scholarly journals Virtual Reality as a Distraction Technique in Chronic Pain Patients

2014 ◽  
Vol 17 (6) ◽  
pp. 346-352 ◽  
Author(s):  
Brenda K. Wiederhold ◽  
Kenneth Gao ◽  
Camelia Sulea ◽  
Mark D. Wiederhold
2021 ◽  
Vol 9 (5) ◽  
Author(s):  
Ted Jones

Chronic pain disorders are a common and expensive health problem worldwide. Available treatments for these disorders have been decreasing and new treatments are needed. Virtual reality (VR) has been used for acute and procedural pain for years but systems are only now becoming available for use with chronic pain. In this study patients with a chronic pain disorder were given the option of using either take-home virtual reality equipment for one month or take-home biofeedback equipment for one month. In the VR condition patients were oriented to the “PainCare” app but could access any free content from the internet as well. Qualitative data was gathered on 23 VR patients and 12 biofeedback patients. Pre-post measures of depression, catastrophizing and function were obtained from 17 VR patients and 8 biofeedback patients. Data found that there was a statistically significant decrease in depression and catastrophizing in the VR group but no such decrease was found in the biofeedback group. No significant increase in function was found in either group though the VR group trended in that direction. One hundred percent (100%) of the patients who tried VR reported that they thought it had helped them overall at least a little. Patient ratings of the VR equipment were more favorable than the biofeedback equipment. This non-randomized small sample study suggests that at-home VR use can be used successfully with patients to decrease the important treatment variables of depression and catastrophizing, and perhaps become a significant contribution to the treatment of chronic pain disorders.


2021 ◽  
Author(s):  
Jiaheng Wang

<p>Chronic pain is ongoing pain lasting for long periods after the initial injury or disease has healed. Chronic pain is difficult to treat and can affect the daily lives of patients. Distraction therapy is a proven way of relieving pain for patients by taking their attention away from the pain. Virtual reality is a platform for distraction therapy by immersing the user visually, aurally, and even somewhat physically in a virtual world detached from reality. There is little research done regarding the effects virtual reality's physical interactions have on pain management. This project aims to evaluate different types of virtual reality interactions for chronic pain patients to determine which is most effective for pain relief. The results found that physical and mental activities in virtual reality are equally effective as each other at reducing pain while the patients are engaged in the content, while the effects of observing relaxing content persists outside of virtual reality. These results inform the design of future virtual reality games targeted at pain management.</p>


2021 ◽  
Author(s):  
Jiaheng Wang

<p>Chronic pain is ongoing pain lasting for long periods after the initial injury or disease has healed. Chronic pain is difficult to treat and can affect the daily lives of patients. Distraction therapy is a proven way of relieving pain for patients by taking their attention away from the pain. Virtual reality is a platform for distraction therapy by immersing the user visually, aurally, and even somewhat physically in a virtual world detached from reality. There is little research done regarding the effects virtual reality's physical interactions have on pain management. This project aims to evaluate different types of virtual reality interactions for chronic pain patients to determine which is most effective for pain relief. The results found that physical and mental activities in virtual reality are equally effective as each other at reducing pain while the patients are engaged in the content, while the effects of observing relaxing content persists outside of virtual reality. These results inform the design of future virtual reality games targeted at pain management.</p>


2021 ◽  
Vol 2 ◽  
Author(s):  
Phillip Brown ◽  
Wendy Powell

Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from symptoms of chronic pain. However, using VR often causes cybersickness; a condition with symptoms similar to those of motion and simulator sickness. Cybersickness is commonly assessed using self-report questionnaires, such as the Simulator Sickness Questionnaire (SSQ), and is traditionally conducted post-exposure. It’s usually safe to assume a zero baseline of cybersickness as participants are not anticipated to be exhibiting any sickness symptoms pre-exposure. However, amongst populations such as chronic pain patients, it’s not unusual to experience symptoms of their condition or medication which could have a confounding influence on cybersickness symptom reporting. Therefore, in population groups where illness and medication use is common, assuming baseline is not necessarily desirable. This study aimed to investigate cybersickness baseline recordings amongst a chronic pain population, and highlights how deviations from an assumed baseline may incorrectly infer adverse effects arising from VR exposure. A repeated measures study design was used, in which twelve participants were assessed pre and post VR exposure via SSQ. Significant differences were found between actual and assumed pre-exposure baseline scores. Furthermore, we found significant differences between actual and assumed increases in cybersickness scores from baseline to post exposure. This study highlights that clinical sub-populations cannot be assumed to have a zero baseline SSQ score, and this should be taken into consideration when evaluating the usability of VR systems or interventions for participants from different demographics.


2005 ◽  
Vol 16 (4) ◽  
pp. 235-242 ◽  
Author(s):  
Astrid von Bueren Jarchow ◽  
Bogdan P. Radanov ◽  
Lutz Jäncke

Abstract: The aim of the present study was to examine to what extent chronic pain has an impact on various attentional processes. To measure these attention processes a set of experimental standard tests of the “Testbatterie zur Aufmerksamkeitsprüfung” (TAP), a neuropsychological battery testing different levels of attention, were used: alertness, divided attention, covert attention, vigilance, visual search, and Go-NoGo tasks. 24 chronic outpatients and 24 well-matched healthy control subjects were tested. The control subjects were matched for age, gender, and education. The group of chronic pain patients exhibited marked deficiencies in all attentional functions except for the divided attention task. Thus, the data supports the notion that chronic pain negatively influences attention because pain patients` attention is strongly captivated by the internal pain stimuli. Only the more demanding divided attention task has the capability to distract the focus of attention to the pain stimuli. Therefore, the pain patients are capable of performing within normal limits. Based on these findings chronic pain patients' attentional deficits should be appropriately evaluated and considered for insurance and work related matters. The effect of a successful distraction away from the pain in the divided attention task can also open new therapeutic aspects.


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