The Appearance of Surfaces Specified by Motion Parallax and Binocular Disparity

1989 ◽  
Vol 41 (4) ◽  
pp. 697-717 ◽  
Author(s):  
Brian J. Rogers ◽  
Thomas S. Collett

The experiments reported in this paper were designed to investigate how depth information from binocular disparity and motion parallax cues is integrated in the human visual system. Observers viewed simulated 3-D corrugated surfaces that translated to and fro across their line of sight. The depth of the corrugations was specified by either motion parallax, or binocular disparities, or some combination of the two. The amount of perceived depth in the corrugations was measured using a matching technique. A monocularly viewed surface specified by parallax alone was seen as a rigid, corrugated surface translating along a fronto-parallel path. The perceived depth of the corrugations increased monotonically with the amount of parallax motion, just as if observers were viewing an equivalent real surface that produced the same parallax transformation. With binocular viewing and zero disparities between the images seen by the two eyes, the perceived depth was only about half of that predicted by the monocular cue. In addition, this binocularly viewed surface appeared to rotate about a vertical axis as it translated to and fro. With other combinations of motion parallax and binocular disparity, parallax only affected the perceived depth when the disparity gradients of the corrugations were shallow. The discrepancy between the parallax and disparity signals was typically resolved by an apparent rotation of the surface as it translated to and fro. The results are consistent with the idea that the visual system attempts to minimize the discrepancies between (1) the depth signalled by disparity and that required by a particular interpretation of the parallax transformation and (2) the amount of rotation required by that interpretation and the amount of rotation signalled by other cues in the display.

Perception ◽  
1996 ◽  
Vol 25 (1_suppl) ◽  
pp. 115-115
Author(s):  
K Okajima ◽  
M Takase ◽  
S Takahashi

Two colours can be perceived at one location on overlapping planes only when the front plane is transparent. This phenomenon suggests that colour information processing is not independent of depth information processing and vice versa. To investigate the interaction between colour and depth channels, we used colour stimuli and binocular parallax to identify the conditions for transparency. Each stimulus, presented on a CRT to one eye, consisted of a centre patch and a surround. Binocular disparity was set so that the centre patch could be seen behind the surround. However, the surround appears to be behind the centre patch when the surround is perceived as an opaque plane. We examined several combinations of basic colours for the centre patch and surround. The surround luminance was constant at 1.0 cd m−2 and the luminance of the centre was varied. Subjects used the apparent depth of the surround to report whether or not transparency occurred. The results show two types of transparency: ‘bright-centre transparency’ and ‘dark-centre transparency’. We found that the range of centre luminances which yield transparency depends on the combination of centre and surround colours, ie influences of brightness and colour opponency were found. We conclude that there is interaction between colour and depth channels in the visual system.


2019 ◽  
Author(s):  
Guido Maiello ◽  
Manuela Chessa ◽  
Peter J. Bex ◽  
Fabio Solari

AbstractThe human visual system is foveated: we can see fine spatial details in central vision, whereas resolution is poor in our peripheral visual field, and this loss of resolution follows an approximately logarithmic decrease. Additionally, our brain organizes visual input in polar coordinates. Therefore, the image projection occurring between retina and primary visual cortex can be mathematically described by the log-polar transform. Here, we test and model how this space-variant visual processing affects how we process binocular disparity, a key component of human depth perception. We observe that the fovea preferentially processes disparities at fine spatial scales, whereas the visual periphery is tuned for coarse spatial scales, in line with the naturally occurring distributions of depths and disparities in the real-world. We further show that the visual field integrates disparity information across the visual field, in a near-optimal fashion. We develop a foveated, log-polar model that mimics the processing of depth information in primary visual cortex and that can process disparity directly in the cortical domain representation. This model takes real images as input and recreates the observed topography of disparity sensitivity in man. Our findings support the notion that our foveated, binocular visual system has been moulded by the statistics of our visual environment.Author summaryWe investigate how humans perceive depth from binocular disparity at different spatial scales and across different regions of the visual field. We show that small changes in disparity-defined depth are detected best in central vision, whereas peripheral vision best captures the coarser structure of the environment. We also demonstrate that depth information extracted from different regions of the visual field is combined into a unified depth percept. We then construct an image-computable model of disparity processing that takes into account how our brain organizes the visual input at our retinae. The model operates directly in cortical image space, and neatly accounts for human depth perception across the visual field.


Perception ◽  
1982 ◽  
Vol 11 (3) ◽  
pp. 247-262 ◽  
Author(s):  
Maureen Graham ◽  
Brian Rogers

Prolonged inspection of a three-dimensional corrugated surface resulted in a successive contrast effect, or aftereffect, of depth, whereby a subsequently-viewed physically-flat test surface appeared to be corrugated in depth with the opposite phase to the adapting surface. The aftereffect occurred both when the depth was specified by motion parallax, in the absence of all other sources of depth information, and when it was specified solely by stereoscopic information. The depth aftereffect was measured by ‘nulling’ the apparent depth in the test surface with physical relative motion or binocular disparity until the test surface appeared flat. Up to 70% of the depth in the adapting surface was necessary to null the aftereffect. Simultaneous contrast effects in the perception of three-dimensional surfaces were used to investigate the spatial interactions that exist in the processing of motion-parallax and stereoscopic information. A physically vertical surface appeared to slope in depth in the opposite direction to the slope of a surrounding surface. In this case up to 50% of the slope of the inducing surface was necessary to null the contrast effect. Similar results were again obtained for motion-parallax and stereoscopic depth.


2021 ◽  
Author(s):  
HyungGoo Kim ◽  
Dora Angelaki ◽  
Gregory DeAngelis

Detecting objects that move in a scene is a fundamental computation performed by the visual system. This computation is greatly complicated by observer motion, which causes most objects to move across the retinal image. How the visual system detects scene-relative object motion during self-motion is poorly understood. Human behavioral studies suggest that the visual system may identify local conflicts between motion parallax and binocular disparity cues to depth, and may use these signals to detect moving objects. We describe a novel mechanism for performing this computation based on neurons in macaque area MT with incongruent depth tuning for binocular disparity and motion parallax cues. Neurons with incongruent tuning respond selectively to scene-relative object motion and their responses are predictive of perceptual decisions when animals are trained to detect a moving object during selfmotion. This finding establishes a novel functional role for neurons with incongruent tuning for multiple depth cues.


2021 ◽  
Vol 33 (3) ◽  
pp. 604-609
Author(s):  
Daisuke Kondo ◽  

The teleoperation of construction machinery has been introduced to mines and disaster sites. However, the work efficiency of teleoperations is lower than that of onboard operations owing to limitations in the viewing angle and insufficient depth information. To solve these problems and realize effective teleoperations, the Komatsu MIRAI Construction Equipment Cooperative Research Center is developing the next-generation teleoperation cockpit. In this study, we develop a display for teleoperations with a wide field-of-view, a portable projection screen, and a system that reproduces motion parallax, which is suitable for depth perception in the operating range of construction machinery.


1992 ◽  
Vol 4 (4) ◽  
pp. 573-589 ◽  
Author(s):  
Daniel Kersten ◽  
Heinrich H. Bülthoff ◽  
Bennett L. Schwartz ◽  
Kenneth J. Kurtz

It is well known that the human visual system can reconstruct depth from simple random-dot displays given binocular disparity or motion information. This fact has lent support to the notion that stereo and structure from motion systems rely on low-level primitives derived from image intensities. In contrast, the judgment of surface transparency is often considered to be a higher-level visual process that, in addition to pictorial cues, utilizes stereo and motion information to separate the transparent from the opaque parts. We describe a new illusion and present psychophysical results that question this sequential view by showing that depth from transparency and opacity can override the bias to see rigid motion. The brain's computation of transparency may involve a two-way interaction with the computation of structure from motion.


2006 ◽  
Vol 46 (17) ◽  
pp. 2636-2644 ◽  
Author(s):  
Mark F. Bradshaw ◽  
Paul B. Hibbard ◽  
Andrew D. Parton ◽  
David Rose ◽  
Keith Langley

2000 ◽  
Vol 44 (21) ◽  
pp. 3-500-3-500
Author(s):  
Jing-Long Wu ◽  
Kazuyoshi Tsukamoto

Human interactive characteristic between the binocular disparity and the occlusion for depth perception is measured with using random-dot stimulus. The experimental results suggested that if the binocular disparity is set at a proper value, the depth information is mainly obtained from the cue of the binocular disparity, and if the occlusion ratio is larger than some constant value the depth information is obtained from the cue of the occlusion. Based on the experimental results, we can find a method to make images with depth information in the Head Mounted Display (HMD) when the cues of the binocular disparity and the occlusion are concurrently used.


1974 ◽  
Vol 38 (3) ◽  
pp. 747-750
Author(s):  
Steven H. Ferris

The possible value of monocular motion parallax for improving distance perception underwater was investigated. Submerged Ss either kept their heads stationary or rotated their heads about a vertical axis while judging the distance of objects placed 4 to 15 ft. away. Both before and after training with feedback to increase accuracy of judgment, head movement did not significantly improve performance. Water turbidity and loss of position constancy are two probable reasons for the failure to replicate the positive results previously obtained in air.


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