scholarly journals Improving student understanding in web programming material through multimedia adventure games

2018 ◽  
Vol 1013 ◽  
pp. 012101 ◽  
Author(s):  
N S Fitriasari ◽  
M F Ashiddiqi ◽  
E A Nurdin
Author(s):  
Dimas Satria ◽  
Poningsih Poningsih ◽  
Widodo Saputra

The purpose of this paper is to create an expert system to detect oil palm plant diseases in order to help farmers / companies in providing accurate information about the diseases of oil palm plants and how to overcome them and to help reduce the risk of decreasing palm oil production. This system is designed to mimic the expertise of an expert who is able to detect diseases that attack oil palm plants. The method used is forward chaining that is starting from a set of data and proving a fact by describing the level of confidence and uncertainty found in a hypothesis. The results of this study are to diagnose diseases of oil palm plants and their computerization using web programming languages.


2019 ◽  
Author(s):  
IJIS - Indonesian Journal On Information System
Keyword(s):  

Untuk mengetahui potensi wisata diperlukan system computer untuk membangun dan merancang sebuah system informasi pariwisata yang terintergrasi kedalam sebuah database berbasis web programming. Penelitian dilakukan pada Dinas Kebudayaan dan Pariwisata Kota Tidore Kepulauan, Metode yang digunakan dalam penelititan ini adalah menggunakan metode waterfall yang merupakan bagian dari SDLC (siklus hidup system) yang memiliki beberapa tahapan dalam pembangunan system, Teknik dalam pengumpulan data yaitu dengan cara studi pustaka dan literature, metode studi pustaka digunakan untuk pencarian dan pengumpulan data, software recruitment yang digunakan seperti, macromedia dreamwaver, PHP MySQL, Local Server serta hardware yang kompatibel dalam menunjang pembuatan sistem informasi promosi pariwisata. Hasil yang diharapkan adalah dengan adanya system informasi pariwisata ini dapat membantu promosi dan pengenalan tentang pariwisata di Kota Tidore Kepulauan, referensi belajar untuk pelajar dan mahasiswa serta pusat data bagi instansi yang terkait dengan pariwisata.Kesimpulannya adalah dengan adanya sistem informasi pariwisata berbasis web ini dapat membuka akses dan jaringan didaerah agar lebih dikenal secara nasional maupun internasional.


Humaniora ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 137-144
Author(s):  
Ahmad Faisal Choiril Anam Fathoni ◽  
Jehezkiel Christian Ray

The research aimed to apply batik motifs to strengthen the differentiation of characters in the form of adventure games that could be an interesting and effective learning medium for introducing music theory. In order to work towards achieving its objective, developing interest in music theory by using games and animations specifically to approach more people and make this project sustainable, these games were supposed to be aimed into intellectual property. Therefore to be able to make it competitive, strong differentiation was needed as so many IP characters emerged as competitors. One of the strengths that could be added to these characters was by applying local content. It was a strong differentiator and could be developed with a deeper philosophy so that it had a wealth that could be developed more widely in the future, which in this case was using batik. To achieve goal, the research used the design thinking method and qualitative methodology to collect data. The researchers collected data through the process of document research, an observation about the implementation of batik patterns in character design for animation. The result is the characters’ designs of a game to teach music theory using batik pattern application. In conclusion, the batik pattern has the potential to strengthen differences in character design.


2021 ◽  
pp. 009862832110227
Author(s):  
Peter Strelan

Background: The concept of reliability is central to conducting—and understanding—research in Psychology. Students’ understanding of concepts are strengthened when they learn by applying concepts. Objective: This article describes initial evidence of an activity for teaching reliability. Method: Students watched a short video of a staged bank robbery. They then tested the reliability of two different forms of police instructions for eyewitness recall. In so doing, they gained practice at calculating and interpreting inter-rater reliability and test-retest reliability. Results: Data collected from N = 191 students indicates that the exercise has a statistically significant positive effect on student understanding of and confidence about reliability concepts contributes to a roughly 20% increase in performance when comparing responses on pre- and post-exercise multiple choice questions. Conclusion: The activity gives students practice with the concept of reliability in a way that is engaging and memorable insofar as it demonstrates the implications of reliability for the real world. Teaching Implications: The activity is straightforward to implement and encourages students to learn by “doing.”


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