scholarly journals How People Judge the Usability of a Desktop Graphic User Interface at Different Time Points: Is there Evidence for Memory Decay, Recall Bias or Temporal Bias?

2019 ◽  
Vol 31 (2) ◽  
pp. 221-230 ◽  
Author(s):  
Kyle Boyd ◽  
Raymond Bond ◽  
Attila Vertesi ◽  
Huseyin Dogan ◽  
Justin Magee

Abstract The System Usability Scale (SuS) survey is a widely respected tool for measuring usability. Generally, a SuS score is administered directly after a usability test to assess the usability and user experience of digital products. However, some researchers have used SuS as a survey as part of longitudinal ‘in the wild’ trials where SuS is often completed some period after the trial. The aim of this research was to determine if a participant’s memory of a product’s usability would change if a SuS survey was administered at different times after a test. Hence, we sought to understand if recalling the usability of a digital technology was affected by temporal bias or memory decay. This paper includes results and findings from two studies, study 1 involved evaluating a web application and study 2 involved evaluating a virtual learning environment. Collectively the two studies had 212 participants (n = 212). The findings conclude that there is no significant change of the user’s recollection of the usability of digital product as evidenced by an analysis of users who completed multiple SuS surveys over a short term period of 3 weeks or over an extended period of time of 6 months. RESEARCH HIGHLIGHTS The system usability scale is used to test for memory decay and temporal bias in judging the user experience of technologies at different time points. 212 participants took part in two studies ranging from 3 weeks to 6 months. There is no evidence that there is a temporal bias or memory decay when users complete a SuS survey at the two different time points of 3 weeks and 6 months.

2020 ◽  
Vol 6 (1) ◽  
pp. 73-82
Author(s):  
Ali Muqoddas ◽  
Auria Farantika Yogananti ◽  
Henry Bastian

Abstrak Di Indonesia, kegiatan jual beli telah bergeser dari kegiatan jual beli secara tradisional ke elektronik. Hal ini dibuktikan dengan semakin menjamurnya aplikasi ecommerce yang berbanding lurus dengan jumlah orang yang telah mengunduhnya. Dengan banyaknya aplikasi ecommerce yang ada, setiap orang memiliki penilaian masing-masing ketika menggunakan aplikasi tersebut. Hal Ini dapat dilihat pada jumlah rating nilai pengguna pada tiap aplikasi ecommerce. Penilaian tersebut dapat bergantung dari pengalaman pengguna (User Experience) saat menggunakan aplikasi ecommerce, yaitu ketika pengguna bersinggungan langsung dengan Graphic User Inteface (GUI). GUI membuat aplikasi lebih mudah digunakan karena adanya tampilan grafis pada layar. Menurut ISO 9241-11, usability adalah bentuk ukuran sejauh mana sebuah produk dapat digunakan oleh pengguna untuk mencapai tujuan tertentu dengan efektivitas, efisiensi dan kepuasan dalam konteks penggunaan produk. Pada penelitian ini, dilakukan sebuah studi komparasi mengenai usability desain user interface pada beberapa aplikasi ecommerce dengan menggunakan analisa System Usability Scale (SUS). Studi komparasi ini diaplikasikan pada 3 aplikasi ecommerce dengan jumlah pengunduh tertinggi yaitu Shopee, Lazada dan Tokopedia. Hasil yang didapatkan dari studi komparasi usability pada beberapa aplikasi tersebut menunjukan bahwa usability dari ketiga aplikasi ecommerce ini masuk dalam range OK dan GOOD, dimana Shopee memiliki nilai yang paling tinggi dibandingkan Lazada dan Tokopedia. Kata Kunci: ecommerce, komparasi, pengalaman pengguna, usability AbstractIn Indonesia, buying and selling activities have shifted from traditional to electronics this matter proved by the e-commerce applications widespread that are directly proportional to the number of people who have downloaded it. With so many e-commerce applications available, everyone has their ain judgment when using an application. It can be seen in the number of ratings on each e-commerce applications. The judgment depends on the user experience when using the e-commerce application when the user indirectly contacts with the Graphic User Interface (GUI). The GUI makes the program easier to use because of the graphical display on the screen.  According to ISO 9241-11, usability is a form of measurement to check how far a product can be used to achieve certain goals with effectiveness, efficiency, and satisfaction in the context of product use. This comparative study applied to three e-commerce applications with the highest number of downloaders named Shopee, Lazada, and Tokopedia. This comparative study was applied to 3 e-commerce applications with the highest number of downloaders namely Shopee, Lazada, and Tokopedia. The result obtained from comparative studies of usability in some applications indicates that the usability of the three e-commerce applications went to grade OK and GOOD, where Shopee has a higher value compared to Lazada and Tokopedia. Keywords: comparative, ecommerce, usability, user experience


2020 ◽  
Vol 6 (2) ◽  
pp. 89-95
Author(s):  
Cerah Ayunda Prawastiyo ◽  
Indra Hermawan

Penggunaan internet di Indonesia khususnya di instansi pendidikan terutama perguruan tinggi yaitu mengandalkan internet untuk mencari kumpulan informasi dan referensi terkait dengan mata kuliah. Salah satu unit di sebuah perguruan tinggi yang menggunakan internet dengan memanfaatkan sistem informasi berbasis website adalah perpustakaan Politeknik Negeri Jakarta (PNJ). Website berperan penting untuk instansi sebagai acuan website yang baik salah satunya dapat dinilai dari sisi User Interface (UI) yang memiliki tampilan menarik dan User Experience (UX) untuk meningkatkan kenyamanan pengguna website. Dalam pengembangan front end website perpustakaan menggunakan metode User Centered Design (UCD), framework bootstrap, bahasa pemrograman HTML5, CSS dan Javascript. Pada tahap evaluasi design dalam bentuk wireframe menggunakan metode System Usability Scale (SUS) mendapatkan skor 83, pengujian black box untuk mengukur fungsionalitas website mendapatkan hasil sesuai dengan skenario, pengujian User Experience Questionnaire (UEQ) untuk mengukur tingkat kenyamanan pengguna website mendapatkan hasil positif.


Author(s):  
Dewa Ayu Putu Ari Widhiani ◽  
I Ketut Resika Arthana ◽  
I Made Ardwi Pradnyana

Penelitian ini bertujuan untuk mengetahui tingkat kepuasan pengguna dan mengevaluasi SIAK Undiksha ditinjau dari pengguna mahasiswa menggunakan metode Usability Testing dengan teknik Firstclick Usability Testing, Performance Measurement, Retrospective Think Aloud (RTA), kuisoner System Usability Scale (SUS) serta memberikan rekomendasi perbaikan terhadap sistem tersebut berdasarkan atas hasil penelitian. Ada beberapa aspek yang dikaji dalam penelitian ini yaitu efektivitas (effectiveness), efisiensi (efficiency), tingkat kesalahan (error), dan kepuasan pengguna (satisfaction) menggunakan SIAK Undiksha ditinjau dari pengguna mahasiswa.Populasi dari penelitian ini yaitu mahasiswa Undiksha dengan melibatkan 385 responden kuisioner SUS dan 20 orang responden usability testing. Hasil penelitian berdasarkan analisis Mann Whitney U-test dan SUS menunjukkan bahwa (1) SIAK Undiksha ditinjau dari pengguna mahasiswa sudah efektif akan tetapi masih terdapat beberapa error yang ditemukan dalam sistem, (2) SIAK Undiksha ditinjau dari pengguna mahasiswa sudah efisien dilihat dari tidak adanya perbedaan yang signifikan waktu pengerjaan tugas kelompok mahir dan kelompok pemula, dan (3) Pengguna merasa kurang puas menggunakan SIAK Undiksha ditinjau dari pengguna mahasiswa dilihat dari skor kuisioner SUS sebesar 61,6.Dengan demikian berdasarkan hasil analisis data tersebut disimpulkan bahwa SIAK Undiksha ditinjau dari pengguna mahasiswa sudah memenuhi kriteria usability baik akan tetapi pengguna belum puas  saat menggunakan SIAK Undiksha ditinjau dari pengguna mahasiswa. Hal ini dapat dilihat pada penilaian tingkat efektivitas, efisiensi, tingkat kesalahan dan kepuasan pengguna, SIAK Undiksha ditinjau dari pengguna tersebut hanya berhasil memenuhi 2 dari 4 aspek. Oleh sebab itu, rekomendasi perbaikan dalam penelitian ini difokuskan untuk mengubah tata letak (layout) halaman dan menu navigasi sesuai hasil data penyebab kesalahan (error) pengguna dan menyederhanakan penggunaa Bahasa. Perbaikan dilakukan dengan membuat wireframe halaman utama SIAK Undiksha itinjau dari pengguna mahasiswa, halaman menu prosedur, halaman submenu biodata, halaman ubah biodata, halaman statistic nilai mahasiswa dan halaman cetak kartu rencana studi.


Author(s):  
James R. Lewis

Objective: To assess versions of the shorter form variant of Usability Metric for User Experience (UMUX-LITE) questionnaire differing in the number of response options for the items (3, 5, 7, and 11). Background: The UMUX-LITE is an efficient (two-item) standardized questionnaire that measures perceived usability. A growing body of evidence shows it closely corresponds to one of the most widely used standardized usability questionnaires, the System Usability Scale (SUS), with regard to both correlation and magnitude of concurrently collected means. Although the “standard” version of the UMUX-LITE uses items with seven response options, there is some variance in practice. Method: Members of a corporate user experience panel ( n = 242) completed surveys rating a recent Web site experience with the SUS and UMUX-LITE, also providing ratings of overall experience and likelihood-to-recommend. Results: Scale reliabilities were acceptable (coefficient α >.70) with the exception of UMUX-LITE with three response options. All UMUX-LITE correlations with SUS, overall experience, and likelihood-to-recommend were highly significant. For likelihood-to-recommend, there was a significant difference in the magnitude of correlations, with 11 response options higher than three. Although some statistically significant differences were observed in correspondence between SUS and UMUX-LITE scores, these did not seem to translate to practically significant differences. Conclusion: The number of UMUX-LITE response options does not matter much, especially in practice. Because the version with three response options showed some weakness with regard to reliability and correlation with likelihood-to-recommend, practitioners should avoid it. Application: Unless there is a strong reason to do otherwise, use the “standard” version with seven response options.


Author(s):  
Celio Andrade Santana ◽  
Rebeka Andrade Alcantra ◽  
Sandra Albuquerque Siebra ◽  
Bruno Tenório Ávila

Este artigo tem como objetivo identificar e comparar os aspectos considerados em métodos de avaliação de usabilidade, encontrabilidade e experiência do usuário em sistemas de informação. Para tanto, foram avaliados quatro tipos de testes, nos quais dois não consideravam as opiniões do usuário (Avaliação Heurística e a Avaliação de Encontrabilidade) e outros dois eram exclusivamente baseados nas impressões destes (Teste de Usabilidade - SUS e o Teste de Experiência do Usuário). Os métodos escolhidos foram: (i) avaliação heurística de Nielsen, (i) avaliação da encontrabilidade baseadas na análise da tarefa e Keystroke Level Method (KLM), (iii) avaliação de usabilidade SUS (System Usability Scale) e (iv) avaliação da experiência do usuário baseado no UEQ (User Experience Questionnaire). As avaliações foram realizadas em duas funcionalidades de um sistema de gestão acadêmico e para cada uma delas, foi analisado como sete aspectos eram avaliados: (i) interface, (ii) localização, (iii) efetividade, (iv) custo, (v) intuitividade, (vi) utilidade e (vii) experiência. Foi observado que cada método de avaliação, sozinho, observa um ou dois dos aspectos analisados e que a utilização conjunta dos métodos promove uma maior abrangência na avaliação dos aspectos escolhidos. Também foi observado que os métodos de avaliação são mais influenciados pelo seu propósito do que por quem fará a avaliação, reconhecendo que testes baseados nas respostas dos usuários são imprescindíveis para observar impressões qualitativas do usuário, tornando essa abordagem obrigatória em alguns testes.Palavras-chave: Usabilidade. Avaliação Heurística. Encontrabilidade. Experiência do Usuário.Link: http://www.periodicos.ufpb.br/ojs/index.php/itec/article/view/38411/20150


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Thore Reitz ◽  
Stephanie Schwenke ◽  
Sebastian Hölzle ◽  
Adelheid Gauly

Abstract Background In the development of medical devices usability is an important aspect standing alongside performance and safety. Peritoneal dialysis (PD) can be provided by use of automated PD (APD), assisted by a cycler performing the solution exchanges. The present study has been executed to simulate training on APD cyclers to evaluate learnability and usability through established questionnaires. Methods Usability of two APD cyclers (sleep•safe harmony, Fresenius Medical Care, Bad Homburg, Germany and HomeChoice Pro, Baxter International Inc., Deerfield (IL), USA) were evaluated with the User Experience Questionnaire (UEQ), the NASA TLX Questionnaire, and the System Usability Scale (SUS), both after training and after experience sessions. Results Lay persons (n = 10) and health care personnel (HCPs, n = 11) participated in the study. The respondents consistently gave positive ratings in the UEQ after training and experience session. The ratings from the NASA TLX Questionnaire were mostly below 50 points indicating a low workload. Lay users and HCPs gave high ratings in the SUS evaluation both after the training and experience sessions confirming a good learnability and usability of the devices. Conclusions The usability study to assess learnability and use-related safety revealed consistent results with all applied instruments, which demonstrated good learnability and ease-of-use of the studied APD cyclers.


2020 ◽  
Vol 4 (1) ◽  
pp. 43-56
Author(s):  
Pungky Agustine

Virtual tour yang dimiliki oleh PT. Schneider Electric Manufacturing Batam sudah cukup baik dengan penggunaan foto-foto 360º yang interaktif, namun untuk membuat inovasi baru yang dapat memberikan user experience yang lebih nyata maka penelitian ini akan berfokus pada proses pengembangan virtual tour yang sudah ada sebelumnya dengan menggunakan video 360º dan ditambahkan objek interaktif. Video dinilai lebih bisa memberikan efektivitas yang lebih baik daripada foto dan juga perpaduan dari gambar yang bergerak dinilai dapat meningkatkan user experience dari pengguna virtual tour di PT. Schneider Electric Manufacturing Batam. Penelitian ini akan akan dikembangkan dengan menggunakan metode Villamil-Molina yang terdiri dari 5 tahapan utama yaitu development, pre-production, production, post-production, dan delivery. Kemudian akan dilakukan analisis mengenai tingkat kegunaan (usability evaluation) dari virtual tour tersebut terhadap penggunanya untuk mengetahui apakah virtual tour tersebut dari sisi kegunaan telah memenuhi standar atau di bawah rata-rata menggunakan System Usability Scale (SUS). Penelitian menghasilkan beberapa kesimpulan antara lain: (1) Produk yang dihasilkan adalah; virtual tour dengan pengembangan interaktivitas, penambahan lokasi, dan penambahan informasi.  (2) Berdasarkan skor System Usability Scale (SUS) yang dihasilkan menunjukkan virtual tour ini berada pada rentang “Baik” (B) dengan nilai 72,15.


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