Virtual reality technology has been applied to a variety of fields. Various kinds of organizations have been deepening the study of this technology. This article is a discourse of the application of the VR technology in landscape design in the field of landscape architecture. The connection between virtual reality technology and landscape scene construction innovates the traditional design process and realizes the interaction between designers and customers and the public in the design process.

2015 ◽  
Vol 9 (1) ◽  
pp. 164-169 ◽  
Author(s):  
Hongjun Chen

The technology of virtual reality is an advanced computer user interface technology, which provides users with a variety of intuitive and natural real-time senses and interactive means in the aspects of vision, touch, taste,etc, thus realizing the most convenient user-computer interaction without any complicated keyboard operation and improving the efficiency of the whole system. virtual reality is basically characterized by immersion,interaction and imagination. The designer and the user can get the comprehensive result of survey and design when the virtual reality technology is applied. The landscape architecture designing. Furthermore, this technology can show the user or designer the total information on landscape space, enable the user or designer do some long-distance on-line browsing and communicating,make computerassisted designing and decision, and help the public participate. However, there are several key problems in application of virtual reality technology landscape architecture designing, such as modeling of virtual environment, real-time 3D-imagegenerating technology, interactive technology and system integrating technology. With the rapid development of virtual reality technology and the active participation of the landscape architects, the application of the virtual reality technology. The landscape architectural designing will surely bring along the innovation of the methodology and essence of landscape architecture designing.


2019 ◽  
Vol 82 (2) ◽  
pp. 470-483
Author(s):  
Brady D. Lund ◽  
Shari Scribner

Virtual reality has recently transformed from a complex and expensive technology that was not a practical educational tool for archives to one that is easily affordable and easy to use in a variety of archival and special collection situations. This case study discusses the use of virtual reality technology to make a special collection at Emporia State University accessible 24/7 to a global audience of classrooms and individuals. Without complex coding or high cost overhead, the design of high-quality virtual reality experiences is now accessible to any organization and can be carried out by a student assistant or intern without causing a great amount of additional work for the busy archivist. The article discusses the design process for Emporia State's virtual reality experience for the May Massee Collection, along with challenges faced and outcomes of the project.


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