Human Relations Training with Complementary Social Groups: An Experiment in Face-to-Face Interaction†

Psychiatry ◽  
1970 ◽  
Vol 33 (3) ◽  
pp. 344-351
Author(s):  
Charles M. Culver ◽  
Frances Dunham
1977 ◽  
Author(s):  
George Lukas ◽  
Arthur S. Blaiwes ◽  
Dennis Weller

2012 ◽  
Vol 38 (5) ◽  
pp. 489-497 ◽  
Author(s):  
Pam Read ◽  
Chirag Shah ◽  
Lupita S-O’Brien ◽  
Jaqueline Woolcott

Exploring ways in which new technology impacts adolescents’ information behaviours and creates a social space requires holistic investigation. A qualitative study of 21 seniors in an upper-middle-class suburban high school revealed highly individualized use of Facebook and its features. These included: (i) Friends groups of 50—3700 members, with even the largest groups representative primarily of face-to-face connections, and (ii) a clear articulation within those groups of various categories, each with its own distinct communicative channel and style. A meaningful connection was found between the social value of various social network (SN)-mediated relationships and the communicative modes used to maintain and enhance them. Through a comprehensive literature review and clearly grounded analysis of rich data, this work supports the contention that adolescent social groups in which SNs are embedded form a distinct domain, and establishes a rationale for further investigation of adolescents’ contextualized use of SNs within social relationships.


2022 ◽  
pp. 175069802110665
Author(s):  
Paul O’Connor

Memory invariably involves sifting and sorting historical traces and reassembling them into societal representations of the past. Usually this has been done by social groups of different kinds or the cultural institutions associated with them, and has provided materials for the construction and maintenance of group identity. In what I term “spectacular memory,” however, the sifting and sorting of memory traces is performed by commercial and media institutions within a globalized cultural framework to create spectacles for mass consumption. Spectacular memory is enabled by the progressive breakdown of Halbwach’s “social frameworks of memory”—the association of memory with face-to-face relations within social groups. In late modern societies, “memory” as a coherent body of representations which is the property of more-or-less bounded social groups has largely devolved into a globalized store of representations curated and diffused through the media, advertising, tourism and entertainment industries. This article uses the example of the history-themed shopping malls of Dubai to characterize this form of memory.


2021 ◽  
Author(s):  
Ilenia Paparella ◽  
Liuba Papeo

Working memory (WM) uses knowledge and relations to organize and store multiple individual items in a smaller set of structured units, or chunks. We investigated whether a crowd of individuals that exceeds the WM is retained and, therefore, recognized more accurately, if individuals are represented as interacting with one another –i.e., they form social chunks. Further, we asked what counts as a social chunk in WM: two individuals involved in a meaningful interaction or just spatially close and face-to-face. In three experiments with a delayed change-detection task, participants had to report whether a probe-array was the same of, or different from a sample-array featuring two or three dyads of bodies either face-to-face (facing array) or back-to-back (non-facing array). In Experiment 1, where facing dyads depicted coherent, meaningful interactions, participants were more accurate to detect changes in facing (vs. non-facing) arrays. A similar advantage was found in Experiment 2, even though facing dyads depicted no meaningful interaction. In Experiment 3, we introduced a secondary task (verbal shadowing) to increase WM load. This manipulation abolished the advantage of facing (vs. non-facing) arrays, only when facing dyads depicted no meaningful interactions. These results show that WM uses representation of interaction to chunk crowds in social groups. The mere facingness of bodies is sufficient on its own to evoke representation of interaction, thus defining a social chunk in WM; although the lack of semantic anchor makes chunking fainter and more susceptible to interference of a secondary task.


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