Walking the Line: Balancing Performance Barriers and Facilitators in an Augmented Reality Mobile Application for Pediatric Code Cart Training

Ergonomics ◽  
2021 ◽  
pp. 1-33
Author(s):  
Abigail R. Wooldridge ◽  
Widya A. Ramadhani ◽  
Keith Hanson ◽  
Elsa Vazquez-Melendez ◽  
Harleena Kendhari ◽  
...  
Author(s):  
Dennis R. dela Cruz ◽  
Jerico S.A. Sevilla ◽  
Joshua Wilfred D. San Gabriel ◽  
Angelica Joyce P. Dela Cruz ◽  
Ella Joyce S. Caselis

2021 ◽  
Vol 2111 (1) ◽  
pp. 012029
Author(s):  
Y M Nursita ◽  
S Hadi

Abstract The research aims to develop mobile learning media with augmented reality for electrical measurement instruments. The learner can use this application to improve their skills and knowledge about using electrical measurement instruments correctly. One of the essential skills for electricians is using voltmeter, ammeter, and ohmmeter. The result of measuring they can do some analysis about an issue or troubleshooting the electrical field. From the development research, was produced learning media application product was named ARAVO. ARAVO is an abbreviation of augmented reality of Ammeter, Voltmeter, and Ohmmeter. ARAVO helps learners and even lecturers to simulate the use of electrical measuring instruments by combining virtual objects such as multimeter with the real world. Thus will provide a more visible visualization of how to use electrical measuring instruments before they practice directly with actual measuring instruments. ARAVO is a mobile application that can run on the smartphone platform mobile Android. Into the development of this application must go through several stages before it is ready for use.


2019 ◽  
Vol 3 (3) ◽  
pp. 116
Author(s):  
Mardiana Mardiana

Kelompok Sadar Wisata (Pokdarwis) Cinta Bahari dibentuk oleh aparat Desa Pulau Pahawang Lampung sejak tahun 2013.  Akan tetapi rendahnya tingkat pendidikan anggota Pokdarwis membuat mereka sangat sulit untuk dapat mengembangkan potensi wisata pulau Pahawang. Pada tahun 2017, promosi wisata sudah dilakukan menggunakan Teknologi Informasi dan Komunikasi (TIK) dalam bentuk mobile application CintaBahari yang dikembangkan pada kegiatan Pengabdian Kepada Masyarakat (PKM) sebelumnya. Namun demikian masalah promosi ini masih harus terus ditingkatkan dan berkelanjutan, sehingga jumlah kunjungan wisatawan yang diperoleh dapat lebih maksimal. Solusi yang ditawarkan oleh Tim PKM ini adalah mengembangkan media promosi dengan menggunakan teknologi Augmented Reality (AR) yang menggambarkan objek wisata Pahawang secara real yang dikemas secara menarik dan atraktif. Teknologi AR dapat menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan nyata tiga dimensi lalu memproyeksikan benda-benda maya tersebut dalam waktu nyata. Selain itu, Tim PKM ini juga memberikan sosialisasi tentang penggunaan aplikasi AR tersebut dan pembagian poster dengan konten AR kepada masyarakat sebagai sarana mereka memberikan promosi kepada wisatawan yang datang. Metoda  yang  digunakan  dalam  pembangunan aplikasi menggunakan metode iterative development  yang disebut dengan Rapid Application Development (RAD) dengan tahapan : identifikasi masalah dan motivasi, menetapkan objek solusi, penerapan solusi dan pelatihan serta pelaporan hasil dan publikasi. Adanya aplikasi AR ini diharapkan dapat membuat peningkatan potensi wisatawan yang datang dan kembali datang lagi ke Pulau Pahawang melalui ketersediaan informasi yang lengkap dan menarik dalam bentuk AR. Sehingga secara langsung akan berdampak pada peningkatan pendapatan pokdarwis dan masyarakat Desa Pulau Pahawang pada umumnya.     Kata kunci: Augmented Reality, Cinta Bahari, Pokdarwis, Pahawang, Promosi


Author(s):  
Murizah Kassim ◽  
Ahmad Syafiq Aiman A Bakar

Public bus transportation has become an integral part of society, but the disrup-tion of bus services is one of the major concerns. This project presents the devel-opment of Smart Bus Transportation using Augmented Reality (TRANSPAR) that was developed on a mobile application. One of the major issues with public transportation is on real-time responsiveness. Most bus schedules are presented online but customers still faced many failures. Some bus schedules are not updat-ed when changes happened through time. Some existing bus schedules system is fixed to the bus stations. This research is to identify the bus schedules and its routes characteristics. A 3D AR animation based on identified characteristics was designed using the Unity 3D image marker detection on a mobile Android plat-form. A smartphone application was developed using Vuforia and Google Fire-base. TRANSPAR shows an AR mobile application for acquiring the bus time-tables. The phone camera is applied for marker image detection and scanning the bus station’s images. AR and normal image scanner were designed. Google Fire-base Database is used to retrieve and store each timetable data for every bus sta-tion. Analysis of interactivity and benefits of TRANSPAR shows about 90% agreed on the use of AR and more than 76% agreed on its functionality based on 50 taken samples. This shows a positive impact on the designed TRANSPAR. The research is significant to encourage and experience the public with new tech-nological application for public transportation and it impact the society.


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