Use of a head-mounted display during endoscopic graft harvesting: Expensive toy or sophisticated tool to optimize hand-eye coordination

2012 ◽  
Vol 60 (S 01) ◽  
Author(s):  
M Arsalan ◽  
A Van Linden ◽  
M Tackenberg ◽  
J Blumenstein ◽  
T Ziegelhöffer ◽  
...  
2006 ◽  
Vol 5 (3) ◽  
pp. 33-39 ◽  
Author(s):  
Seokhee Jeon ◽  
Hyeongseop Shim ◽  
Gerard J. Kim

In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user�s head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays


1998 ◽  
Vol 7 (3) ◽  
pp. 262-277 ◽  
Author(s):  
Frank A. Biocca ◽  
J.P. Rolland

Among the most critical issues in the design of immersive virtual environments are those that deal with the problem of technologically induced intersensory conflict and one of the results, sensorimotor adaptation. An experiment was conducted to support the design of a prototype see-through, head-mounted display (HMD). When wearing video see-through HMDs in augmented reality systems, subjects see the world around them through a pair of head-mounted video cameras. The study looked at the effects of sensory rearrangement caused by a HMD design that displaced the user's “virtual” eye position forward (165 mm) and above (62 mm) toward the spatial position of the cameras. The position of the cameras creates images of the world that are slightly downward and inward from normal. Measures of hand-eye coordination and speed on a manual pegboard task revealed substantial perceptual costs of the eye displacement initially, but also evidence of adaptation. Upon first wearing the video see-through HMD, subjects' pointing errors increased significantly along the spatial dimensions displaced (the y dimension, above-below the target, and z dimension, in front-behind the target). Speed of performance on the pegboard task decreased by 43% compared to baseline performance. Pointing accuracy improved by approximately 33% as subjects adapted to the sensory rearrangement, but it did not reach baseline performance. When subjects removed the see-through HMD, there was evidence that their hand-eye coordination had been altered. Negative aftereffects were observed in the form of greater errors in pointing accuracy compared to baseline. Although these aftereffects are temporary, the results may have serious practical implications for the use of video see-through HMDs by users (e.g., surgeons) who depend on very accurate hand-eye coordination.


2008 ◽  
Author(s):  
Harry Litaker ◽  
Shelby Thompson ◽  
Ronald Archer

2006 ◽  
Author(s):  
Pedro Gamito ◽  
Diogo Morais ◽  
Jorge Oliveira ◽  
Marisa Anastacio
Keyword(s):  

2016 ◽  
Author(s):  
Leon Gomboş ◽  
Alexandru Andrei Gherman ◽  
Adrian Pătraşcu

2019 ◽  
Vol 1 (2) ◽  
pp. 27-35
Author(s):  
Sameer Mohammed Sayyd ◽  
Arie Asnaldi ◽  
Resa Laura Putri

The problem of this study is based on field observations, it was found that the skills Gyaku Tsuki Gokasi dojo karate athletes SMAN 1 Tarusan. This type of research is correlational. The population in this study karate dojo athletes SMAN 1 Tarusan consisting of 15 people. Sampling in this study using sampling purposive totaling 15 athletes sons. Data is taken in two ways, ball Werfen und fangen test to measure the eye-hand coordination and gyaku test to measure the results gyau tsuki. ?0,05 as significant and research hypothesis is: there is a relationship to the hand-eye coordination skills tsuki gyaku. The results showed that: there is a relationship eye-hand coordination on the ability of the athlete tsuki gyaku gokasi karate dojo SMAN1 tarusan. was obtained R count it price = 0,848>


Author(s):  
Takeru Utsugi ◽  
Mayumi Sasaki ◽  
Kazuhiko Ono ◽  
Yukinobu Tada
Keyword(s):  

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