scholarly journals “A Noble Experiment in Human Values”: The Children's Television Series Vegetable Soup and Its Initiative to Change the Environment for Racism in 1970s America

2018 ◽  
Vol 46 (3) ◽  
pp. 130-155
Author(s):  
Jeffrey S. Reznick
2014 ◽  
Vol 6 (1) ◽  
pp. 107-121
Author(s):  
Crina Leon

Norwegian is peculiar not only with a view to the written language, which has two official standards, but also regarding the spoken language, which lacks a standardized form. In fact, Norway is one of the most dialect-speaking countries in Europe. The use of a regional dialect in all fields of one’s life is rather perceived as part of one’s identity, and a sign of democracy and decentralization. Although theoretically there are four main dialects, in practice the variety of dialects differing in grammar, vocabulary or pronunciation is much wider, and depends on the part of the country or even on a specific town. The present paper is mainly focused on analyzing how the issue of diatopic variation in the Norwegian spoken language has been depicted in recent years (2008-2012) in Norway’s largest daily newspaper, Aftenposten. Even if dialects are accepted in everyday life, one of the recurrent debates in the newspaper is however related to using a standard form at least in the news programs from the largest Norwegian television and radio company, NRK, where the language ought to be considered a point of reference. Another topic of interest is related to the dialects used in dubbing in children’s television series.


2016 ◽  
Vol 101 (4) ◽  
pp. 1348-1349
Author(s):  
Wouter W. de Herder

Abstract Context: Pareidolia is the imagined perception of a pattern, where it does not actually exist, as faces. Case Description: A 49-year-old woman presented with a pituitary macroadenoma with supra- and parasellar expansion containing two hypodense areas and one hyperintense area. On the T1W magnetic resonance imaging picture, this macroadenoma closely resembled a famous character from a children's television series. Conclusion: The imaging-phenotype in this case demonstrates that pareidolia can also be observed in neuroendocrinology and neuroradiology.


Sexualities ◽  
2017 ◽  
Vol 21 (5-6) ◽  
pp. 809-824
Author(s):  
Ewa Stańczyk

The aim of this article is to explore the intersections of childhood and sexuality as they come to light in a variety of public arenas. Looking at three case studies from Poland, I explore how spaces culturally assigned to childhood become symbolically ‘invaded’ by contexts that are stereotypically associated with adulthood. In particular, I analyse the debate about the popular children’s television series Teletubbies that raged in Poland in 2007 and the more recent discussions surrounding the opposition to the naming of a playground in the provincial town of Tuszyn after Winnie-the-Pooh. Moreover, I look at the educational programme on gender equality that has been implemented in some Polish nurseries since 2011 and the anxiety it generated at both political and social levels. I place these debates in the political context of Poland, pointing to the continued supremacy of the conservative right as one of the defining factors in these contentious debates.


Author(s):  
Sarah Miles

The chapter examines two 1980s children’s television series – Odysseus: The Greatest Hero of Them All (hereafter Odysseus) and Ulysses 31 – which reworked the myths of the Greek hero Odysseus which derive from Homer’s Odyssey, an epic poem. The discussion demonstrates how each programme was shaped by contemporary culture, particularly film, television and animation. In particular, they combined: innovative storytelling techniques (e.g. Odysseus was a Jackanory-style story to camera, written and performed by Tony Robinson with Richard Curtis as co-writer) with creative use of the mode of television and televisual animation (e.g. Ulysses 31 was created by key names in animation and anime: Jean Chalopin, Bernard Deyriès, Nagahama Tadao) and detailed knowledge of The Odyssey and wider Greek myth. The series provide contrasting localised (British) and international (Franco-Japanese) production contexts, but in the UK both programmes were first broadcast in 1985-1986 via the newly created children’s programming format, Children’s BBC, known affectionately as the ‘Broom Cupboard’, in which a studio-presenter addressed child-audiences directly. Odysseus and Ulysses 31 therefore offered sustained engagements with the myths of Odysseus for UK-based children in this decade.


2014 ◽  
Vol 6 (2) ◽  
pp. 134-143
Author(s):  
Olga Ivanovna Makhovskaya ◽  
Fyodor Olegovich Marchenko

The history of television impact's psychological studies shows that it affects not only on views but also on the whole child's personality development. Researchers and producers look for positive effects' modeling on children's development. The article demonstrates how to form socially significant views and initial skills of solidarity in children at the age of 4 - 6 using children's television series "Sesame Street in Russia". Experience of scientifically proven modeling of directives and concepts in preschool children can be used in the production of specialized children's channels.


2013 ◽  
Vol 221 (2) ◽  
pp. 90-97 ◽  
Author(s):  
John L. Sherry

Millions in taxpayer and foundation euros and dollars have been spent building and testing educational video games, games for health, and serious games. What have been the fruits of this frenzy of activity? What educational video game has had the reach and impact of Sesame Street or Blues Clues television shows? By comparison, the Children’s Television Workshop (CTW) managed to get Sesame Street off the ground within a couple of years, writing the basic scientific literature on educational media design in the process. Not only is Sesame Street well known and proven, it laid the basis for every effective educational show to follow. This article explores the differences between the CTW scientific approach to educational media production and the mostly nonscientific approach consuming so many resources in the educational games, games for health, and serious games movements. Fundamental scientific questions that remain unanswered are outlined.


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