From Presidential Protection to Campus Security: A Brief History of Threat Assessment in North American Schools and Colleges

2012 ◽  
Vol 26 (4) ◽  
pp. 277-290 ◽  
Author(s):  
Marisa R. Randazzo ◽  
J. Kevin Cameron
2015 ◽  
Vol 44 (2) ◽  
pp. 29-30
Author(s):  
Matt Sheedy

I interviewed Russell McCutcheon back in March 2015, about his new role as president of the North American Association for the Study of Religion (NAASR), asking him about the history of the organization, goals for his tenure, and developments for NAASR’s upcoming conference in Atlanta in November 2015.


2015 ◽  
Vol 47 (2) ◽  
pp. 5-27
Author(s):  
Elizabeth Kella

This article examines the appropriation and redirection of the Gothic in two contemporary, Native-centered feature films that concern a history that can be said to haunt many Native North American communities today: the history of Indian boarding schools. Georgina Lightning’s Older than America (2008) and Kevin Willmott’s The Only Good Indian (2009) make use of Gothic conventions and the figures of the ghost and the vampire to visually relate the history and horrors of Indian boarding schools. Each of these Native-centered films displays a cinematic desire to decenter Eurocentric histories and to counter mainstream American genres with histories and forms of importance to Native North American peoples. Willmott’s film critiques mythologies of the West and frontier heroism, and Lightning attempts to sensitize non-Native viewers to contemporary Native North American concerns while also asserting visual sovereignty and affirming spiritual values.


Author(s):  
Jonathan Hehn

This chapter outlines the history of Presbyterian worship practice from the sixteenth century to the present, with a focus on North American Presbyterians. Tracing both their hymnody and their liturgy ultimately to John Calvin, Presbyterian communions have a distinct heritage of worship inherited from the Church of Scotland via seventeenth-century Puritans. Long marked by metrical psalmody and guided by the Westminster Directory, Presbyterian worship underwent substantial changes in the nineteenth century. Evangelical and liturgical movements led Presbyterians away from a Puritan visual aesthetic, into the use of nonscriptural hymnody, and toward a recovery of liturgical books. Mainline North American and Scottish Presbyterians solidified these trends in the twentieth and twenty-first centuries; however, conservative North American denominations and some other denominations globally continue to rely heavily on the use of a worship directory and metrical psalmody.


1972 ◽  
Vol 32 (1) ◽  
pp. 36-53 ◽  
Author(s):  
John C. McManus

This study of Indian behavior in the fur trade is offered more as a report of a study in progress than a completed piece of historical research. In fact, the research has barely begun. But in spite of its unfinished state, the tentative results of the work I have done to this point may be of some interest as an illustration of the way in which the recent revival of analytical interest in institutions may be used to develop an approach to the economic history of the fur trade.


1997 ◽  
Vol 20 (2) ◽  
pp. 376
Author(s):  
DNN ◽  
W. E. Davis ◽  
J. A. Jackson
Keyword(s):  

Science ◽  
1931 ◽  
Vol 73 (1901) ◽  
pp. 620-621
Author(s):  
Emery Westervelt Dennis

2021 ◽  

The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as <i>Grand Theft Auto</i>, <i>Tomb Raider</i> and <i>Alone in the Dark</i> were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.


2001 ◽  
Vol 28 (3) ◽  
pp. 122-130 ◽  
Author(s):  
Grant H. Turnwald ◽  
Marlee M. Spafford ◽  
Joyce D. Bohr

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