Longitudinal study of children’s aggressive behavior, and it’s relations to individual and contextual factors

Author(s):  
Õnne Uus ◽  
Eve Kikas
2009 ◽  
Vol 40 (12) ◽  
pp. 1266-1274
Author(s):  
Dong-Mei ZHAO ◽  
Zong-Kui ZHOU ◽  
Xiao-Jun SUN ◽  
Hsueh Yeh ◽  
Cohen Robert

2017 ◽  
Vol 5 (2) ◽  
pp. 347-357
Author(s):  
Hanne Brandt ◽  
Marina Lagemann ◽  
Sharareh Rahbari

AbstractThe longitudinal study “Multilingual Development: A Longitudinal Perspective” (MEZ) follows two cohorts of secondary school students with monolingual German, German-Turkish and German-Russian language backgrounds over the course of three years. The project investigates language-based, personal, and contextual factors that influence students’ multilingual development and examines how multilingual skills are related to other dimensions of educational success (e.g., transition decisions and processes in the educational system). The objective of MEZ is to identify starting points for developing strategies to increase young people’s chances for educational success.


Author(s):  
Linda K. Kaye

Common conceptions of digital gaming often allude to its role in promoting aggression, yet little is understood about its function as enjoyable leisure. This alternative lens permits a more comprehensive account of the way in which gaming may hold equivalent benefits to that of other leisure. In developing a rationale for this solution, this chapter evaluates theoretical models explaining the processes through which digital game violence can translate into aggressive behavior. Here, there is a suggestion that these models are too restrictive in accounting for diverse gaming outcomes, suggesting that theoretical frameworks need to be sufficiently complex to account for a wider set of influences. Leisure theory is presented as a framework for understanding diverse gameplay experiences and their impact on gaming outcomes. This framework presents an alternative to the traditional focus of much research by suggesting that differential outcomes of gaming occur as a result of interactions between personal and contextual factors, as well as the dynamic process of gameplay itself.


2001 ◽  
Vol 13 (1) ◽  
pp. 69-81 ◽  
Author(s):  
CAROL MACKINNON–LEWIS ◽  
MICHAEL E. LAMB ◽  
JOHN HATTIE ◽  
LAILA P. BARADARAN

This study tested an integrative, multipathway model designed to explain bidirectional effects of the attributions and coercive behaviors of mothers and sons in the context of a longitudinal study. Subjects were 246 mothers and sons who were 7–9 years of age. Mothers' and sons' attributions about one another's intent were significantly related to the aggressiveness of the behavior that each of them directed toward the other. Boys' earlier aggression did not significantly predict the mothers' subsequent attributions, whereas mothers' negative behavior indeed predicted subsequent negative attributions on the part of the boys. Even after considering children's earlier negative behavior, children's negative attributions about their mothers helped explain the aggressiveness of their subsequent behavior. The same was not true for mothers whose earlier attributions indirectly influenced their subsequent aggressive behavior.


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