The good enough revolution—the role of aesthetics in user experiences with digital artefacts

2010 ◽  
Vol 21 (3) ◽  
pp. 141-154 ◽  
Author(s):  
Ida Engholm
Keyword(s):  
2008 ◽  
pp. 254-267 ◽  
Author(s):  
Jeremy Millard

This paper examines the role of eGovernment in supporting an inclusive society by focusing on how government and eGovernment services are used, and who uses them. In this context, the socio-economic and other characteristics of users and non-users of eGovernment services are examined, as is the importance of the different user access channels, including the digital channel, and the consequences this has. The focus is also on user experiences of eGovernment and the role of human intermediaries in delivering services. In each case, the benefits and challenges of eGovernment for an inclusive society are documented and analyzed. Finally, conclusions are drawn concerning appropriate inclusion policy.


Author(s):  
Stefanie Duguay ◽  
Jean Burgess ◽  
Nicolas Suzor

Leaked documents, press coverage, and user protests have increasingly drawn attention to social media platforms’ seemingly contradictory governance practices. We investigate the governance approaches of Tinder, Instagram, and Vine through detailed analyses of each platform, using the ‘walkthrough method’ (Light, Burgess, and Duguay, 2016 The walkthrough method: An approach to the study of apps. New Media & Society 20(3).), as well as interviews with their queer female users. Across these three platforms, we identify a common approach we call ‘patchwork platform governance’: one that relies on formal policies and content moderation mechanisms but pays little attention to dominant platform technocultures (including both developer cultures and cultures of use) and their sustaining architectures. Our analysis of these platforms and reported user experiences shows that formal governance measures like Terms of Service and flagging mechanisms did not protect users from harassment, discrimination, and censorship. Key components of the platforms’ architectures, including cross-platform connectivity, hashtag filtering, and algorithmic recommendation systems, reinforced these technocultures. This significantly limited queer women’s ability to participate and be visible on these platforms, as they often self-censored to avoid harassment, reduced the scope of their activities, or left the platform altogether. Based on these findings, we argue that there is a need for platforms to take more systematic approaches to governance that comprehensively consider the role of a platform’s architecture in shaping and sustaining dominant technocultures.


2013 ◽  
Vol 14 (3) ◽  
pp. 223-233 ◽  
Author(s):  
Alvitta Ottley ◽  
R Jordan Crouser ◽  
Caroline Ziemkiewicz ◽  
Remco Chang

Researchers in human–computer interaction and visualization have recently been challenged to develop a better understanding of users’ underlying cognitive processes in order to improve system design and evaluation. While existing studies lay a critical foundation for understanding the role of cognitive processes and individual differences in visualization, concretizing the intuition that each user experiences a visual interface through an individual cognitive lens is only half the battle. In this article, we investigate the impact of manipulating users’ personality on observed behavior when using a visualization. In a targeted study, we demonstrate that personality priming can result in changes in behavior when interacting with visualizations. We then discuss how this and similar techniques could be used to control for personality effects when designing and evaluating visualizations systems.


2021 ◽  
Vol 10 (1) ◽  
pp. 11
Author(s):  
Abd-Elhamid M. Taha

In this paper, we discuss the critical characteristics of user experience in sixth generation (6G) cellular networks. We first describe cellular networks’ evolution through 5G and then discuss the enabling technologies and projected services in 6G networks. We note that these networks are markedly centered around expanded intelligence, end-to-end resource and topology synchronization, and the intrinsic support to low-latency, high-bandwidth communication. These capabilities make context-rich, cyberphysical user experiences viable. It thereby becomes necessary to define and identify the role of quality of experience in 6G networks, especially when it comes to network management. We elaborate on these expected challenges and allude to viable opportunities in emerging technologies.


JAMA ◽  
1966 ◽  
Vol 195 (12) ◽  
pp. 1005-1009 ◽  
Author(s):  
D. J. Fernbach
Keyword(s):  

JAMA ◽  
1966 ◽  
Vol 195 (3) ◽  
pp. 167-172 ◽  
Author(s):  
T. E. Van Metre

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