Introduction and Motivation

2021 ◽  
pp. 1-12
Author(s):  
Jay L. Garfield ◽  
Graham Priest

This chapter briefly introduces dialetheism—the view that some contradictions may be true. It explains why much of Western philosophy has been hostile to contradiction, and it motivates the idea that East Asian philosophy may be more accommodating of contradiction. It also sets out the program of the book.

2008 ◽  
pp. 3829-3847
Author(s):  
Johnny Hartz Søraker

The purpose of this chapter is to explore whether information and information technology in certain cases ought to be valued as ends in themselves rather than as mere means to other ends. I will address this problem by proposing a theory of moral status: a theory of who or what has moral status in the sense that we, as moral agents, have an obligation to take their well-being into consideration when making ethical judgments. The proposed relational theory of moral status draws on insights from both classical Western and East Asian philosophy in order to question the exclusion of all nonliving entities in most theories of moral status. The relational properties constitutivity and irreplaceability are singled out as ethically relevant and are suggested as one possible way to ground the moral status of information and information technologies.


Author(s):  
Emilia Sosnowska

This paper reflects a fraction of research which sets out to examine the complex constructions and debates underpinning visual culture theory, and assesses its adequacy as the main theoretical framework with which to engage in contemporary interactive art. The treatment presents digital art in Japan with its roots in traditional East Asian philosophy giving the senses a prominent role in perceiving the world and enabling perfect symbiosis between humans and machines. This paper points out the expansion of this culturally and traditionally inspired spirituality from its natural and cultural context to contemporary digitally mediated environments. This is accomplished through an analysis of digital interactive work by specific artists located in Japan, such as Kumiko Kushiyama, Masaki Fujihata and Ryota Kuwakubo.


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